Rolls: 2@1 4@2 3@3 5@4 2@6; Total Hits: 122@1: (1, 4)4@2: (3, 2, 3, 1)3@3: (1, 2, 3)5@4: (2, 3, 1, 5, 3)2@6: (6, 3)
Posts made by Battlingmaxo
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RE: Dice Roller
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RE: AA50 Rules Errata and Q+A
Is anyone playing this anymore ??
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RE: G40 League House Rule project
I just thought I would share my experience with allied bids. I have been playing (losing) with the allies almost exclusively for the last 2 years against quality opponents. The bids have ranged from 6-21. I should preface this with the statement that if the axis has good dice on the first few turns the bid is irrelevant. I’m a firm believer in stacks make might so if you’re awarded a large bid (15+) it probably pays to place all with 1 country (minus an infantry to egypt)  eg 4 infantry to karelia /caucases/ belarus/india or all egypt than spreading them piecemeal. It also depends on your style and should complement your strengths (eg if you play a solid russia and are weaker with coordinating the allies your bid should go to them) I’m not so sure if you should alter your bid based on your opponents style ( in my recent loss to Dutchman I placed my 14 bid soley in Russia even though I know he’s extremely efficient with Japan )  I contained Japan initially by going 70-30 Pacific with Dirk being a little short on land pieces contending with my naval builds but by Rd 7-8 the outcome was clear…I probably needed to go all Pacific so I could go on the offensive there rather than feint but I’m not convinced that would carry the day either. Many players choose 3inf for a 9 bid…probably not enough for a static defense…inf/sub  art/arm may provide better possibilities.
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
Good to see I had some nice soft rolls…I guess that does it. Well Russia fared well this time around altough they would have been toast this turn as well ( with or without Sealion). I still find it very hard to beat good players as the allies regardless of the bid. I can’t effectively coordinate the UK and US in time to save Russia.
Thanks for the game and good luck in the finals.
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
Ala freed of yellow scum
NCM
2ftr eus/ftr rus>>uk aa alg>>lib
mobilize 4inf 2ftr eus
collect 42+2=44
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
I suspect you’ll dop the cvs and put the ftrs in norway
I forgot my jap battle, sorry
5inf wca 2arm eca>>ala
ALA
aRolls: 5@1 2@3; Total Hits: 25@1: (6, 3, 2, 3, 1)2@3: (6, 1)dRolls: 2@2; Total Hits: 02@2: (6, 6)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
lib twlo inf
z5 need a miracle here
aRolls: 3@4; Total Hits: 23@4: (5, 4, 3)dRolls: 2@2 4@4; Total Hits: 32@2: (2, 5)4@4: (6, 5, 1, 4)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
z14 clr ftrs>>italy
lib
aRolls: 8@3; Total Hits: 68@3: (1, 2, 2, 2, 1, 6, 5, 2)dRolls: 1@2; Total Hits: 11@2: (2)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
excellent
to the death
aRolls: 6@2; Total Hits: 26@2: (1, 4, 2, 3, 3, 3) dRolls: 6@2; Total Hits: 06@2: (5, 5, 5, 4, 6, 3)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
again
aRolls: 2@2; Total Hits: 02@2: (3, 3) dRolls: 1@2; Total Hits: 11@2: (2)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
ss lost I assume
aRolls: 2@2; Total Hits: 02@2: (4, 3)dRolls: 1@2; Total Hits: 01@2: (4)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
z14
aRolls: 2@2; Total Hits: 12@2: (1, 3)dRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (6)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
US 13 buy 2inf arm 3ftr save 2
CM
8arm 12inf art alg>>lib
2ss z12>>z14
3bmb uk>>z5
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
UK 13 repair 10 buy arm inf save 1
CM
arm 3ftr rus>>bel
BEL
aRolls: 4@3; Total Hits: 24@3: (4, 6, 2, 1)dRolls: 1@2; Total Hits: 01@2: (5)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
Bel clr
EUK
aRolls: 2@2; Total Hits: 12@2: (1, 5)dRolls: 1@2; Total Hits: 01@2: (4)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
to the death
aRolls: 6@2; Total Hits: 26@2: (3, 5, 2, 6, 1, 5) dRolls: 6@2; Total Hits: 16@2: (3, 5, 1, 5, 3, 6)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
BEL
aRolls: 2@2; Total Hits: 02@2: (3, 6)dRolls: 1@2; Total Hits: 11@2: (1)
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RE: R02 - DutchmanD (Axis) vs Battling Maxo (Allies +14);
A little sealion insurance policy in case Russia doesn’t fall….
Russia 13 repair 8 buy 2inf
CM
inf art rus>>bel
inf art rus>>euk