Rules clarification: submarines, building airfields & home base action


  • Oh, ok. So a ship in the “damaged” zone cannot be attacked? I figured I was real smart when I sent out a bomber to my opponents’ base card and bombed his unrepaired Carrier. But then I cannot do that?


  • @blitzgordon:

    Oh, ok. So a ship in the “damaged” zone cannot be attacked? I figured I was real smart when I sent out a bomber to my opponents’ base card and bombed his unrepaired Carrier. But then I cannot do that?

    I checked the rulebook and the FAQ and it isn’t really in there. But the damaged zone is seperate from the sea zone and conceptually is supposed to represent moving to very rear areas with drydocks and so on. It also represents that battleships and carriers were very difficult to sink and often escaped to be repaired and fight again.

    I play that you can’t attack ships in the damaged zone.


  • Yeah, I see what you mean by the very rear and so. Still, I kinda like it that no place is safe. Last time we played, pretty much all aircrarft was viped out and the battle was all transports and infantry for the final rounds, no time to build Carriers. in that situation (agreed, a very specific one), carriers actually become more of a liability, and not repairing it can actually be better. By allowing that space to be bombed, japan can reach the US dock from New Georgia, and the US can reach japans dock from Santa Isabel. Possibly makes or a game with more options for the players. Still, it’s not in the rulebook and your way of looking at it is more in line with “reality”.

    On the other hand, the rule about ships going directly to the damaged zone after being hit by subs and fighters not being able to finish the job, is less “real”.


  • @blitzgordon:

    On the other hand, the rule about ships going directly to the damaged zone after being hit by subs and fighters not being able to finish the job, is less “real”.

    Well if the planes have a greater range than a ship’s guns, and planes damage your vessel would you still be around when the enemy ships moved into gun range? And would those enemy vessels be firing on your wounded ship retreating from the action or on the ships still in the fight?


  • Granted…

  • Official Q&A

    The damaged area of the base card is not part of the sea zone.  Ships in it are temporarily out of play and cannot be attacked.


  • I see. Good thing I’d have won the game even without that sunken carrier…


  • @Krieghund:

    The damaged area of the base card is not part of the sea zone.  Ships in it are temporarily out of play and cannot be attacked.

    Is that IN the rulebook? Not doubting you, just wondering if I missed it in there.

  • Official Q&A

    No, it’s not specifically in the rules.  It’s just implied by the fact that the damaged area is on the back side of the card, away from the main sea zone area.  This is more pronounced on the Japanese card than on the American one.  Do you think this needs to be added to the FAQ?  This is the first time it’s ever come up.


  • @Krieghund:

    No, it’s not specifically in the rules.  It’s just implied by the fact that the damaged area is on the back side of the card, away from the main sea zone area.  This is more pronounced on the Japanese card than on the American one.  Do you think this needs to be added to the FAQ?  This is the first time it’s ever come up.

    A specific update for this is probably not necessary but as part of a bigger FAQ update it probably wouldn’t hurt.

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