@WILD:
Regardless of how you or I would play it, if you allow China the freedom of any other power, people will abuse it, now you would have a broken game IMO.
Players also abuse of the lack of the non-agression treaty, it’s called JTDTM. Also they abuse of western allied troops landing on USSR. The minimal that you should allow China is free attacking on axis powers, even if the ACME wall is active in NCM phase, but even that would have some gamey bugs. The optimal is free movement on allied countries (I repeat that China and USSR should not start allied and they only should ally after Japan breaks the non-agression treaty or when german/italian troops are next to chinese controled territories)
@WILD:
By the way if India falls, China most likely won’t be in position to do anything anyway. Likewise if China is powerful enough to start invading other countries, or boarding transports to attack Japaneses, the game is over, start a new one.
Then why limiting China? If they have enough strenght to do such things, they deserve do such things. Japan then would have no right of abuse of this wacky rule
@WILD:
If Japan vacates Manchuria to take out China, then why should there be some BS rule (acme wall) protecting them from a Russian invasion.
ACME wall means that one side can pass and the other cannot, no matter what happens and how ridiculous is the wall (like Roadrunner and W.E. Coyote). A non-agression treaty is not a ACME wall because after it’s broken, both sides can pass. Of course, the breaker of the treaty should have a penalty
@WILD:
I would be ok w/a one time bonus/incentive that one side gets if the other strikes first. Maybe even have it linked until a certain round of play, or void all together if certain things happen. I want the freedom to attack if it benefits me though, even if it cost me some one time NO. Germany will get a $5 NO to stay out of Russia early in the game.
That’s the meaning of a non-agression treaty rule. I never meant a rigid unbreakeable treaty