@leemorrison Game History
Round: 13 Purchase Units - Japanese Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 2 submarines moved from Philippines Sea Zone to Borneo Sea Zone 4 infantry moved from Philippines to Philippines Sea Zone 4 infantry and 2 transports moved from Philippines Sea Zone to Borneo Sea Zone 4 infantry moved from Borneo Sea Zone to Borneo Celebes 1 infantry moved from South Africa to South Africa Sea Zone 1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 infantry moved from Kenya-Rhodesia to Congo Japanese take Congo from British 1 infantry moved from Red Sea Zone to Persia Japanese take Persia from British 3 transports moved from French Indo China Sea Zone to Japan Sea Zone 7 transports moved from Philippines Sea Zone to Japan Sea Zone 6 submarines moved from Philippines Sea Zone to Japan Sea Zone 1 transport moved from West Australia Sea Zone to French Indo China Sea Zone 20 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 18 infantry moved from Japan Sea Zone to Manchuria 4 fighters moved from Kwangtung to Philippines 1 infantry moved from Kwangtung to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 19 infantry Americans defend with 1 armour Japanese roll dice for 19 infantry in Manchuria, round 2 : 0/19 hits, 3.17 expected hits Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 18 infantry in Manchuria, round 3 : 4/18 hits, 3.00 expected hits Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 armour owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Americans with 17 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour Battle in Borneo Sea Zone Japanese attack with 2 submarines and 2 transports Americans defend with 1 transport Japanese roll dice for 2 submarines in Borneo Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 transports in Borneo Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 transport in Borneo Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in Borneo Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in Borneo Sea Zone Japanese win with 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Borneo Celebes Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Borneo Celebes, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Borneo Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Borneo Celebes, round 3 : 2/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Borneo Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Celebes Japanese win, taking Borneo Celebes from Americans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Place Units - Japanese 7 infantry placed in Japan 2 submarines placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.83