You don’t need to apologize, the main point is that everything is clear now! Thanks to both of you!
Latest posts made by laurisa
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RE: Rules clarify - order of loss in sea battles
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RE: Rules clarify - order of loss in sea battles
Ok you score the point. When I first read the rules I didn’t notice about the transport, but found very strange you need at least six dice to get rid of a sub. anyway I must admit that my previous example was not a good one as a capital ship is always escorted by several smaller units which are supposed to protect her and take damages. My wife was right when we had a discussion about this point last night (and the worst is that she won the game)!
thank you very much for your help -
RE: Rules clarify - order of loss in sea battles
are you sure you can score a hit on the chart beyond the number of dice you rolled ??? I trust you when you say so, but it seems very strange to me. So that means you can attack and sink an AC or a cruiser with just one dice (assuming you roll a 1 and there is no other sea unit), for example with a gun or a fighter?
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RE: Rules clarify - order of loss in sea battles
thanks a lot for your answer
I agree that a unit can not escape because it’s the only unit. Just to be sure : your opponent has a DD, a cruiser and a submarine and you roll six dice or more with the following result : 1 1 6 1 6 6. The DD is sunk, the cruiser also, the last 1 (the AC slot) hit the submarine, right. (2 1 6 1 6 6, would have first damaged the DD, sank the cruiser and the last 1 would have ‘finished the DD’). maybe my question sounds stupid but all the examples displayed in the rulebook show a dice, hitting a unit the ennemy doesn’t have, being assigned to a slot placed before the real hit (hope your understand what I mean) Thank you very muchfor your patience
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RE: Rules clarify - order of loss in sea battles
hello all
I’ve got a question about what you call a “wrap around hit”. When you hit a unit the ennemy doesn’t have, you start from slot one to find which ennemy unit you can hit, ok. What happens when the first unit you can hit is listed in a slot after the real hit? example : you attack a lonely cruiser with two dice :
slot one (destroyer) : 1
slot two (cruiser) : 6
Is the cruiser sunk or not? (I think she’s sunk)
hope we haven’t played it in a wrong way… -
RE: Capturing an ennemy airfield + transport
thanks a lot for your answers, I greatly appreciate!
Have a nice day! -
Capturing an ennemy airfield + transport
Hello all
I bought the game two days ago, I’ve read the rules but not played yet, I need some clarifications about capturing an ennemy airfield.
1/ Does the ennemy keeps control of an airfield, if its last unit standing on the island after a fight is a AA gun ? According to the rules, AA guns are land units like infantry and artillery, so I think the answer is yes but that seems strange to me (The AA gun has no land attack capacity).
2/"When taking control of the ennemy airfield you also take control of its supply tokens right. How do you proceed? Do you keep the ennemy tokens or do you remove them and put yours on the island? Next turn can you load these captured supplies onto a transport to put them onto another island, like any supply?
3/ It’s said in the FAQ “You can load up your transports from different places as long as the transport has not moved yet”. My question is can you unload a transport onto different adjacent islands. I think yes , it’s just to be sure.
that’s all for the moment, maybe I’ll come back to you with another questions after our first game.
Thank you in advance for reading me and hope you’ll understand my English!