@Enskive:
i wont go into a debat who is the better players LL ore dice, i realy dont care and it is a stupid debate, because i dont think that anyone can prove it.
agree with you here…. this would be a good topic for another thread.
@Enskive:
LL is as much about luck as dice, it is just the outcome there is diffrent.
ummm… I beg to differ. This is why it’s called Low Luck, the amount of luck is LOWER
@Enskive:
If 12 tanks atack 12 tanks, it is about 42% chance who wins and 16% of a draw.
if you were to choose a multiple of 2, everyone dies, for example, 8 tanks on 8 tanks.
total death on both sides… where’s the luck there?
@Enskive:
… there is still luck on who wins the battle,…
with your contrived example, that is true.
I can create one in which ADS shows a 12% win chance for the defender,
but in LL, there is NO CHANCE the attacker can lose:
6 tanks on 3 inf, 2 tanks.
Rd1: A:3 hits, D: 2 hits (4 tanks on 2 tanks)
Rd2: A:2 hits, D: 1 hit (3 tanks remain)
@Enskive:
another diffrent is that u can strafe better in LL, that is 1 of the thinks i like about it.
This is what ‘ruins’ low luck IMHO. This especially early favors the axis since they start with more units.
it definitely changes the dynamics of the game in eastern europe
@Enskive:
i dont think LL have less gambling. Because u have limitied the outcome so u dont lose all 12 tanks and your enamy loses 0, u can better take the gamble.
perhaps we’re talking about a different LL system. If we are not, then I can not see how any of this statement can be true. Look at my prevous example. Where is there ANY gamble for the attacker there?
Attacker knows the exact outcome of that battle 3 tanks. Yes, there is limited outcome…ONE