• @Frontovik:

    @Vareel:

    And then you face a US with more income that you posses, a fleet that is only half your size but still a significant force, plus 3 other enemies.

    first of all, US fleet is a fraction of japanese and it would take about 153 rounds for US fleet is same size of japanese, with US income of 55 and japanese of 40
    anzacs can’t do thing entire game
    lock burma road, and you killed chine
    UK gets about 1 inf a round (lock the convoy)

    Burma road can have over 15 allied units on it at the end of turn 2, burma road will be HARDER to close with an early war declaration.  US navy should be comparable within 2 turns of collecting the large income as the only thing she has to buy is boats, while japan is buying transports, factories, men, etc.


  • US navy should be comparable within 2 turns of collecting the large income as the only thing she has to buy is boats, while japan is buying transports, factories, men, etc

    Are you kidding? Every time the US buys a CV its 37 IPCs to fully outfit it. For the Japanese, its 16. Japan has soooo many aircraft lying around that she can’t even effectively use them all. You can easily pull 3-4 ‘sets’ off the board to form the airgroups for the CVs.

    Even that aside, the US will certainly need more than 2 turns to come anywhere NEAR parity. Assuming Japan spends 10-20 a turn on ground forces that still leaves 25-30 or so a turn (more later) for naval and air forces. The US makes 55 after the fall of PI therefore the US is making up 20-25 per turn. Believe me, Japan has WAY more than a 40-50 IPC edge in starting forces…

    Once Japan’s income begins to rival the US income its over. By doing, Britain is largely out of the war and the Anzacs have a tough time mounting any form of a credible threat.


  • And America can deploy where they want, if Japan has most of their units in the west.

    With the FAQ, this does not appear to be the case. From what I can tell, the US cannot put units in any ‘neutral’ country (which would include the UK/Anzac territories). Assuming Japan is smart, even stacking a navy with a future ally (if allowed) doesnt really help because Japan can simply choose to attack the UK/Anzac forces and ignore the US forces.


  • Please see my new post about playing the game as the Allies (lost) 1 on 1 with a familiar opponent, without national objectives.


  • J1 we just did the following:

    Took New South Wales (+15 for taking capital and 10 in Anz’s bank)
    Took the Philippines (+2)
    Took Kwangtung (+3)
    Took Shan State (+1)
    Killed UK Fleet in 37 w/4 Hvy Bombers (Lost 1)
    Took 4 in China (Yunnan, Hunan, Anhwe, Chahar) (+4)

    All of this cost me 3 Inf, Tac Bomber, Heavy Bomber.
    Allies lost 10 Inf, Hvy bomber, fighter, 2 destroyers, 4 transports, battleship.

    This put Japan to 38 IPCs and the +5 for taking a capital, and the 10 in anzac’s bank = $53 for 2nd turn buy.

    UK is down 4

    Anzac cannot place, has no money.

    US is down 2 for the Phil’s and loses the bonus. (net -7 US)

    5 zeros from japan moved to carolines, good luck taking it on first turn with 1 US trans in hawaii.

    Tell me how this game is at all playable?


  • How did you get NSW on J1? I dont have the game in front of me but I dont think anything can even get there in one turn let alone be able to attack effectively. IIRC, Japan has only 1 Inf in the Carolines and clearly nothing else could be in range.

    Are you playing an an alternate set up or something or am I just mis-remembering the map/set up?


  • I can also see only one inf that can attack the 1 inf on NSW. Your ships must fight the DD in the NSW seazone, so no coastal bombardement. So that’s a big gamble. And ANZAC can take it back easily, your fleet is in danger and US can land there, since everyone is at war.


  • @MaherC:

    J1 we just did the following:

    Took New South Wales (+15 for taking capital and 10 in Anz’s bank)
    Took the Philippines (+2)
    Took Kwangtung (+3)
    Took Shan State (+1)
    Killed UK Fleet in 37 w/4 Hvy Bombers (Lost 1)
    Took 4 in China (Yunnan, Hunan, Anhwe, Chahar) (+4)

    All of this cost me 3 Inf, Tac Bomber, Heavy Bomber.
    Allies lost 10 Inf, Hvy bomber, fighter, 2 destroyers, 4 transports, battleship.

    This put Japan to 38 IPCs and the +5 for taking a capital, and the 10 in anzac’s bank = $53 for 2nd turn buy.

    UK is down 4

    Anzac cannot place, has no money.

    US is down 2 for the Phil’s and loses the bonus. (net -7 US)

    5 zeros from japan moved to carolines, good luck taking it on first turn with 1 US trans in hawaii.

    Tell me how this game is at all playable?

    would change your plan a bit
    with UK navy a fig from formosa can reach, so you don’t lose bomber
    and use inf from carlonis to celebes, but you prefer gambling at NSW ;)


  • Regardless whether or not Japan can take new south wales on the first turn or not,  they can decimate every other allied area on the first turn.  So back to the question, how can the allies do anything on the first turn but turtle and lose.  Not to mention most of the allied transports are dead, and the allies cannot take any extra income on the first turn?  The US cannot even take the Caroline islands with 5 jap fighters there.


  • @Cruizer:

    So back to the question, how can the allies do anything on the first turn but turtle and lose.

    They can block. UK got 3 warships and ANZAC one, and if you move one ship into each sezone from Malya to New Guine, then Japan must end his move in this line. This will slow down his speed, and give the Allies time to regroup.


  • @Imperious:

    What if japan just kills China for the first 3 turns and gets in position for American entry by a large pile of pieces right off FIC, then India would fall on turn 4-5.

    Japan kills one enemy at a time knocking out 2 before turn 6, then the showdown with USA?

    This sounds about right –more or less with the game we played and option analysis.  Pretty linear strategy though, however this will change with the global game- should have more options depending on what other powers do.


  • @MaherC:

    J1 we just did the following:

    Took New South Wales!

    Tell me how this game is at all playable?

    At first glance it appears the Allies are in serious trouble.  ANZAC can retake NSW on their turn, correct?  They have four fighters, two infantry and an artillery so that should work.  I am in the middle of a game right now and I don’t want to set this up right away.  I haven’t tried a J1 attack yet.  In my games I had my way with China on J1 but nobody is surprised to hear that.  Can you really get all this with statstically normal results?


  • I think China needs to be dealt with quickly and aggressively. Being able to place anywhere makes them more dangerous than they seem. I just played a game today as Japan and attacked J2. I would even consider a J3 attack in the future. Japan will have a better position for the initial hit, and China will be made even weaker. Besides, I think the U.S. is more dangerous with extra income than Britain or ANZAC.


  • i’m even thinking bout a J4 attack
    then you can take DEI, malaya, kwantung, phillipines, yunnan and perhaps a bit more in a round


  • J4 is too late IMO. I think attacking J3, or J2 if there is an opening, is the best route to go.


  • @Frontovik:

    i’m even thinking bout a J4 attack
    then you can take DEI, malaya, kwantung, phillipines, yunnan and perhaps a bit more in a round

    I am in the middle of my first study game.  I took Yunnan in J1 and Szechwan in J3 killing the Flying Tigers.  I hope you are not waiting till J4 to attack Yunnan.  In this game, Japan was attacked by the UK on turn #2 and Japan took the PI, Kwangtung and Celebes on turn #3.

    Either way, good luck.


  • i’m thinking out a new masterplan :D

    already had one, but it failed (round 1 full attack, but after china and india fell Anzacs and US were to strong)


  • @Razor:

    @Cruizer:

    So back to the question, how can the allies do anything on the first turn but turtle and lose.

    They can block. UK got 3 warships and ANZAC one, and if you move one ship into each sezone from Malya to New Guine, then Japan must end his move in this line. This will slow down his speed, and give the Allies time to regroup.

    Except the British BB and transports are dead, along with the anzac destroyer/transport.    So UK has 2 warships.  Who cares about Malaya? Japanese do not get the +5 NO that the British do.  DEI worth more.


  • Allies would still outproduce and then proceed to smash you :)


  • yeah…it’s 7-0 japan in our games to date

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