• @Deaths:

    thanks for saying something.  i will see if I can dig up the disk

    i downloaded the pic of the map. it looks great!!! is there an official 1939 version of this game? what kind of units do you use for the italians?
    keep up the good work.


  • To be perfectly honest, I love this map
    you get me a file i can bring to kinkos and get printed in good quality, ill playtest it till the cows come home.

    I have some Jpegs of it, a few errors, and id prefer less stock photos in the water and such, and perhaps some other fixes…wake? why is it japanese in 1940~? Names etc.
    But all in all the best large map avalable

  • Moderator

    thank you

  • Moderator

    @major_payne:

    i downloaded the pic of the map. it looks great!!! is there an official 1939 version of this game? what kind of units do you use for the italians?

    I use my Red japanese pieces from Pacific as Jap. and the yellowish color Jap pieces from revised for the Italians.

    No I have not seen a 1939 version or even worked on one yet.

  • Moderator

    @major_payne:

    hi i would love to play this version, but i can’t see the map. it does not open. can you please upload a new pic of the map.
    thanks

    Everything except Italy uploads for me

    I will try to fix this.

  • Moderator

    @Monroe:

    I have another game coming up this week and will try the following modification:

    India/Calcutta: 3 Unit max placement (per map posting)
    Australia/New South Wales: 2 Unit max placement (per map posting)
    Canada/Quebec: 1 Unit max placement (per map posting)

    In addition, the UK player may place 1 unit of their choice on one of the 3 minor powers per turn.

    We Actually stole “Common Wealth Troops” from some where on these boards and replaced the National Advantage “Colonial Garrison” and Inserted.

    Common Wealth Troops- The UK player may place 1 free infantry per turn in any of Quebec, Calcutta, New South Wales IC’s. This Inf. does not count against Build limits of said IC.

    We almost always Play with NA’s. Or should I say Refined NA’s. The majority are From Revised.

    Russia all same except
    Lend Lease- just like b4, but now the units need to be at a IC to “Transform”
    Trans Siberian Railroad- removed completly, it’s on the map and replaced with another “Stolen” NA
    Guards Tank Army- any Russian Tanks defending in Moscow, Stalingrad, or Lenin Grad def. on 4’s

    Germany All the Same- Luftwaffe Dive Bombers look really tasty Now  :evil: especially if you use escort rules

    UK

    Common wealth troops replaces Colonial Garrrison
    Enigma decoded removed and replaced with ( Can’t remember, too lazy to go look right now)

    JPN 
    Kamikaze is an actual unit  they can build
    Kamikazi  2,0,4(1) cost 5.  It has First strike and called shot.  It’s combat move is 1 it’s Non combat move is 4

    Kaiten Torps is changed to Island Bases.

    USA
    USA gets something and loses something also, i can’t remember though  :x

    Italy
    Honestly we give them another BB and thats about it.

    we use a 10 tech tree
    basic 6 +
    Ind. Tech -reduces the cost of units by 1, but only 1 type of unit can be declared, ie. Air units, Land Units and Sea Units this picked randomly roll d6 1,2= Land,3,4= Sea etc….
    Super Carriers- can base 3 planes
    Long range Arty. Allows a Prlimanary Bombardment
    Don’t remember the 4th one  :x

    hope this helps you a little

  • Moderator

    All the links work now except for the Neutrals, which is really no big deal.

    Finally with the release of “Flank Speed” from War at Sea, I have all the Neccassary pieces to blow this map up into a 8x4 size and use Version 1 AAM’s and War at Sea pieces instead.  I will post pics when I get the map printed.  Should be in a couple weeks

  • Moderator

    Neutrals Now work Also  :evil:


  • Hi , could you update the map and set up charts for all including neutrals and unit info for AA 50 ? (victory cities , new unit stats on purchase area chart  , and perhaps add in turn sequence for factions in the two different scenarios 41 / 42 , like what IL did etc) thanks lol

    some thoughts :

    1. Also would be nice to add in some more “channels” for blocking sea zones , denmark will block SZ 18 if you dont have it , Gibraltar blcok SZ 36 , Mayala will block SZ 70

    2. Northern Ireland should separate with the rest of Ireland as British has it (different land zone)  to be added , and maybe add in whales on England

    3. 4 different land parts for mainland japan ? it is thier tradition for calling themselves 4 states lol

    4. few northern areas in china for Communist china ? perhaps new rules for working with nationalist china (but Soviets will help CC)

    5. Yugoslavia , Germany actually had some areas for Italy on the coastal areas linking it to Greece didnht it ? maybe splitting that area into two ?

    6. add Portugal as neutral (but also will join Germany if under allies attack)

    7. Argentina will join Axis if under attack ? (since they were very shifting towards Germany at the time ,) Brizil might join US under attack ?

    8 ) Mongolia joining allies if under attack ?

    1. Switzerland and Afghanistan joins allies if under attack

    2. That little island next to Vladivostok and in SZ 134 was half owned by japan before the war , only given to soviets after it , so maybe making it into separate zone with two parts ? it was a very strategic position lol

    3. lyberia was a puppet state for US wasnt it ? should go to Allies once attacked

    4. German convey in SZ 18 ? Germnay had to import massive loads of Iron from Sweden at the time

    5. British convey inside Suez canal ? its one of the most important supply routs

    6. A small chart telling starting IP for each faction in the two scenarios

    PS: where can i find the extra house /  game rules to go with the map ? lol


  • How do the Convoy zones work? Like the Soviet Convoy is worth 4… does this mean that the Russians are collecting 4 ipcs at the beginning of the game?

  • Moderator

    convoy’s work just like Europe game


  • I’ve made a ABattlemap module of this map/game. You can download it at www.axisandallies.us/G10.gim.zip

    Just unzip it into your ABattlemap folder and then run ABattlemap, you’ll see it as one of the games in the list by clicking “New” and click “A&A Global War - beta” Its still beta until others don’t find errors. If you have any suggestions to improve the module let me know.

    If you don’t know what ABattlemap is… you can take my tutorial at http://www.axisandallies.us/stepbystep/


  • Hey Deaths Head 420

    do you have a PNG file version of the map ? Also do you mind i change the contents inside the map for my own use ? Also what software do you use to make the map ?


  • How about some after action reports on this game?

  • Moderator

    I have a Game scheduled for Oct. 3-4.

    I will post a AAR w/ pics after the game

    Death


  • @Deaths:

    I have a Game scheduled for Oct. 3-4.

    I will post a AAR w/ pics after the game

    Death

    I look forward to seeing them. This may create some more interest in your game.


  • @Brain:

    @Deaths:

    I have a Game scheduled for Oct. 3-4.

    I will post a AAR w/ pics after the game

    Death

    I look forward to seeing them. This may create some more interest in your game.

    Use the Module I made and make a file of each turn as you play to show the movement

  • Moderator

    Alrighty, I just dropped $197.50 for a sweet azz print job.  45.57" x 96" which is just under 32 sq. ft of color printing on a photo matte paper.  The map is on 2 sheets of paper with the seam running East to west at about 12’’ from the bottom of map.  This size will fit version 1 AA minis and War at Sea pieces.  I am very excited to play this game this weekend.  6 people are going to show up from all points across Wisconsin.  When the game is over I will post as many pics as I can and some details about the game.  We will be using AA50 rules along with some old revised rules and some House rules. All the players are experienced in AA and are in their 30’s.  I believe this will be the Largest Axis and Allies Board Game in existance. :-D

    Can’t wait to post a after action review for all to see

    later
    Death


  • humm any changes to the map you posted ? i would really want to see some changes here and there lol

    For players aid :

    1. add in cruiser ship for the purchase chart

    2. add in neutral deploy unit symbols on the map (just for neutrals)

    To add a bit more realism :

    1. make japan into 4 areas :

    “The four largest islands are Honshū, Hokkaidō, Kyūshū and Shikoku, together accounting for 97% of Japan’s land area.”

    http://en.wikipedia.org/wiki/File:Regions_and_Prefectures_of_Japan.svg

    1. Gibraltar : who ever controls this can pass through between there and Morocco

    3)  Denmark : who ever controls it can pass through sea zone 18

    1. Norway : who ever controls it can pass through sea zone 17

    2. Maylay : who ever controls it pass through sea zone 70

    3. add in polisti (the main oil production for Germany , inside Romania) for Romania as a victory city

    4. Change name of Cairo to Egypt : and make Cairo a victory city inside it

    8 ) add Portugal beside Spain as neutral (will join axis if attack) and Azores belong to them too

    1. Iraq was actually pro axis , so at least make it neutral (join axis if under attack)

    2. add in whales for mainland England

    3. add in northern Ireland as England controlled separating from Eire

    12 ) add in Belgian at where it was

    1. add in Cherbourg at western France as victory city

    2. Split Yugoslavia into two half  , the inner land first half still remains Yugoslavia (inner land) or as Croatia  as German control, All the shore areas are into one new area (maybe something like Italian owned Yugoslavia) this area connects mainland Italy and Greece / Albania together

    3. add port in Vladivostok

    4. add Soviet convoy at sea zone 134

    5. add German convoy at sea zone 18 (all the Sweden minerals are imported there)

    6. add British convoy in sea zone 64 (Suez was the most important supply line for Africa)

    7. Argentina would turn axis if under attack ( they were pro axis at the time )

    8. Brazil would turn allies if under attack (pro US they were)

  • Moderator

    @whitewolfmxc:

    For players aid :

    1. add in cruiser ship for the purchase chart

    I can’t, I personally lack the know how or a good unit shadow to use. can rules insert it in.

    1. add in neutral deploy unit symbols on the map (just for neutrals)

    Why? isn’t the off white color say they are neutral enough?

    To add a bit more realism :

    1. make japan into 4 areas :

    What will this accomplish?

    1. Gibraltar : who ever controls this can pass through between there and Morocco

    Rules change not a map change

    1. Denmark : who ever controls it can pass through sea zone 18

    2. Norway : who ever controls it can pass through sea zone 17

    3. Maylay : who ever controls it pass through sea zone 70

    Same answer as Gibraltar

    1. add in polisti (the main oil production for Germany , inside Romania) for Romania as a victory city

    I moved the Factory back to Yugoslavia so i decided no victory city was needed and I couldn’t figure out what font was originally used

    1. Change name of Cairo to Egypt : and make Cairo a victory city inside it.

    Lack the letters on the Map with correct background to copy and paste into place, and again the font issue

    8 ) add Portugal beside Spain as neutral (will join axis if attack) and Azores belong to them too

    Azores are on the map, and I tried drawing a border and it didn’t look right

    1. Iraq was actually pro axis , so at least make it neutral (join axis if under attack)

    The European game has it as British so I left it the same

    1. add in whales for mainland England

    Space is congested enough, not enough room for another territory

    1. add in northern Ireland as England controlled separating from Eire

    again, space constraints due to piece size

    12 ) add in Belgian at where it was

    not enough room on map

    1. add in Cherbourg at western France as victory city

    France already has Paris

    1. Split Yugoslavia into two half  , the inner land first half still remains Yugoslavia (inner land) or as Croatia  as German control, All the shore areas are into one new area (maybe something like Italian owned Yugoslavia) this area connects mainland Italy and Greece / Albania together

    Why does it need to be connected? It is surrounded by friendly territory.

    1. add port in Vladivostok

    There is a port in the japan sea zone already

    1. add Soviet convoy at sea zone 134

    Soviets already make alot

    1. add German convoy at sea zone 18 (all the Sweden minerals are imported there)

    Not enough space on map

    1. add British convoy in sea zone 64 (Suez was the most important supply line for Africa)

    without looking at which zone is 64, Indian Ocean already has 2 convoys for UK and there is simply no room for one in the Med.

    1. Argentina would turn axis if under attack ( they were pro axis at the time )

    Rules adjustment, not a map adjustment

    1. Brazil would turn allies if under attack (pro US they were)

    I made them neutral for that reason. Axis powers can’t get there B4 US anyways

    Thank you for your feedback, but my technical skills are not that sharp, I did what I could with the map given to me to work with.

    I understand that there are also a few spelling errors still, but no where as many as their where. Any who, hope these reasons of mine are a satisfactory explanation for you.

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