TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 aaGuns
EDIT: Turning off Edit Mode
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Smolensk to Russia
11 artilleries moved from Bryansk to Russia
7 mech_infantrys moved from Bryansk to Russia
33 infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Russia
8 armour and 8 mech_infantrys moved from Rostov to Russia
3 mech_infantrys moved from Ukraine to Russia
4 fighters and 3 tactical_bombers moved from Belarus to Russia
4 fighters and 1 tactical_bomber moved from Novgorod to Russia
4 bombers and 1 tactical_bomber moved from Novgorod to Russia
4 bombers moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 11 artilleries, 8 bombers, 8 fighters, 33 infantry, 21 mech_infantrys and 5 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; Americans defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 4 fighters, 58 infantry and 8 mech_infantrys
Russians roll AA dice in Russia : 0/12 hits, 2.00 expected hits
Germans roll dice for 10 armour, 11 artilleries, 8 bombers, 8 fighters, 33 infantry, 21 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/96 hits, 32.17 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 58 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 38/87 hits, 33.83 expected hits
33 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
25 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 10 armour, 11 artilleries, 8 bombers, 8 fighters, 16 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/58 hits, 25.83 expected hits
Russians roll dice for 4 armour, 4 artilleries, 12 fighters, 33 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 24/62 hits, 25.50 expected hits
9 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia
23 infantry owned by the Russians lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 8 bombers, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Russia, round 4 : 22/34 hits, 18.67 expected hits
Russians roll dice for 4 armour, 4 artilleries, 12 fighters, 10 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/39 hits, 17.83 expected hits
2 artilleries owned by the Germans, 5 fighters owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
8 mech_infantrys owned by the Russians, 10 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Russia
Germans roll dice for 1 armour, 8 bombers, 3 fighters and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits
Russians roll dice for 4 armour, 12 fighters and 1 tactical_bomber in Russia, round 5 : 11/17 hits, 10.50 expected hits
3 bombers owned by the Germans, 3 fighters owned by the Germans and 5 tactical_bombers owned by the Germans lost in Russia
4 fighters owned by the Russians, 4 armour owned by the Russians, 1 tactical_bomber owned by the British and 1 fighter owned by the Americans lost in Russia
Germans roll dice for 1 armour and 5 bombers in Russia, round 6 : 4/6 hits, 3.83 expected hits
Russians roll dice for 7 fighters in Russia, round 6 : 3/7 hits, 4.67 expected hits
3 bombers owned by the Germans lost in Russia
4 fighters owned by the Americans lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 7 : 1/3 hits, 1.83 expected hits
Russians roll dice for 3 fighters in Russia, round 7 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Germans roll dice for 1 armour in Russia, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters in Russia, round 8 : 1/2 hits, 1.33 expected hits
1 armour owned by the Germans lost in Russia
Russians win with 2 fighters remaining. Battle score for attacker is -141
Casualties for Germans: 10 armour, 11 artilleries, 8 bombers, 8 fighters, 33 infantry, 21 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 4 fighters, 58 infantry and 8 mech_infantrys
Casualties for Americans: 5 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
2 fighters moved from India to Kansu
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
@Jacob16 I had to edit my US destroyer after combat for UK. It leaves a bad taste in my mouth but i accidentally undid the move before combat. I thought i did it during US turn. That is why i brought all forces into Egypt. I understand if you wont allow it. Although i am afraid it is a very costly mis click.
If you want the win you can take away the edit and attack Egypt and see how the battle goes. I am afraid i will concede if i lose it to bad though. Once Egypt is lost for good its never ended well for me as the allies. The rest of the board isnt terrible but losing India and Egypt is basically game over IMO.
Sorry for the long message. This has been a really fun game.
ok, in the meantime, appreciate if you could do your best to make the moves at least 2-3 days and not longer. problem is that this has been going on all year (including starting really late). i tend to lose track of my train of thought if there’s too much time between turns. also btw i assumed no scramble for the german dd.
I will prioritize our game when I am back in Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Novosibirsk to Urals
1 armour moved from Sikang to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Urals to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
4 fighters moved from Russia to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs