Thanks for the update!
Posts made by captainjack
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Where to buy?
When I try to buy this game it says its not coming out until the 27th? Did the release date get changed? Is 1942(2) still planning on a 27th release?
If it IS available now…where can I buy it? HELP!
Thanks.
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IPad or iPhone?
Is there any A&A type games currently available for ipad or iphone?
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RE: Pacific 1940 for TripleA
Veqryn - any idea of a general timeframe when Global 1940 will be available on TripleA?
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RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids
I know it’s been said many times already…
Great job 94Canuck - These are my favorite charts to date.
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RE: Typical First Round
@rock`n:
it depends, what strategy you are following.
germany:
some people buy a carrier. because it is not sufficient to defend itself you need company, mostly a destroyer and a submarine. this put into the seazone 112 where a battleship, a cruiser and a transport are parked.
but, because sealion doesn´t win any game i prefer to buy three submarines and a bomber to establish a naval threat in the west.russia:
most buys are 9 infantry, 1 artillery and a tank every round.japan: a naval base and a transport, saving some ipcs or three transports and saving ipcs as well.
uk-europe:
mostly infantry. depends from the outcome of the first round of the german player.uk-pacific: a carrier or men, depens from japan´s turn.
italy:
i lean towards buying nothing. just moving and attacking to secure good positions to invade africa via egypt.us: here it depends from the decision where to go first: europe or asia. there you place your buys. i suggest for both theaters 4 submarines, a carrier and a bomber to place in one theater.
anzac:
same as italy. no buys but strategic movements to secure NOs in the 2nd round.china: infantry as much as possible.
Where do you put the naval base?
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RE: Typical First Round
Let me expand on my original question…
I would also be interested to know what some typical buys are for each country’s first round.
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RE: Typical First Round
Invade france!
Read the Lessons Learned thread.
I did read that thread… that’s what gave me the idea to start this thread! (what came first, the chicken or the egg?)
j/kI think that the “Lessons Learned” thread is a great idea btw
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Typical First Round
I’m getting ready to play my first game of Global 1940 and I was wondering what some typical/standard opening “moves” are for each country. I’m not sure which country I will play, but I wanted to have some ideas for each one… any input would be appeciated.
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RE: Can you build a naval base on a territory that does NOT touch water?
I don’t understand what you’re trying to say, but it sounds like a good idea… can you explain? haha thanks!
“sometimes” it’s better to allow the enemy to blitz whilst keeping your army in one large group - as opposed to many small groups.
For example. Egypt, if you keep leaving 1 infantry out at a time, and running away, to stop the blitz, eventually you’ll run out of units, and the Italians will have killed you off. However, if you stacked, you would stand a good chance at WINNING the fight, or preventing Italy from attacking in the first place.
China is also an excellent example of this, RUN AWAY from the front lines and let the japs attack them for free, then counter attack the GROUND units Japan has in the region, because it’s so difficult for them to replace them.
Always place one infantry in every territory to prevent blitzing
This statement is a dangerous recommendation, you want to be able to use all your might on your enemies at once. For example, if every Russian territory had to have 1 infantry on it at all times. that would mean there would be 25+ infantry out there, sitting around not able to help you in other areas, simply because you wanted to leave an infantry in every territory.
Hence the saying from Gudering - Hit your opponent with your FIST, and not your fingers spread.
Thank you for the clarification - that makes perfect sense.
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RE: Building an AI that plays Axis and Allies games, need help with strategy
1.2 Simple evaluation heuristic of the enemy zones found in 1.1: Hitpoints and Defense strength of enemy territories (simply add up the number of units [counting 2 hit units as 2 units] and call that hitpoints, then add up the total defense strength of those units). So for example, a territory with 1 BB, 1 CV, 1 DD, and a Fighter would have 5 hp and 12 defense.
I’m no expert, but I wanted to mention to you how my playgroup adds up hitpoints….
We add up the attack or defense value like you, but what we do different is we add to that number to total number of hits it takes to win the battle. For example, using your 1BB, 1CV, 1DD, 1FIG with a defense of 12, our defense number would be 17 (12 + 5 hits required to destroy the group). Another example: 3 inf, 2 arm, 2 figs attacking would be a total attack value of 22.
Like I said, I’m no expert, this is just what my group does and it seems to be more accurate…
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RE: Can you build a naval base on a territory that does NOT touch water?
Leaving one inf in every territory isn’t always a good idea.
You want to punch your opponent with your fist, not slap him with your fingers spread.
I don’t understand what you’re trying to say, but it sounds like a good idea… can you explain? haha thanks!
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RE: AAG40 FAQ
Quick Question. Its illegal for a fighter to travel 4 spaces to conduct combat on an enemy tt because it still needs 1 space to land in a freindly tt right Thank you
correct.
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RE: AAG40 FAQ
Sorry if this has already been discussed, I haven’t read through this entire 58 page topic…
regarding Industrial Complexes:
if I place a minor IC in a territory valued at “2”, can I place only 2 troops, or 3 troops there?
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RE: Is Alpha setup NOT going to be included in the Eratta?
oh, dert-a-der! I totally missed that… Thanks!
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RE: Is Alpha setup NOT going to be included in the Eratta?
The official stance on this issue for the box rules was changed several weeks ago and is now is the same as in Alpha
I quoted this from Krieghund in another thread, and it deserves it’s own discussion.
The quote implies the Rules Erratta, will be a wholly DIFFERENT module than the Alpha setup. Neither of which are officially released?
That said, who is happy with the current 13 addendumed rules that come with Alpha? And who isn’t? And why is everyone putting so much effort into the Alpha setup, if it’s not even going to be included in the official Errata?
Or are we going to have to wait for the Alpha setup to be complete, before we even see an erratta?
Thought’s please.
Where Can I find a list of these 13 rules? All I have seen is the new setup…
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RE: Alpha+1 game session Europe situation after seventeen rounds 01/03/11
Must be the original Pacific game, because I have Guadalcanal and it doesn’t have those pieces…
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RE: Alpha+1 game session Europe situation after seventeen rounds 01/03/11
that’s a neat idea, i wonder where he got them…?
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RE: Alpha+1 game session Europe situation after seventeen rounds 01/03/11
What are those blue blocks representing the French Navy?
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RE: Alpha Setups
Is there any timeframe to which Alpha+2 will be officially released?
Thanks.