@Hobbes:
US moves destroyer to SZ48 (Philippines) on US2 and blocks your 5 subs from reaching that SZ.
India also gets 3 ground units, plus the US fighter, plus 3 UK fighters (the 2 from West Russia - since no carrier is built on UK2)… with the starting units included I don’t Japan can break that with 4 ground units plus planes.
Ok, so then it is:
2BB, 2DD, 4FTR, 1BMR, 1CA, 1AC, 1SS (34) vs 3 ACs, 1 BB, 1DD, 1 SS, 6 FTRs (37)
60% chance of Japanese victory. (average IPC loss for Allies is 114) 75% for Japan with LL dice.
It’s better, it’s at least viable, but at this point it is assuming lucky dice at SZ37 on UK1. So a 60-70% chance of your UK1 strategy working right, plus an eventual 40% showdown. But you should average out to around 1BB and your transports left for US/UK in the pacific, maybe you also save a destroyer. Then IF you do have a DD left you could try to attack the 5 subs on US turn with 46% odds of winning.
@Hobbes:
@Sean.C:
At least when they were 2 defense they cost 8 IPC. I think that is much more balanced. Then you can’t outproduce subs over equally powerful destroyers, or cruisers. While cruisers cost 12IPC, they have the same ATK/DEF per IPC as destroyers. 4IPC per point of ATK/DEF. So then you can grab 1 destroyer, and some cruisers and still bombard stuff while simultaneously defending against subs.
UK cannot keep India and Africa, and Africa is worth more.
I’ve already mentioned this: subs here are maximized for attack but they have serious drawbacks, specially you can’t rely on them to defend a fleet against air attacks. And Japan needs to have transports so doesn’t matter if you have 10, 15 or 20, they can be rendered useless to defend surface ships and transports against air attacks.
Like Mallery29 said, the ‘new’ sub stats have been introduced 4 years ago on Anniversary and so far no one has ever complained about them or you see people using massive fleets of subs on AA50, AA41.1 or Global… they can’t go on land and they can’t defend against planes.
Maybe it’s the combination of the new map, initial starting unit placement, and the subs which make them so potent now? Or maybe everyone always went KGF before? The old map seemed to favor KGF, and the new map (at least at first glance) appears to favor KJF.
Why does Japan need transports? Why can it not just build a pure navy to defeat any UK/US navy in the pacific and let Germany beat Russia?