@Gamer:
SS, you write very well and obviously have a great command of the game. I’m no expert, having played my last game probably 3-4 years ago, but it just seemed like there were severe limitations on the Allies’ strategy in A&AP. For example, if Japan goes KIF, then the U.S. MUST buy bombers on US 1, and so on. The thing I liked about A&A Classic and even more so about A&A Revised is that there is no one single way you “must” play to win. Each player can adopt a strategy that suits him or her best. I just get the feeling if I play A&AP against an experienced player, I would be at a severe disadvantage because it would only take one wrong move on my part and the game would be over by Turn 2. Am I overstating that?
Yes, it is turn 3! :evil:
(or 4)