I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
Global War 1940/41
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Hi , could you update the map and set up charts for all including neutrals and unit info for AA 50 ? (victory cities , new unit stats on purchase area chart , and perhaps add in turn sequence for factions in the two different scenarios 41 / 42 , like what IL did etc) thanks lol
some thoughts :
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Also would be nice to add in some more “channels” for blocking sea zones , denmark will block SZ 18 if you dont have it , Gibraltar blcok SZ 36 , Mayala will block SZ 70
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Northern Ireland should separate with the rest of Ireland as British has it (different land zone) to be added , and maybe add in whales on England
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4 different land parts for mainland japan ? it is thier tradition for calling themselves 4 states lol
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few northern areas in china for Communist china ? perhaps new rules for working with nationalist china (but Soviets will help CC)
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Yugoslavia , Germany actually had some areas for Italy on the coastal areas linking it to Greece didnht it ? maybe splitting that area into two ?
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add Portugal as neutral (but also will join Germany if under allies attack)
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Argentina will join Axis if under attack ? (since they were very shifting towards Germany at the time ,) Brizil might join US under attack ?
8 ) Mongolia joining allies if under attack ?
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Switzerland and Afghanistan joins allies if under attack
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That little island next to Vladivostok and in SZ 134 was half owned by japan before the war , only given to soviets after it , so maybe making it into separate zone with two parts ? it was a very strategic position lol
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lyberia was a puppet state for US wasnt it ? should go to Allies once attacked
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German convey in SZ 18 ? Germnay had to import massive loads of Iron from Sweden at the time
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British convey inside Suez canal ? its one of the most important supply routs
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A small chart telling starting IP for each faction in the two scenarios
PS: where can i find the extra house / game rules to go with the map ? lol
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How do the Convoy zones work? Like the Soviet Convoy is worth 4… does this mean that the Russians are collecting 4 ipcs at the beginning of the game?
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convoy’s work just like Europe game
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I’ve made a ABattlemap module of this map/game. You can download it at www.axisandallies.us/G10.gim.zip
Just unzip it into your ABattlemap folder and then run ABattlemap, you’ll see it as one of the games in the list by clicking “New” and click “A&A Global War - beta” Its still beta until others don’t find errors. If you have any suggestions to improve the module let me know.
If you don’t know what ABattlemap is… you can take my tutorial at http://www.axisandallies.us/stepbystep/
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Hey Deaths Head 420
do you have a PNG file version of the map ? Also do you mind i change the contents inside the map for my own use ? Also what software do you use to make the map ?
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How about some after action reports on this game?
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I have a Game scheduled for Oct. 3-4.
I will post a AAR w/ pics after the game
Death
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@Deaths:
I have a Game scheduled for Oct. 3-4.
I will post a AAR w/ pics after the game
Death
I look forward to seeing them. This may create some more interest in your game.
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@Brain:
@Deaths:
I have a Game scheduled for Oct. 3-4.
I will post a AAR w/ pics after the game
Death
I look forward to seeing them. This may create some more interest in your game.
Use the Module I made and make a file of each turn as you play to show the movement
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Alrighty, I just dropped $197.50 for a sweet azz print job. 45.57" x 96" which is just under 32 sq. ft of color printing on a photo matte paper. The map is on 2 sheets of paper with the seam running East to west at about 12’’ from the bottom of map. This size will fit version 1 AA minis and War at Sea pieces. I am very excited to play this game this weekend. 6 people are going to show up from all points across Wisconsin. When the game is over I will post as many pics as I can and some details about the game. We will be using AA50 rules along with some old revised rules and some House rules. All the players are experienced in AA and are in their 30’s. I believe this will be the Largest Axis and Allies Board Game in existance. :-D
Can’t wait to post a after action review for all to see
later
Death -
humm any changes to the map you posted ? i would really want to see some changes here and there lol
For players aid :
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add in cruiser ship for the purchase chart
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add in neutral deploy unit symbols on the map (just for neutrals)
To add a bit more realism :
- make japan into 4 areas :
“The four largest islands are Honshū, Hokkaidō, Kyūshū and Shikoku, together accounting for 97% of Japan’s land area.”
http://en.wikipedia.org/wiki/File:Regions_and_Prefectures_of_Japan.svg
- Gibraltar : who ever controls this can pass through between there and Morocco
3) Denmark : who ever controls it can pass through sea zone 18
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Norway : who ever controls it can pass through sea zone 17
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Maylay : who ever controls it pass through sea zone 70
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add in polisti (the main oil production for Germany , inside Romania) for Romania as a victory city
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Change name of Cairo to Egypt : and make Cairo a victory city inside it
8 ) add Portugal beside Spain as neutral (will join axis if attack) and Azores belong to them too
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Iraq was actually pro axis , so at least make it neutral (join axis if under attack)
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add in whales for mainland England
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add in northern Ireland as England controlled separating from Eire
12 ) add in Belgian at where it was
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add in Cherbourg at western France as victory city
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Split Yugoslavia into two half , the inner land first half still remains Yugoslavia (inner land) or as Croatia as German control, All the shore areas are into one new area (maybe something like Italian owned Yugoslavia) this area connects mainland Italy and Greece / Albania together
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add port in Vladivostok
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add Soviet convoy at sea zone 134
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add German convoy at sea zone 18 (all the Sweden minerals are imported there)
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add British convoy in sea zone 64 (Suez was the most important supply line for Africa)
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Argentina would turn axis if under attack ( they were pro axis at the time )
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Brazil would turn allies if under attack (pro US they were)
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For players aid :
- add in cruiser ship for the purchase chart
I can’t, I personally lack the know how or a good unit shadow to use. can rules insert it in.
- add in neutral deploy unit symbols on the map (just for neutrals)
Why? isn’t the off white color say they are neutral enough?
To add a bit more realism :
- make japan into 4 areas :
What will this accomplish?
- Gibraltar : who ever controls this can pass through between there and Morocco
Rules change not a map change
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Denmark : who ever controls it can pass through sea zone 18
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Norway : who ever controls it can pass through sea zone 17
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Maylay : who ever controls it pass through sea zone 70
Same answer as Gibraltar
- add in polisti (the main oil production for Germany , inside Romania) for Romania as a victory city
I moved the Factory back to Yugoslavia so i decided no victory city was needed and I couldn’t figure out what font was originally used
- Change name of Cairo to Egypt : and make Cairo a victory city inside it.
Lack the letters on the Map with correct background to copy and paste into place, and again the font issue
8 ) add Portugal beside Spain as neutral (will join axis if attack) and Azores belong to them too
Azores are on the map, and I tried drawing a border and it didn’t look right
- Iraq was actually pro axis , so at least make it neutral (join axis if under attack)
The European game has it as British so I left it the same
- add in whales for mainland England
Space is congested enough, not enough room for another territory
- add in northern Ireland as England controlled separating from Eire
again, space constraints due to piece size
12 ) add in Belgian at where it was
not enough room on map
- add in Cherbourg at western France as victory city
France already has Paris
- Split Yugoslavia into two half , the inner land first half still remains Yugoslavia (inner land) or as Croatia as German control, All the shore areas are into one new area (maybe something like Italian owned Yugoslavia) this area connects mainland Italy and Greece / Albania together
Why does it need to be connected? It is surrounded by friendly territory.
- add port in Vladivostok
There is a port in the japan sea zone already
- add Soviet convoy at sea zone 134
Soviets already make alot
- add German convoy at sea zone 18 (all the Sweden minerals are imported there)
Not enough space on map
- add British convoy in sea zone 64 (Suez was the most important supply line for Africa)
without looking at which zone is 64, Indian Ocean already has 2 convoys for UK and there is simply no room for one in the Med.
- Argentina would turn axis if under attack ( they were pro axis at the time )
Rules adjustment, not a map adjustment
- Brazil would turn allies if under attack (pro US they were)
I made them neutral for that reason. Axis powers can’t get there B4 US anyways
Thank you for your feedback, but my technical skills are not that sharp, I did what I could with the map given to me to work with.
I understand that there are also a few spelling errors still, but no where as many as their where. Any who, hope these reasons of mine are a satisfactory explanation for you.
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Did anyone try the module for Abattlemap? Did you like it… any suggestions?
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Honestly, I have not…… yet
Too much on my plate lately. And to top it all off, I have a Son Due on Oct 26th, so I have been really busy. But I promise I WILL check it out
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@Deaths:
Honestly, I have not…… yet
Too much on my plate lately. And to top it all off, I have a Son Due on Oct 26th, so I have been really busy. But I promise I WILL check it out
Congrats! You do have a lot on your plate… future A&A player on his way! hehe Just want to hear from anyone who has tried the module… was it to big… too small… errors… improvements?
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I edited the first post with some rules that we use for this map.
If anybody has any good suggestions for a Italian National Advantage, I would love to hear about it
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Europe at Set Up
USA E. coast Set up
Pacific Set up
Asia at set up
Most of Russia set up
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a shot looking down at Germany from Set up
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Late in the game, USA is pushing in on JPN
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same push from above