I think MARTI is already sentient. He knows exactly when I am at my most vulnerable, and that’s when he hits me with a dicing. I usually find that after an hour or more of crying I’m okay again.
FlyingBadger
@FlyingBadger
About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.
Best posts made by FlyingBadger
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RE: League General Discussion Thread
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RE: 🎖 Axis & Allies .org 2021 Support Drive
Any benefits of patronage would be nice, but it was the badges which worked for me :trophy: . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.
To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.
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RE: League General Discussion Thread
Totally agree. PtV is a great.
The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.
I’m one of the worst PtV players and I enjoy it.
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RE: League General Discussion Thread
I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.
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RE: League General Discussion Thread
"Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten.”
Terry Pratchett, Mort -
RE: What are some good strategies for newer players?
Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.
Russia:
1 Avoid losing units, focus on gradually pulling back and defending Moscow.
2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
3 Pull infantry back from the far east and try to keep Moscow until they arrive.US:
1 Put most of your IPCs into the Europe side.
2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.China:
1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.UK:
1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.ANZAC:
1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.France:
1 Stay out of the way and enjoy the ride!If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
Yeah, recapturing Paris was not worth the US losing control of factories in Europe.
Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
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RE: Post League Game Results Here
@farmboy said in Post League Game Results Here:
A note for others that we were playing with Battleships at 16 and cruisers at 10.
Was this a Black Friday deal?
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RE: Post League Game Results Here
@avner Winter isn’t coming :slightly_smiling_face:
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
@flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?
Yes, thanks. Did that and I now see I have a new map to play called World War II Global 1940 Parisian Rebalance. For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
Latest posts made by FlyingBadger
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RE: Post League Game Results Here
L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
@AndrewAAGamer
Ooops, I completely missed the need to block the route for the German fast movers to take Moscow. A fatal mistake and not one I can recover from, I conceed. I think you were very well placed to win anyway.Thanks you for the game and opportunity to learn from the experience. Very well played.
I genuinely wish you all the best for your future playoff games.
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
Edited a UK NCM which I forgot:
1xInf & 1xArt - UK => SZ110 => NormandySorry for the delay, been a bit under the weather.
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 aaGun, 1 artillery, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 4 fighters moved from Gibraltar to United Kingdom 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 5 submarines placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 22 infantry moved from Kansu to Shensi 1 artillery and 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy Combat - British Battle in Southern Italy British captures 7PUs while taking Italians capital Non Combat Move - British 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 110 Sea Zone 3 artilleries, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to United Kingdom 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 infantry moved from Persia to Eastern Persia 3 fighters moved from Egypt to Eastern Persia 1 tactical_bomber moved from Kansu to Bryansk 3 fighters moved from Kansu to Russia 1 aaGun moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 artilleries moved from Tobruk to Alexandria Place Units - British 1 artillery and 4 infantry placed in United Kingdom 1 submarine placed in 81 Sea Zone 1 submarine placed in 71 Sea Zone 1 armour and 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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RE: Post League Game Results Here
Claiming this match due to inactivity, haven’t heard from @aequitas-et-veritas for a while, hope he is okay.
L24 PtV FlyingBadgers Allies vs AetV’s Axis +11
@FlyingBadger over @aequitas-et-veritas
https://www.axisandallies.org/forums/topic/41107/l24-ptv-flyingbadgers-allies-vs-aetv-s-axis-11 -
RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Tambov to Bryansk 3 infantry moved from Volgograd to Tambov 1 artillery and 9 infantry moved from Russia to Bryansk 1 artillery moved from Vologda to Nenetsia 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 2 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Algeria to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 bomber and 2 fighters moved from Malta to Gibraltar Place Units - Americans 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 23 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Tobruk 1 fighter moved from Egypt to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk 3 artilleries and 3 infantry moved from Alexandria to Tobruk 1 fighter moved from Malta to Tobruk Combat - British British creates battle in territory 93 Sea Zone Battle in Tobruk British attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Italians defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Tobruk, round 2 : 3/10 hits, 4.17 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tobruk British roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Tobruk, round 3 : 4/10 hits, 4.17 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk 1 artillery owned by the Italians lost in Tobruk British win, taking 93 Sea Zone from Italians, taking Tobruk from Italians with 3 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Malta to 92 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Tobruk to Gibraltar 3 fighters moved from Tobruk to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 aaGun moved from Trans-Jordan to Iraq 3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia 2 armour moved from Iraq to Eastern Persia 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Iraq to Persia 3 fighters and 1 tactical_bomber moved from Persia to Kansu Place Units - British 1 airfield placed in Gibraltar 1 submarine placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.33