Hello everyone,
haven’t played in a few years, but back in the day quite a bit. And I would like to get back into it.
Looking for an opponent OOB Global 40. We can bid on the side.
Regards!
Hello everyone,
haven’t played in a few years, but back in the day quite a bit. And I would like to get back into it.
Looking for an opponent OOB Global 40. We can bid on the side.
Regards!
@OwlGod
The sticky posts in
https://www.axisandallies.org/forums/category/29/league
are all you need to know about the league.
(Though the balanced mod topics are optional. You can play either balanced mod or vanilla G40. You just need to agree with your enemy on a common version)
And if you never played online (via the forum) with triplea, this post might be good: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions
regards!
Hey there!
I just saw your video on the Grasshopper.
Awesome stuff you have here. I like the approach of just changing the map, which makes it probably very easy to get going.
I think though, you should use the opportunity to give cities, canals, (important) territories and maybe the planet itself your own names. It will certainly add to the feel of the game and will feel more lively than moving from “R16” into “City” and such.
I’d also have nothing against giving the nations a different name. Could still resemble the model-countries, but even a small change would be awesome for immersion I think.
Kind regards,
Koala
computers are sometimes a bit pesky :D
I guess I’m okay with everything that happened. So no worries.
I would also be fine if you still want to move the chinese fig. Feel free to edit.
I’ll wait with the italian turn.
Interesting AAR!
Germany is buying a lot more Infantry than I ever did. Also I’m curious how japan can now really start grabbing territory from the allies.
Did Japan consider attacking the 12 russians in amur? With waiting that long before declaring war on the allies, this might have been a good use for all the aircraft these turns.
By the way, I always wondered, what the advantage is of putting american fleet in SZ 102.
Looking forward to your updates!
Oh boy, it’s absolutely beautiful!
Did you bought that table specifically for the game? It fits just too good :)
I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.
Go ahead.
…will be here soon!
So I guess… congratulations to everyone involved in running this site! :-)
Hello all,
I’ve made a small reference document for AA1940 pacific 2nd edition that i’d like to share.
The goal was in the first place to act like a reminder (and explanation) for things like shore bomb., convoy raiding, strategical bombing, … Things that often get forgotten in my experience.
Second to minimize the constant need for passing the rulebook between the players for things like national objectives and unit characteristics.
Tell me what you think :)
ht tp://files.simon-lenz.de/aa_1940pa_2ndEd_short_reference.pdf
PS: aren’t there attachements in this forum?
Edit: Link now always to most recent version
Glad to hear that :D
That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Germans destroys 29PUs while taking Russians capital
Germans converts factory_upgrade into different units
1 infantry moved from Smolensk to Russia
Germans take Russia from Russians
1 mech_infantry moved from Leningrad to Vologda
1 infantry moved from Tula to Saratov
1 armour moved from Tula to Penza
Germans take Penza from Russians
1 armour moved from Penza to Russia
1 armour moved from Smolensk to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Russia
1 tactical_bomber moved from Smolensk to Vologda
2 fighters moved from Kursk to Saratov
1 fighter moved from Kursk to Saratov
1 bomber moved from Smolensk to Vologda
1 infantry moved from Tula to Saratov
1 bomber moved from Smolensk to Vologda
1 tactical_bomber moved from Rostov to Vologda
1 tactical_bomber moved from Ukraine to Saratov
Combat - Germans
Battle in Saratov
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Saratov
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 7 artilleries and 33 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Kursk
3 armour and 3 mech_infantrys moved from Smolensk to Tula
1 armour and 2 mech_infantrys moved from Southern Belarus to Tula
1 infantry moved from Tula to Tambov
13 artilleries and 18 infantry moved from Tula to Russia
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Western Germany to Gibraltar
3 fighters moved from Saratov to Kursk
1 tactical_bomber moved from Saratov to Tula
3 fighters moved from Leningrad to Western Germany
2 tactical_bombers moved from Leningrad to Western Germany
1 fighter moved from Leningrad to France
1 tactical_bomber moved from Leningrad to Germany
1 tactical_bomber moved from Leningrad to Western Germany
2 tactical_bombers moved from Vologda to Leningrad
2 bombers moved from Vologda to Leningrad
2 tactical_bombers moved from Ukraine to Leningrad
1 aaGun moved from Tula to Kursk
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 116 Sea Zone
1 fighter placed in France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Leningrad
1 armour and 1 mech_infantry placed in Romania
Germans undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Romania
2 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,1
Germans collect 61 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Rostov to Saratov
1 fighter moved from Rostov to Saratov
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Saratov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Saratov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Saratov
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Saratov to Kursk
2 armour moved from Rostov to Kursk
1 mech_infantry moved from Ukraine to Kursk
1 armour moved from Kursk to Tula
1 mech_infantry moved from Romania to Northern Belarus
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Rostov to Southern Italy
1 fighter moved from Southern Italy to France
1 bomber moved from Gibraltar to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,5,4,5
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 5 Sea Zone
1 submarine moved from 132 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Northern Manchuria
1 artillery and 1 infantry moved from Gilbert Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Marshall Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to New Guinea
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsu to Fukien
1 fighter moved from Kiangsu to Fukien
1 fighter moved from Kiangsu to Kwangtung
1 marine moved from Wake Island to 24 Sea Zone
1 battleship and 1 marine moved from 24 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in New Britain
Battle in Dutch New Guinea
Battle in Korea
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Korea from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Fukien
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 fighter and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 1 fighter and 1 transport remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Paulau
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Paulau, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Paulau
Japanese win, taking Paulau from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Northern Manchuria
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Northern Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 5 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Northern Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win, taking 7 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 20 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking 21 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Fukien to French Indo China
2 carriers moved from 50 Sea Zone to 47 Sea Zone
1 destroyer moved from 50 Sea Zone to 46 Sea Zone
1 cruiser moved from 50 Sea Zone to 48 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to French Indo China
1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 7 Sea Zone to French Indo China
1 fighter moved from New Guinea to 47 Sea Zone
1 fighter moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 carrier and 1 cruiser moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from Anhwe to 7 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
Place Units - Japanese
1 artillery and 2 fighters placed in French Indo China
Japanese undo move 1.
2 fighters and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 1,6
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.50
Japanese regular : 1.83
ANZAC regular : 0.67
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Tambov to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tula
2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
2 bombers moved from Western Germany to Yaroslavl
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 tactical_bomber moved from Kursk to Tula
Combat - Germans
Battle in Yaroslavl
Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Yaroslavl, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tula
Germans attack with 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber in Tula, round 2 : 10/42 hits, 13.33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tula, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Tula
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 3 armour, 13 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Tambov to Tula
2 infantry moved from Kursk to Tula
1 armour and 1 mech_infantry moved from Ukraine to Tula
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Tambov to Tula
1 aaGun moved from Tambov to Tula
1 armour and 1 mech_infantry moved from Southern Belarus to Tula
3 infantry moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Leningrad to Smolensk
1 armour and 2 mech_infantrys moved from Romania to Southern Belarus
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from Tula to Rostov
1 fighter moved from Yaroslavl to Leningrad
2 bombers moved from Yaroslavl to Smolensk
2 fighters moved from Western Germany to Leningrad
2 tactical_bombers moved from Yaroslavl to Leningrad
1 bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Western Germany to 116 Sea Zone
1 mech_infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 mech_infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 artillery moved from France to Western Germany
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Leningrad
3 tactical_bombers placed in Ukraine
4 infantry placed in Western Germany
1 mech_infantry placed in Romania
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -3.17
@wizmark
Do you want to scramble in Tula or Yaroslavl?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Tambov to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tula
2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
2 bombers moved from Western Germany to Yaroslavl
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 tactical_bomber moved from Kursk to Tula
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 100 Sea Zone
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 100 Sea Zone
Battle in 100 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 3 fighters
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Tambov to Rostov
1 aaGun moved from Ukraine to Kursk
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun, 2 artilleries and 7 infantry moved from Tobruk to Libya
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 99 Sea Zone
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,5
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -1.67
@wizmark
Hey, I just wanted to let you know that I might need 2 days more for my turn.
I’m currently at a wargame convention (even some people playing G40 on a big neopren map). I thought in th evenings I might have the time to do a turn in our game, but I’m actually quite sapped.
I hope that is alright with you. On Sunday I should be back.
Kind regards and thanks for your understanding
@wizmark
No thanks (and sorry for the delay)
It seems that was a pyrrhic victory. After a strong first round from the Japanese, I had somewhat higher hopes.
Let’s see how the Pacific develops further :)