In the past it hasn’t been a TripleA issue – to wit, you can’t attach “any” file to a post. That time Veqryn tried attaching a jpeg to a post and aa-org wouldn’t let him. And the site is behaving the same way now. I’d guess whatever was going on before is happening again.
Latest posts made by Fortress
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RE: Server issues
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RE: Axis Europe Victory Conditions
That is why I prefer to incorporate the “no more than one unit per territory or seazone” rule.
I think the great variation that bids provide allow for great replayability. Who wants a game that always depends on what kind of dice Germany got G1? Pick sides, set up the board, roll a couple dice, quit. Blech.
To your point about a 12 being too much, though - only 1 game has been finished in the league this year with a bid over 11, and the axis(-15) won.
Most good players are not going to give their opponent more than 10, is what we’ve been seeing in the league results. And among what appear to be opponents of close skill level, the Allies have won at +9, +10, +8, +10, +9, and +8. And the Axis have won at -9, -15, -7, -9, and -11. Yes, that’s a small sample size, but it seems to be pretty even.
I think the best judges of when a game is fair and balanced are the players. As you can see, over half the games have been run at an 8 or 9. And 2/3 of those games have been won by the Allies. You have people that don’t want to give bids too big, people that acknowledge the Axis has an advantage, people that don’t really want to play the Allies - it’s an interesting and fluid dynamic that always seems to find its own level.
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
I’ll send to your email after UK…
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
Looks like aa-org is having the usual uploading problem…
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
Hey, no pressure. But I was just messaged that you’re a really good player. So the bar is set high. I expect you to win on both maps, now. :wink:
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RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
Good thing I had it saved!
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RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 bombers moved from Southern Italy to Malta
2 fighters moved from 99 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Malta
Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 1/3 hits
1 bomber owned by the Germans lost in Malta
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 : 4/5 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Poland
3 armour moved from Germany to Romania
1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
1 carrier moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to Southern Italy
1 bomber moved from Malta to Southern Italy
2 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
8 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in Germany
1 bomber and 2 infantry placed in Western Germany
1 submarine placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 5 armour
Poland : 1 flag, 8 artilleries and 5 mech_infantrys
Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
93 Sea Zone : 1 flag, 3 submarines
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 48 / 53
Russians : 37 / 41
Japanese : 31 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 25 / 25
Italians : 14 / 20
ANZAC : 16 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
Hmmm. Not sure what happened…
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RE: Axis Europe Victory Conditions
IMHO, I think the bid addresses any imbalance nicely. If there is an axis advantage, then there should be a limit as to what a player would be willing to give the other to play the allies.
I think Pacific victories would be harder to come by, and make it easier on the USA. I think the game works pretty well as it stands, with the ability to bid.
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to CaucasusPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 mech_infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Kansu : 1 flag, 2 infantry
Amur : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
Bryansk : 1 flag, 2 armour, 3 infantry and 3 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 2 aaGuns, 5 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Caucasus : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 41
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3