Frood AACalc Dicey / Sim / Odds Calculator: Updates and Opinions

  • 2007 AAR League

    Yes, don’t worry. This will be a long process.

    I am actually thinking I might leave the old one in place, and develop the new one at a new location (maybe even the main page of frood.net, since this gets all my traffic really for the site, or at http://aacalc.frood.net/ or something like that. This will be necessary because the new one won’t initially have all the features that the old one does, but once it is running smoothly and people are using it I will move it over. I may have to recruit some beta testers to help it along, because I can’t test every combination of features myself anymore.

    And just for the record - that last glitch was totally unforeseen - it was not the result of any changes I made to the code, but because the google ads I added to the page caused the page to be invisibly run twice for each set of results. Okay, I guess I should have tested it - but still, it was a really weird glitch that I couldn’t really have expected.

  • 2007 AAR League

    Curse that Google!!!

    I understand.  If folks really can’t get past an on-line dicey having a bug once in a blue moon, they should think about how many times the dice “land” cocked up agains the side of the box.  Then they should go have a couple of drinks and stop stressing so much.

    I have one very small request and it is basically formating of the dicey page.  The right hand space is essentially wasted.  Can you move the links in it to the top of the page and allow the dicey to display correctly in what is essentially a half page on the screen?  I like to have the dicey open while I am looking at the map or my text file for the turn and it is really convienent if the dicey fits on half the screen.

  • 2007 AAR League

    Thanks for that reminder - I’ve been thinking about changing the layout of the page for that reason. I’ll see what I can do.

  • 2007 AAR League

    I don’t know what most folks run by my monitor chugs along at 1400 x 1050 pixels.  Getting the dicey into 700 x 1050 would be sweet.

  • 2007 AAR League

    What I aimed for was to get it to work at 1024*768.

    My display is one 12801024 and one 16801050.  :evil: One shows the map, and one shows the browser.

  • 2007 AAR League

    @Baghdaddy:

    I don’t know what most folks run by my monitor chugs along at 1400 x 1050 pixels.  Getting the dicey into 700 x 1050 would be sweet.

    Here’s one thing you can do in the meantime:

    1. Go to the frood.net main page
    2. In the “Try different design” select box, choose the “scratchy” design and click "Rest of browser session. That design is a little borked but it does place the links at the top of the page.
  • 2007 AAR League

    Whoopeee!!!

    Head on over to http://frood.net/aacalc/beta/ and try the new AACalc - basically the form has been greatly simplified - just type in your battle eg. 3 Inf 2 Ftrs v. 2 Inf 1 Arm. OOL is based on the order in which units are listed.

    So this gets rid of all the individual fields and much mouse-clicking. It should also fix the problem with OOL not working for some people.

    The biggest benefit though will be that it is now really easy for me to add units to the game. Just for shits and giggles, I’ve added a Zombie unit - it’s worth 20 IPCs, but it attacks on a 4 and defends on a 5! Try it out at http://frood.net/aacalc/beta/.

    So I expect to be adding NA units to the Calc in short order.


  • is there any way you can fix this or no? not reallly a big deal.

    8 Inf 3 tank 2 fig 1 tank v. 7 inf 2 fig 1 bmb 1 fig is converted into  8 Inf 4 Arm 2 Fig v. 7 Inf 3 Fig 1 Bom it makes the bomber dies last but there reason why you want it to die after a certain number of figs but before the last one. and also if you may want to have a  certtain number of land units to take the territroy with.

  • 2007 AAR League

    At present it will only accept one group of units of each type for each side. Eventually I may add support for what you are seeking. I’ve thought about it but it will involve some pretty complicated work.

    However, there is already a control for land units to die last - look on the right hand side. It will also work for transports (in case you are attacking with both loaded and unloaded transports)

  • 2007 AAR League

    Nice!!!

    Wish I had seen this last night when I was doing my US/R turns.

    Only comment is now I actually have to think about OOL as I enter the units.  Since in the game I’m playing we have stated that the default OOL from Frood is what we use unless otherwise specified, it would be nice to have that default OOL available.  Is a possible for it to be the default and then a radio button changes it to the order in which the units are entered?


  • @Baghdaddy:

    Nice!!!

    Wish I had seen this last night when I was doing my US/R turns.

    Only comment is now I actually have to think about OOL as I enter the units.  Since in the game I’m playing we have stated that the default OOL from Frood is what we use unless otherwise specified, it would be nice to have that default OOL available.  Is a possible for it to be the default and then a radio button changes it to the order in which the units are entered?

    then you use the regular one and not the beta one then.

  • 2007 AAR League

    I liked Baghdaddy’s suggestion.  Just not sure which one should be the default (ie. the OOL as entered should be default, and only change if you want to use Frood’s default OOL).

  • 2007 AAR League

    I think I’m going to say no to this particular request. If you wish to have a default OOL, I suggest posting it at the beginning of your game thread.

    Besides, it’s not really rocket surgery - count your inf first, then your art, then your arm, etc.

    Note that now you can enter separate groups, and they just get added together, with OOL being based on the first occurrence of the unit type. Also note that extraneous data just gets discarded. So I think in theory you could enter this:

    3 Inf (Belo) 1 Arm WRus 2 Inf 2 Ftrs Ukraine v. 4 Inf

    So far not too many complaints about the new beta in terms of bugs. There really shouldn’t be any, because it’s just a change to the input - the dicey logic is still the same. I did have to do some special coding to accommodate the addition of damaged battleships into the OOL, but that appears to be working now.

    I think what I may do is put the old version in a sub-page, and put the new version in the main location, with a link to the old version for those who have problems with the new one. That way if some horrible bug comes to light, the old one is still available.


  • I have not had a chacne to work with the new version yet, but first impressions…

    Nice for forum style play where folks are used to typing out combat commands (cut and paste would I presume be possible into the dicey)
    The self directed OOL without regard to moving hyphens is not a bad idea.

    Being able to fully customize the OOL would be a VERY nice advantage with this format.  I would echo those who have said that allowing for more than 1 entry of a unit type to allow for 100% customized OOL would be ideal (being able to list something like 3 INF(US), 2 INF(UK), 2 ARM(US, 1 ARM(UK), 3 FIG(US), 1 ARM(UK), 1 FIG(UK), 1 BOM(UK), even if displayed w/o the national specifiers would allow folk to preserve specific units without very careful (and potentially error creating) changes to the remaining units for rounds 2 and beyond of battle.

    For sim purposes, the original version is easier to use.

    I would say each has a place, but I personally think the original should remain primary (as the input is what folks who use other diceys such as DAAK, AAMC, RJWare are already used to.

  • 2007 AAR League

    @ncscswitch:

    For sim purposes, the original version is easier to use.

    I would say each has a place, but I personally think the original should remain primary (as the input is what folks who use other diceys such as DAAK, AAMC, RJWare are already used to.

    Hmm– I’m using the new version exclusively for sim purposes actually - what makes the old version more suitable?


  • Consistency of format with other diceys
    Ease of adjustment of number of units
    Ability to switch quickly from one battle sim to another
    Tab button and numeric key-pad only operation.

  • 2007 AAR League

    I guess I don’t really care about consistency - I’m out to make mine better, not more like the others.
    Adjustments - you can move around with the mouse or the arrow keys just as easily
    and #3 and #4 are basically restatements of #1 and #2. I don’t think the tab key was that useful because if you wanted to change Inf and Fgtrs you’d have to hit tab like 4 times - not really any easier, I always just used the mouse.

    And for speed, you can use ultra-shorthand form, eg “5i2a1f|3i2a”

    Well, this is the version that will see continued development - addition of NA units, custom OOL etc. I’ll leave the old version up somewhere.

    I’m interested in any bugs - OOL not working properly, or subs/artillery/amphib assaults/other special units not working properly. I haven’t noticed anything like that yet.

  • 2007 AAR League

    Okay, I’ve made the new version the default version - with a link to the old version for any luddites out there.

    Once CC gets me my manuals back, I can start on adding in all the National Advantages. That will be next. And then maybe separate groups of units for OOL (eg. so UK Art can die before Russian Inf, etc.) That will be tricky though.


  • It’s possible you may just have lost a good number of people who are seeking an intuitive interface to a battle calculator.  At the very least, I’d like to suggest keeping the old OOL entry with default values in a separate location as it was before.

  • 2007 AAR League

    Well the old one is still available… sheesh! And it’s not like I’m doing this for money.

    And what’s so non-intuitive about entering “2 Inf 1 Ftr v. 1 Inf” ?

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