Hi there, I’d like to show you my gaming table:

René H
@fasthard
I started playing Axis & Allies in 2015.
with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
I also like to customize my gaming table, pieces and Excel Sheets for A&A.
I started playing TripeA in the league in 2024 and I'm totally into it ;-)
Best posts made by fasthard
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RE: Global Gaming Table Threads and Pictures
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RE: Global Gaming Table Threads and Pictures
@barnee, @CWO-Marc
Thx for your feedback!@CWO-Marc
Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.@barnee
The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.
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RE: Post League Game Results Here
@pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/
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RE: Global Gaming Table Threads and Pictures
Got some facelift for my gaming table:
In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff: -
RE: socket error
Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:
- save the game
- leave game
- load saved game
- retype ‘Forum Password’
- start game by forum (‘Play’)
- post turn summary via ‘Post Turn Summary’
Hope this helps!?
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Axis & Allies MS Excel IPC calculator/tracker
Dear Sirs and Madams,
I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.
It serves several functions :
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track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]
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calculate Purchases per 1 round [sheet: purchase round]
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calculate all rounds [sheet: purchase chart])
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calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)
And here is:
AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xlsPlease don’t hesitate to ask if there are some questions.
Thanks for your feedback! -
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RE: Find League Opponents Thread
Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx
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RE: Keeping Track of IPC
@allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.
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RE: A PC Calculator for IPCs
Hi kennethofborg,
you’re welcome.I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
BasicCountryListGlobal.txt
There’re all IPCs relevant territories included (also the NO ones without IPC value).Here are some maps files:
https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0Loooking forward testing the calculator ;-)
Best regards
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RE: L24 BM4 WindowWasher X vs fasthard L+21
@WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/
Latest posts made by fasthard
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RE: L25 BM4 fasthard(X) vs dawgoneit(L+26)
Welcome @dawgoneit to game2.
Good luck and have fun!Scramble?
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RE: L25 BM4 fasthard(X) vs dawgoneit(L+26)
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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L25 BM4 fasthard(X) vs dawgoneit(L+26)
US Fighter in eastern us. US destroyer in sz just off the eastern US. UK Destroyer in sz above that
Bid Purchase
Americans buy 1 destroyer and 1 fighter; 0 PU unused
Bid Placement
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Bid Purchase
British buy 1 destroyer; 0 PU unused
Bid Placement
1 destroyer placed in 106 Sea Zone -
RE: L25 BM4 fasthard(X) vs sunkhareb(L+21)
@sunkhareb please play 2nd map with
EDIT: Removing units owned by Germans from Slovakia Hungary: 7 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 7 mech_infantrys -
RE: L25 BM4 fasthard(X) vs sunkhareb(L+21)
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 2 aaGuns, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 artillery moved from Northern Italy to Western Germany 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Slovakia Hungary to Eastern Poland 9 mech_infantrys moved from Germany to Slovakia Hungary 9 mech_infantrys moved from Slovakia Hungary to Romania 7 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Greece to 97 Sea Zone 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Bessarabia Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 7 mech_infantrys EDIT: Adding units owned by Germans to Poland: 7 mech_infantrys EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
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RE: L25 BM4 fasthard(X) vs sunkhareb(L+21)
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 2 aaGuns, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 artillery moved from Northern Italy to Western Germany 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Slovakia Hungary to Eastern Poland 9 mech_infantrys moved from Germany to Slovakia Hungary 9 mech_infantrys moved from Slovakia Hungary to Romania 7 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Greece to 97 Sea Zone 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Bessarabia Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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RE: L25 BM4 fasthard(X) vs sunkhareb(L+21)
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Malta Non Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Tunisia to Algeria 1 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tunisia 2 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Germany to 97 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :