1. That one always bugged me too.
2.yea that also seemed silly to me because you would think (common sense) that the main transport fleet of a power would right next to the capitol.
3. Yea that seemed silly to me as well by my guess
would be that maybe the placement is historical in nature?
4. Those has always bugged me even in the first game I played. They were completely out if place to attack were they would be needed.
Unit Cost
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Bombers has still 6 move and make SBRs … a 4-3-4-11 tactical would not be bad or a 3-3-5-11 or the current tactical with some SBR ability or at least give some bonus to the attacking tank…
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Thanks Brain! Those are the ones I was thinking of! Maybe… Can we buy just the ICs from them?
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I agree, tac bombers seem to be a nitch unit, something we have alot of now in the new game. Every unit before had a broad purpose that nothing really interfered with. Inf, the defense monster and fodder, art, lots of punch for your buck, etc. Now I can see absolutely no reason to purchase a tac bomber, just use the ones I start with. Even with the boost going from a 3 to a 4 isn’t as huge as say, art making inf go from a 1 to a 2. With art, inf will get double the hits they normally would, a tac bomber with boost will only increase the odds of it getting a hit by about 16%. I also wonder why battleship costs haven’t gone down with the increased difficulty in repairing them. Now we will have tac bombers, armor, cruisers, subs, and probably battleships built very rarely. I love the new units and ideas, just wish they all had a larger role to play.
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I have heard people say they use major and minor IC’s in house rules. They just use 2 IC’s (maybe glue together) for major, and 1 IC for minor. We all have extra pieces to do it.