@cthuwu The 2 infantry remain and dont regenerate to 8.
Best posts made by kaihlhac
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RE: Neutral Territory Infantry
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Script-assisted battles for Axis and Allies Global 1940 on Tabletop Simulator
Hi,
I work on script-assistance for Axis and Allies Global 1940 on Tabletop Simulator.
What it does so far:
- detect and count units and unit chips on the battle strip
- Provide “Spawn Dice” button for each side
- Count hits when throwing dice
- Provide (+) and (-) Buttons and a number input as hover menu for units to change the stack below it. This is done automatically according to the entered number of units.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328Hope you like it!
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RE: USA Crush-Turtle or Die
@squirecam Me having Manila, Hong Kong and Shanghai. Neglegting China like that comes with a price. Also, it takes 2 turns to get from Hawaii to Sydney. Time enough to come back and take back Hawaii/Build and take back Hawaii.
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Update 3.0.0 out for Global 1940 2nd ed. [Scripted] on Tabletop Simulator
Hi, A&A fans!
I released a new big update for my Tabletop Simulator version of Axis and Allies 1940.
The last bit of manual labour is now scripted, the occupation of territories! You can right-click territories to change the occupier. The IPC strip is adjusted automatically. Also, you can right-click capital ships to damage them, convoy sea zones to mark an active convoy disruption and many more things from other updates since I last posted here! More scripting will follow, like the recognition of national objectives, income calculation and building cost tracking. Please check it out, if you like!https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328
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RE: USA Crush-Turtle or Die
Why the hate against RL Germans?
And also hi, I played against your strategy today, and first things first, yes, the guy made a few mistakes. But this strat has massive potential, and I will actually sit down and study it and maybe improve it. But still I find there are a lot of assumptions here…
Nobody sees it coming? After the first G and J turn it reeks against the wind and any half way decent Allies player would take preperations and change course. Japan doesnt usually play like this and deliberately closes doors like this with no reason. At least assume that Hawaiian conquest will be forced. Maybe its true that many people auto pilot their buys, but then they are bad players. Every game is different. Also, spam Inf in America? Thats not the solution to the puzzle. Yes, you need lots of land units at one point, but with only inf spam youre vulnerable to big convoy raids, followed by indefinite fleet domination. I would be careful with that. Also, there are alternatives to Taranto, that work in this scenario. For example I played a 92 stack against this. But I admit, Britains first turn was probably the hardest this entire game. Russia will adapt and take Scandinavia and iraq the moment they enter war. I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome)
and I dont see why any American player would not do that if that happens(update below, situational. In this situation it was probably the best to fight the German navy instead of the Japanese). And with 24 bidding the Allies can do a lot of things that can make this way harder (common bid things that are not based on the knowledge that this strategy is being played!).Anyway, scary strat, will try and study, thanks for the write up.
And don’t get me wrong, I think you’re a good player. For the fact alone that you play and optimise non standard strategies. All I’m saying is basically that given my points and my own experience playing G40 online with people, that I doubt that the level of play online is actually that high. The 90% success rate would surprise me against good players. But that’s why I will test and see how well it can be countered.
Latest posts made by kaihlhac
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RE: USA Crush-Turtle or Die
@squirecam Interesting idea, I will test around with that.
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RE: USA Crush-Turtle or Die
@squirecam said in USA Crush-Turtle or Die:
I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens.
I just wanted to give an update, I tried around myself and depending on the Axis moves, there are possibilities to contest the Japanese navy. It has to do with complicated back and forth blocking between Japan and USA, but I achieved to destroy almost the entire Japanese navy (while still losing Hawaii tho). Just wanted to put this out here, so I correct myself, I do see why an American player would keep the navy in the pacific. But it depends on the execution of the Jap player and the dice. Problem is the Atlantic tho, where I was able to assert full dominance with Germany over the Atlantic in the meanwhile.
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RE: USA Crush-Turtle or Die
@squirecam Me having Manila, Hong Kong and Shanghai. Neglegting China like that comes with a price. Also, it takes 2 turns to get from Hawaii to Sydney. Time enough to come back and take back Hawaii/Build and take back Hawaii.
-
RE: USA Crush-Turtle or Die
Why the hate against RL Germans?
And also hi, I played against your strategy today, and first things first, yes, the guy made a few mistakes. But this strat has massive potential, and I will actually sit down and study it and maybe improve it. But still I find there are a lot of assumptions here…
Nobody sees it coming? After the first G and J turn it reeks against the wind and any half way decent Allies player would take preperations and change course. Japan doesnt usually play like this and deliberately closes doors like this with no reason. At least assume that Hawaiian conquest will be forced. Maybe its true that many people auto pilot their buys, but then they are bad players. Every game is different. Also, spam Inf in America? Thats not the solution to the puzzle. Yes, you need lots of land units at one point, but with only inf spam youre vulnerable to big convoy raids, followed by indefinite fleet domination. I would be careful with that. Also, there are alternatives to Taranto, that work in this scenario. For example I played a 92 stack against this. But I admit, Britains first turn was probably the hardest this entire game. Russia will adapt and take Scandinavia and iraq the moment they enter war. I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome)
and I dont see why any American player would not do that if that happens(update below, situational. In this situation it was probably the best to fight the German navy instead of the Japanese). And with 24 bidding the Allies can do a lot of things that can make this way harder (common bid things that are not based on the knowledge that this strategy is being played!).Anyway, scary strat, will try and study, thanks for the write up.
And don’t get me wrong, I think you’re a good player. For the fact alone that you play and optimise non standard strategies. All I’m saying is basically that given my points and my own experience playing G40 online with people, that I doubt that the level of play online is actually that high. The 90% success rate would surprise me against good players. But that’s why I will test and see how well it can be countered. -
New scripted version of Axis and Allies 1942 2nd ed. on Tabletop Simulator available
Hey everyone,
I published my 1942 (2nd ed) version of Axis and Allies for Tabletop Simulator! It has all the script features you know and love from my 1940 version. Check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=2786173480
Also check out my 1940 global version: https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328
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RE: Neutral Territory Infantry
@cthuwu The 2 infantry remain and dont regenerate to 8.
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Play Axis and Allies Global 1940 2nd ed. Online via Tabletop Simulator (fully scripted)!
Hi guys,
Do you want to play Axis and Allies online?
The game was already heavily scripted.
However, the new update 4.0.0 to the scripted Axis & Allies 1940 brings big new improvements!
New key features:- Automatic income collection
- Automatic national objective calculation and capital city money transfer
Try it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328 -
Update 3.0.0 out for Global 1940 2nd ed. [Scripted] on Tabletop Simulator
Hi, A&A fans!
I released a new big update for my Tabletop Simulator version of Axis and Allies 1940.
The last bit of manual labour is now scripted, the occupation of territories! You can right-click territories to change the occupier. The IPC strip is adjusted automatically. Also, you can right-click capital ships to damage them, convoy sea zones to mark an active convoy disruption and many more things from other updates since I last posted here! More scripting will follow, like the recognition of national objectives, income calculation and building cost tracking. Please check it out, if you like!https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328
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Ships forced to fight and frozen in place?
Hi,
Consider the following scenario:
Germany has Great Britain.
USA has a fleet in 109. It is big enough to fight off a scramble. However, I need to move one destroyer in the non combat movement. Would the sea zone be hostile, I could move it away in the combat movement phase, but this rule only applies when surface warships are present. But when I attack Great Britain he will scramble and in the scramble rules it says all units present must fight. So the destroyer can’t be moved anymore. So is it frozen in place, as long as I hammer attack after attack and the enemy scrambles every time? Or can I simply declare units not to support the amphibious assault? Because you have to declare the support units. Which rule overrules? -
Script-assisted battles for Axis and Allies Global 1940 on Tabletop Simulator
Hi,
I work on script-assistance for Axis and Allies Global 1940 on Tabletop Simulator.
What it does so far:
- detect and count units and unit chips on the battle strip
- Provide “Spawn Dice” button for each side
- Count hits when throwing dice
- Provide (+) and (-) Buttons and a number input as hover menu for units to change the stack below it. This is done automatically according to the entered number of units.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328Hope you like it!