@SuperbattleshipYamato edited
The Hitler Options
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Yes, or even better, he could adversally affect neturals on which he is next to. EG pro-axis to true. And he could also cause tanks to defend on 2 or something because of what a mess he made of everything.
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@democratic:
We could have democratic peices (Hitler, Roservelt, Churchill) that affect neturals and give factory bosts (increased production, cheeper damage repaires) and militery peices (MacCarther, Nimitz, Rommel) that help with war things (defense). Hitler could be both. He was supreme commander of Russia.
I agree with the concept, but I disagree that Hitler could do both.
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I know, that was a joke.
But the general idea of democratic leaders and militery leaders I still like.
For the Pacific game, America would have Nimtiz (Mid-Pacifc) and MacCarther (South Pacific). Mabey we could have a Brittish Militery leader (don’t know one) but the ANZCACs might have 1 as well.
The Japenese might have 2 admirals and 1 general. Don’t know which. You probly don’t need democratic peices in this because their are not neturals to affect, and not Prime Minsters anyway.
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Yeah I like this idea a lot, Maybe someone could come up with a good concise list of which leaders should be represented in the game.
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Another consideration here is the deployment of Soviet units.
On June 21 1941 these were deployed on mass on the front line, because Soviet doctrine determined that wars should be fought aggressively; they would attack the Germans before being attacked. This is why so much material was lost early on, particularly aircraft, which no sensible A&A player would ever leave on the front line.
This means that either the Red army will be grossly under represented, thus preventing the USSR player deploying defence in depth; or that the Germans will have a much harder time breaking through than they did historically.
Also, if the silly land movement rules remain the same it will take several turns to shift German units into attack formation on the eastern front after the French war, time in which the Soviets can build up considerable strength. My fear is that the Axis will have to use Japan to wear away at Russian strength in order to give Germany/Italy time to redeploy, whereas sensible rail movement would have avoided this problem.
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soloution!
limit russia’s ammount of noncombat moves allowed per turn when not at war
OR
….let germany set up/re arrange some ammount of russian units before germany attacks
Hey! Japan gets kamakazes! Germany deserves some neat-o rule
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If Germany were to get a neat rule, it would be subs or uber blitzkrieg.
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Solution. Limit Russia’s income until they are attacked.
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Another consideration here is the deployment of Soviet units….
And thus the thread becomes “Stalin Options”
So how much ahistorical deadzoning should be permitted?
Should the rules - like an eagle-eyed kommissar - prevent you from NCM’ing away from the enemy? -
thats actuallly a REALLY good idea the whole limiting russias income thing
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thats actuallly a REALLY good idea the whole limiting russias income thing
I think it is the only solution.
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@Brain:
thats actuallly a REALLY good idea the whole limiting russias income thing
I think it is the only solution.
Or, for added realism, you could just start the game half an hour before the Russian player arrives.
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Or, for added realism, you could just start the game half an hour before the Russian player arrives.
LOL. Great! “…I think we saved some of your IPCs for the last two turns around here somewhere, didn’t read the rules about Russia yet though, we weren’t sure to give you peacetime or wartime footing income or not… Anyway, don’t worry about it, we’re halfway to Smolensk already…”
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Or make the Baltic States an independent pro-Axis country to begin with.
These (I assume they’ll be one combined territory) were not annexed to the USSR until August 1940 after an invasion in late June that year (after Dunkirk).
http://en.wikipedia.org/wiki/Soviet_occupation_of_Latvia_in_1940
Also denude the far East of Soviet units, so they have to send forces east to ward off Japanese designs on Siberia.
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errr Flash, shouldnt most of the soviet army be in the east? After all the border skrimishes with the Japanese the Soviets were stacked pretty deep over there.
It was stalin’s decision to pull the siberian divisions back to moscow and turn the tide when the germans were 40 miles from moscow.
I think it’d be more effective to put a strong force in the east, but not let the soviets use it against japan, have them drag it back to moscow….arriving just in time, if you play your cards right
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errr Flash, shouldnt most of the soviet army be in the east? After all the border skrimishes with the Japanese the Soviets were stacked pretty deep over there.
It was stalin’s decision to pull the siberian divisions back to moscow and turn the tide when the germans were 40 miles from moscow.
I think it’d be more effective to put a strong force in the east, but not let the soviets use it against japan, have them drag it back to moscow….arriving just in time, if you play your cards right
That sounds good as well.
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I think the mechanic would simple be japan can DOW on Russia anytime, but Russia must wait until either Germany is eliminated (like in our History) OR until Germany occupies UK (assume Stalin wanted to wait untilel UK and Germany had weakend each other)
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I think the mechanic would simple be japan can DOW on Russia anytime, but Russia must wait until either Germany is eliminated (like in our History) OR until Germany occupies UK (assume Stalin wanted to wait untilel UK and Germany had weakend each other)
I dunno… I’m thinking if Sea Lion is a success, Uncle Joe would be looking West more than adventuring toward Japan.
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When I play Japan, I attack Russia with a majority of my force.
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Japan should have to pay upkeep for units in non-coastal Russian territories. The reason they went to war with the allies was to seize BADLY needed oil resources.