@Cow:
sent lone fighter to battle it lived… do i have to land it or can i crash it?
I assume you’re asking because you committed a carrier to pick it up. If the carrier can still make it there, you must move it to get the fighter.
2 questions
1. aircraft carrier has 2 fighters and moves 2 spaces to battle. are the fighters then involved in the battle? or is it just the aircraft carrier? if they are not involved in the battle, in the non-combat move can they then move another 2 spaces ??
2. can you buy an industrial complex at the beginning of your turn, then at the end of your turn put it on any territory (that you’ve own from the start of your turn) with your other new pieces?
thanks
1. When the aircraft carrier moves, the fighters are left behind. Fighters move separately.
2. No. Newly produced industrial complexes can’t produce units on the turn they come into play, and you can’t have more than one industrial complex in a territory.
2 questions
1. aircraft carrier has 2 fighters and moves 2 spaces to battle. are the fighters then involved in the battle? or is it just the aircraft carrier? if they are not involved in the battle, in the non-combat move can they then move another 2 spaces ??
2. can you buy an industrial complex at the beginning of your turn, then at the end of your turn put it on any territory (that you’ve own from the start of your turn) with your other new pieces?
thanks
well, i am not some expert but i see youre online
1.if the carrier moves fighters with it, then they MUST join the battle, if you choose to not move the fighters then they stay ˝in air˝ on the place where aircraft carrier originaly was. they can move from there either to combat, either to noncombat in noncombat phase
2.yes and no. you can put it in any territory you owned since the start of your turn
but you cant put your new pieces there in that round
hope i helped
Amon
Both of you have it right in principle. Paint has it completely correct in terms of game mechanics
With regard to the aircraft carrier question, the aircraft move separately from the aircraft carrier if they are owned by the same country (for example, US planes on a US carrier). However, if the aircraft and aircraft carrier are owned by separate powers (for example, US planes on UK carrier), the planes are treated as cargo during the UK combat phase. If the UK carrier is lost in the battle, the US planes go down with the ship. As well, the US planes do NOT participate in the UK combat.
SS
I had forgotten about the multinational carrier exception, thank you Saburo.
if the aircraft carrier moves without the two fighters, do the two fights have to move in either combat or non combat or can they stay in the air for as long as they want?
Sanya33, you may see the thing in the following way if the fighter belong the same nationality of the Aircraft Carrier.
At the start of that nation turn fighters from carrier are launched and start their “fly operations”. They are in the air upon the same sea zone in wich the carrier is. From that moment they can go in combat, the same in wich you, in case, send the AC or in another, on sea or on land. They can also stay in air in the sea zone until the end of non combat move.
At the very end of non combat move you must land your fighter somewhere. So they must reach a territory or a sea zone in wich they can legally land: a territory you own from the start of the turn or the same carrier from wich they start, or another carrier, even one of an allied nation.
Or, if they moved to fight a battle in a sea zone, without the carrier, the AC can move and they perform a “rendez vous” to land.
Summarizing the fighters and the AC act independently for all the turn and are not bound in doing the same movement.