If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.Re: transports
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Hi guys. This may have been asked before (if so feel free to direct me to the appropriate post).new to game and only just played first game yesterday and this situation arose….
Once land units are offloaded by a transport to a territory, can a second transport present at this territory load these same land units and offload them elsewhere (my opponents opinion)? Or, does the movement from the first transport also constitute all the movement for the land units for that turn also (my opinion/interpretation of rules)?
If you can use transports like this, is there a limit to number of transport-chains you can use?
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Once a transport unloads a unit, movement for the unit and the transport is done.
No “transport chains” as you describe them.
BTW, welcome.
Stick around, there is a lot of useful information on the boards.
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Once a transport unloads a unit, movement for the unit and the transport is done.
No “transport chains” as you describe them.
BTW, welcome.
Stick around, there is a lot of useful information on the boards.
Thanx for your prompt response. :-)
This forum absolutely rocks :-)!!! Heaps of info, great discussions, and someone knowledgeable enough always seems to be around to respond to queries or thoughts…