@d142:
this gives unit’s at most 4 non combat move’s a round,
in theory an aircraft could attack, land, attack, land, non combat move, attack, land,
Which is abusive, and completely changes the logic of the game. For starters, British Bombers would SBR Italy and Germany, German Bombers would SBR Britain and Russia, while Japanese Fighters would get multiple attacks. Air units would become tremendously overpowered.
@d142:
for using the 1 move per round, i would use combat marker’s and movement marker’s to identify what unit’s had attacked or moved that round, at the check for victory phase remove all the marker’s,
Which is a book-keeping mess.
Here’s my proposal for a variant that would allow Multi-National Attacks to work, but result in the least change to game logic to minimize the need to rebalance.
Given Nation’s Turn:
1. Defending Nation Collects Income
2. Defending Nation Buys Units
3. Defending Nation lands Air Units
4. Enemy Nations Attack
5. Defending Nation does Non-Combat Move
6. Defending Nation Places Units
Air units, upon completion of an attack, remain there and can’t be moved
While I like the idea, and think its quite innovative, no matter how you try, this is probably going to unbalance the game to the extent it has to be completely rebuilt. Even in my simplified variant, you’ll have stuff like this happening:
Turn 1: Axis takes the Karelia, Caucasus, Baltic, Poland, Ukraine, and Soviet Far East with 3 Transports
Turn 2: Allies take Western Europe, Algeria, Libya, and sink the entire German Fleet while consolidating the British one, recapturing Caucasus and Ukraine.
Turn 3: Axis take Egypt, Trans Jordan, Burma, Kwantung, East Indies, Borneo, and West Canada with 3 Transports
Turn 4: Nothing
Turn 5: Axis sinks American fleet as normal, takes Philipines, West US, Central US, and god knows what else
Turn 6: Like it matters anymore.
Japan will be able to use a transport to launch an attack 3 times (Russia, UK, and China/US