On the subject of fleet markers and army equivalents, there are a few ideas over here:
UK 1st turn Pacific/Indian moves
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I feel like playing Switch, he beat me about 2 years ago when I sucked. Now I wanna see how good he does…
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Well feel free to advise me on my game, and beat him vicariously - I think it will be a major uphill battle w/ my miserable Japanese beginning.
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Oh, did you think I was going KJF?
This was just an example of SJF “Slow Japan First”
Or as I tend to call it… Frack with Japan. -
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
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@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Yeah the Bomber from E US can reach too … not many people realize this i think
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@AJGundam:
@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Yeah the Bomber from E US can reach too … not many people realize this i think
Yeah, I’m learning that lesson now…
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@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Ooo, I knew that one.
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The ftr from Haw as well.
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I have only twice (out of around 40 games) had the opportunity to educate my opponent on the effctiveness of “Doolittle’s Raid”, though targetting navy instead of bombing Japan. In both cases, it led to a MASSIVE early reduction in Japan’s power. About a 3-4 turn delay in Japan getting going in Asia, and that is with NO expensitures by the Allies for additional units in the Pacific.
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First Time Ever Post here, but I’ve read this forum from a while…How can the Bmb hit SZ60 from EUS and land in Bur?it needs 7 movements but it only has 6… :roll: is it because I’ve not seen a way that requires only 6 movements or 'cause you research LRA? :?
thanks from Italy!
Ciazio
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E. US start
1. E. Canada
2. W. Canada
3. SZ 63
4. SZ 62
5. SZ 60, bombs away!
6. Land in BuryatiaTa da!
~Josh
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Insert Quote
E. US start
1. E. Canada
2. W. Canada
3. SZ 63
4. SZ 62
5. SZ 60, bombs away!
6. Land in BuryatiaTa da!
~Josh
QFT
posts +1 :wink:
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OMG! You all are diabolical! :evil:
I’ve never noticed that W.Canada borders with SZ63 in the north! thanks Josh, really helping! On right now it’s clear that i’ve to consider myself a noob…. 8-)
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Watch out for SZ63! Sometimes Japan will use it to land troops directly into WCAN and ALA from Japan in 1 turn! Can sneak up on the US if you’re not careful!
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Thanks rjclayton, I’m not so noob to don’t take care of it… :-P
I’m playing with my friends at AAR from 2 months; we were used to play Classic Edition, so we are not great players on the new map, but still average players :mrgreen: -
@ncscswitch:
I have only twice (out of around 40 games) had the opportunity to educate my opponent on the effctiveness of “Doolittle’s Raid”, though targetting navy instead of bombing Japan. In both cases, it led to a MASSIVE early reduction in Japan’s power. About a 3-4 turn delay in Japan getting going in Asia, and that is with NO expensitures by the Allies for additional units in the Pacific.
The only reason you got me with the Doolittle raid was because I had forgotten that my sub in sz45 was in a hostile sz and you demanded that I use it in combat instead of allowing me the courtesy of moving it to sz60 (it’s intended move during non-com) to back up the CV I had moved there to protect my TP’s. With the sub added there you would never had attacked sz60. And for the record, I won that game anyway :evil:.
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The only reason you got me with the Doolittle raid was because I had forgotten that my sub in sz45 was in a hostile sz and you demanded that I use it in combat instead of allowing me the courtesy of moving it to sz60 (it’s intended move during non-com) to back up the CV I had moved there to protect my TP’s. With the sub added there you would never had attacked sz60. And for the record, I won that game anyway .
Tuchy subject :-P :-P :-P
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Sure is. It was a small error that turned into something huge and quite possibly could have ended the game in round 1. I don’t like to be reminded that I almost lost a game because I forgot to move a unit in the correct phase, do you? I can forgive myself for losing because of an intended tactical error or because I got hosed by the dice, but I take pride in not making stupid little mistakes. Especially ones that could cost me a game.
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Anyone ever hear of the double invasion of the US?? muahahahah :wink:
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What do you mean - like me just landing in Mexico and Alaska simultaneously (4 Inf to Ala, 2 to Mexico?) in my game w/ djensen?