40 IPC’s. I do it every time I play Japan. I take the PI and all the DEI, Malaya, Borneo & Hong Kong. These = 21 IPC which puts Japan @ 40 IPC’s. If all goes well I do not lose too much units due to Japans 1st round attack advantage. (All Allied units, except the Chinese, defend at 1 on the dice) Tonight I won by VP’s, holding over 40 (I topped out @ 45) for 6 rounds. USA had sunk Japans navy on T5 after I slammed into AUS capital after building up INF & ART for a couple rounds and lost that battle. I pretty much had expanded all my forward units and had started reinforcing the India campaign. By the time the USA started to xport land units it was too late. It was great game w/ a few navel battles that cost both sides alot of hardware! Great fun! My boys are grumbling by being beat by the “ol Man” again. :-D
Japan first turn
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I have been experiamenting playing the game with land units defending on one for the first turn, planes and ships being normal.
Japanese speed and infiltration caused some stunning results early on in some of the land battles,but there is no history of ships and planes not giving a good account of themselves. Seems to give a more balanced game.
Anybody else try anything like this? -
No, I havn’t really experimented with the rules yet.
I like the fact that the Allied units defend on 1’s.
Its a good way to represent the surprise Japan had in the first days of their attacks.Pearl harbour makes the most sense in reguards to this rule,
Ships at port, no real air patrols sleeping sailors etc. -
Yeah, the 1 hit forces the japanese player to think. Is it worth overextending yourself to engage in every possible battle? What about the inevitable counterattack? Of course if you don’t, then they’ll be even more units that can counterattack. All these thoughts and more go through the Japanese player’s mind - a sign of a very good strategy game. :)
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maybe japan have a double turn like in W@W?
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I don’t know, the Allies have a hard enough time winning as it is. :-?