Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report: Round: Game Start
Brief Overview of Strategy
Axis:
Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
Allies
The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.Some pictures from Game Start:
Germany, about to kill France and cause trouble in Europe.
Japan, ready to strike in The Pacific Ocean and Asia
Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.
A full picture of my table. The unit boxes are stored underneath.
Latest posts made by VictoryFirst
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RE: World at War Game 21
TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Romanians 2 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to E.Romania 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 1 Fighter moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 3/8 hits, 2,50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 2/2 hits, 0,67 expected hits 2 Infantrys owned by the Romanians lost in E.Romania 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from E.Romania to Krakow Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians regular : 0,50 Russians regular : 1,33
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RE: WW1 1914 Help Triple A
Use this link: https://github.com/triplea-game/triplea/releases/tag/2.7.14971
Scroll down until you see this
Now download the correct installer depending on your operating system.
Windows -> TripleA_2.7+14971_windows-64bit.exe
Windows (slow and old PC that needs 32 bit) -> TripleA_2.7+14971_windows-32bit.exe
Mac -> TripleA_2.7+14971_macos.dmgYou can download by just clicking on the name.
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RE: WW1 1914 Help Triple A
So when you open TripleA, from the main menu you can click on Download Maps, and then a window will pop-up. You need to look for “World War I 1914 Improved and Tournament Rules” and then hit “Install”.
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RE: WW1 1914 Help Triple A
@FranceNeedsMorePower It should work without the ZIP. Try to download from TripleA first, use the ZIP as a last resort if it doesn’t work.
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RE: WW1 1914 Help Triple A
Triplea version 2.5 has many issues. I suggest you install the latest prerelease:
https://github.com/triplea-game/triplea/releases/tag/2.7.14971 -
RE: WW1 1914 Help Triple A
@FranceNeedsMorePower World War I 1914 Improved can also be downloaded directly with TripleA
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RE: World at War Game 21
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Germans 1 Submarine moved from 36 Sea Zone to 31 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Submarine moved from 29 Sea Zone to 31 Sea Zone 1 Submarine moved from 37 Sea Zone to 34 Sea Zone 1 Submarine moved from 16 Sea Zone to 34 Sea Zone 1 Submarine moved from 15 Sea Zone to 13 Sea Zone 1 Submarine moved from 28 Sea Zone to 13 Sea Zone 1 Submarine moved from 27 Sea Zone to 13 Sea Zone 2 Artillerys and 4 Infantrys moved from Rhine to Belgium 2 Stukas moved from Berlin to Belgium 2 Fighters moved from Hamburg to Lorraine 2 Infantrys and 1 Tank moved from Rhine to Lorraine 6 Infantrys and 2 Tanks moved from Bavaria to Lorraine 2 Tanks moved from Hamburg to Lorraine 2 Tanks moved from Saxony to Lorraine 1 Bomber moved from Berlin to 24 Sea Zone 1 Battleship, 1 Destroyer and 1 Submarine moved from 23 Sea Zone to 24 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 1 T.Boat and 1 Transport moved from 22 Sea Zone to 23 Sea Zone 2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys and 3 Infantrys moved from 23 Sea Zone to Stockholm 1 Tank moved from East Prussia to Danzig 2 Artillerys and 4 Infantrys moved from Austria to Hungary 2 Infantrys moved from Bohemia to Hungary 1 Artillery and 4 Infantrys moved from Bohemia to Krakow 2 Infantrys moved from Silesia to Krakow 2 Artillerys moved from Silesia to Krakow 1 Tank moved from Austria to Lorraine 1 Tank moved from Bohemia to Lorraine 1 Tank moved from Bohemia to Krakow 1 Artillery and 4 Infantrys moved from Pomerania to Danzig 2 Tanks moved from Pomerania to Danzig 1 Fighter moved from Bohemia to Danzig 1 Infantry moved from Silesia to Danzig 2 Tanks moved from Silesia to Danzig 2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone 2 Infantrys and 2 Tanks moved from 45 Sea Zone to N.Tunisia Purchase Units - Germans Germans buy 10 ArmoredCars and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Danzig Germans attack with 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank Germans roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks in Danzig, round 2 : 5/12 hits, 4,17 expected hits Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Germans lost in Danzig 1 Bunker owned by the Neutral, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Danzig Germans loses 0 PUs for violating Danzigs neutrality. Germans win, taking Danzig from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 11 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank Battle in Belgium Germans attack with 2 Artillerys, 4 Infantrys and 2 Stukas Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys, 4 Infantrys and 2 Stukas in Belgium, round 2 : 3/8 hits, 3,00 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Belgium 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 Artillerys, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Hungary Germans attack with 2 Artillerys and 6 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys and 6 Infantrys in Hungary, round 2 : 3/8 hits, 2,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the Germans lost in Hungary 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary Germans loses 0 PUs for violating Hungarys neutrality. Germans win, taking Hungary from Neutral with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 24 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 2 Destroyers and 1 Submarine Russians defend with 1 Destroyer, 2 Submarines and 1 Transport Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 24 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 24 Sea Zone Germans roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 24 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 24 Sea Zone Germans win with 1 Battleship, 1 Bomber, 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 28 Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport Battle in Krakow Germans attack with 3 Artillerys, 6 Infantrys and 1 Tank Neutral defend with 2 Infantrys and 1 Tank Germans roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Krakow, round 2 : 3/10 hits, 3,00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 2/3 hits, 1,17 expected hits 2 Infantrys owned by the Germans lost in Krakow 2 Infantrys owned by the Neutral and 1 Tank owned by the Neutral lost in Krakow Germans loses 0 PUs for violating Krakows neutrality. Germans win, taking Krakow from Neutral with 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Battle in 31 Sea Zone Germans attack with 3 Submarines British defend with 1 Cruiser Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 Cruiser owned by the British lost in 31 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in 13 Sea Zone Germans attack with 3 Submarines Americans defend with 1 Destroyer and 1 Transport Germans roll dice for 3 Submarines in 13 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone 1 Transport owned by the Americans lost in 13 Sea Zone Germans roll dice for 2 Submarines in 13 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 Destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Submarines in 13 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 Destroyer in 13 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone Germans roll dice for 1 Submarine in 13 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Destroyer in 13 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is -15 Casualties for Germans: 3 Submarines Casualties for Americans: 1 Transport Battle in Lorraine Germans attack with 2 Fighters, 8 Infantrys and 9 Tanks French defend with 3 Bunkers, 3 Infantrys and 1 Tank Germans roll dice for 2 Fighters, 8 Infantrys and 9 Tanks in Lorraine, round 2 : 9/19 hits, 6,50 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 1/7 hits, 3,00 expected hits 1 Infantry owned by the Germans lost in Lorraine 2 Bunkers owned by the French, 1 Tank owned by the French and 3 Infantrys owned by the French lost in Lorraine Germans roll dice for 2 Fighters, 7 Infantrys and 9 Tanks in Lorraine, round 3 : 5/18 hits, 6,33 expected hits French roll dice for 1 Bunker in Lorraine, round 3 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the French lost in Lorraine Germans win, taking Lorraine from French with 2 Fighters, 7 Infantrys and 9 Tanks remaining. Battle score for attacker is 27 Casualties for Germans: 1 Infantry Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank Battle in 34 Sea Zone Germans attack with 2 Submarines French defend with 1 Transport Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 Transport in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits French roll dice for 1 Transport in 34 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 Transport owned by the French lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in Stockholm Germans attack with 2 Artillerys and 3 Infantrys Neutral defend with 1 Bunker Germans roll dice for 2 Artillerys and 3 Infantrys in Stockholm, round 2 : 1/5 hits, 1,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 Artillerys and 3 Infantrys in Stockholm, round 3 : 1/5 hits, 1,50 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in N.Tunisia Germans attack with 2 Infantrys and 2 Tanks French defend with 1 Infantry Germans roll dice for 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 0/4 hits, 1,33 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Infantrys and 2 Tanks in N.Tunisia, round 3 : 2/4 hits, 1,33 expected hits French roll dice for 1 Infantry in N.Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in N.Tunisia Germans win, taking N.Tunisia from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Germans 1 AAGun moved from Rhine to Belgium 1 AAGun moved from Bavaria to Lorraine 2 Infantrys moved from Saxony to Rhine 1 Tank moved from Berlin to Rhine 1 AAGun moved from Bohemia to Krakow 1 Fighter moved from Danzig to Pomerania 1 Bomber moved from 24 Sea Zone to Pomerania 6 Infantrys moved from Brandenburg to Silesia 2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg 2 Stukas moved from Belgium to Rhine 2 Fighters moved from Lorraine to Rhine 1 Infantry moved from Hamburg to Pomerania 1 AAGun moved from Berlin to Brandenburg Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 3 Sea Zone: 1 Submarine EDIT: Removing units owned by Germans from 4 Sea Zone: 1 Submarine EDIT: Adding units owned by Germans to 5 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 2 Infantrys and 2 Tanks EDIT: Adding units owned by Germans to Kufra: 2 Infantrys and 2 Tanks EDIT: Turning off Edit Mode 3 ArmoredCars and 1 Tank placed in Rhine 3 ArmoredCars placed in Bavaria 4 ArmoredCars placed in Hamburg Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 French regular : -3,50 Russians regular : -1,83 Germans regular : -1,00 Neutral regular : 1,17
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RE: L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Germany to Caucasus 2 infantry moved from Germany to West Europe 1 fighter moved from Germany to Caucasus 2 fighters moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 3 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Germany 2 fighters moved from Caucasus to Ukraine S.S.R. 2 fighters moved from West Europe to Germany 4 armour moved from East Europe to Germany 2 armour moved from Ukraine S.S.R. to East Europe 15 infantry moved from Germany to East Europe 5 infantry moved from East Europe to Ukraine S.S.R. Place Units - Germans 11 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to East Europe: 3 armour EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 infantry EDIT: Adding units owned by Germans to East Europe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,00 British regular : -0,33