Here is my attempt to make the '41 w/NO, no tech scenario more balanced (from playtesting, it seems close to no bid), and increase the viability of non-KGF strategies. There are a small number of rule changes, and a small number of additional units placed in the starting setup.
Germany
Add 2 Infantry to Czechoslovakia.
Russia
Add 1 Infantry to Urals.
Change the 2nd NO to give 5 IPC instead of 10 IPC.
Add the following NO: “Gain 5 IPC if the Allied powers control four of the following five territories: Belorussia, Eastern Ukraine, Kazakh SSR, Novosibirsk, Urals.”
Japan
No changes.
UK
Add 1 Infantry to New Zealand.
Add 1 Infantry to Solomon Islands.
Add 1 Infantry to New Guinea.
Add 1 Carrier, 1 Fighter to SZ43.
On the first turn only, all ICs that the UK buys cost 8 IPC and may be placed at the beginning of the turn, in which case they may be used to produce new units at the end of the turn. On all following turns, the UK follows the normal rules for buying and placing ICs.
Change the 3rd NO to read: “Gain 5 IPCs if the Allied powers control all of the following territories: Eastern Canada, Western Canada, India, Australia, and Union of South Africa.”
Italy
Add 1 Artillery to Libya.
Add 1 Destroyer to SZ14.
Add the following NO: “Gain 5 IPC when the Axis powers control two of the following three territories: Balkans, Czechoslovakia/Hungary, Bulgaria/Romania.”
US
No changes.
China
Change the initial setup entirely, so that instead there is exactly 1 Infantry on each Chinese territory, and the Flying Tigers start in Sikang.
Change the formula for determining the number of new Chinese Infantry created each turn to the following: 1 Infantry per territory, up to a maximum of 3 Infantry are generated each turn.
That’s it. If you decide to try it, let me know what you think. =)