TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to Novgorod
13 armour, 2 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber, 6 fighters and 5 tactical_bombers moved from Western Germany to Novgorod
4 mech_infantrys moved from Poland to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 1 tactical_bomber
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers in Novgorod, round 2 : 9/15 hits, 7.83 expected hits
Russians roll dice for 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits, 3.17 expected hits
2 fighters owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
1 tactical_bomber owned by the Russians and 8 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 8 infantry and 1 tactical_bomber
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 13 armour, 2 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 2 infantry and 13 mech_infantrys in Western Ukraine, round 2 : 9/28 hits, 9.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 13 armour, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Germany
1 bomber moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Karelia
4 fighters and 4 tactical_bombers moved from Novgorod to Karelia
6 infantry moved from Finland to Karelia
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Bulgaria to Romania
3 artilleries and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 artilleries moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to France
1 aaGun moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 infantry placed in France
6 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
5 armour and 8 mech_infantrys moved from Bryansk to Smolensk
4 aaGuns, 4 artilleries and 10 infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Russia to Smolensk
6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Buryatia to Amur
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Chahar to Hopei
1 artillery and 5 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Shan State
2 armour moved from French Indo China to Shan State
4 artilleries and 8 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from French Indo China to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport; ANZAC defend with 1 cruiser and 4 destroyers
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Chahar to Hopei
1 artillery and 5 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Shan State
2 armour moved from French Indo China to Shan State
4 artilleries and 8 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from French Indo China to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport; ANZAC defend with 1 cruiser and 4 destroyers
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 4/13 hits, 5.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 4 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 3 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 8/12 hits, 7.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 4 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 1/9 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 4 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Burma, round 2 : 3/13 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Hopei
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 5 tactical_bombers moved from 42 Sea Zone to Sumatra
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from 19 Sea Zone to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 transports placed in 6 Sea Zone
2 artilleries and 6 infantry placed in Japan
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.83
Japanese regular : 2.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Denmark
Battle in Western Germany
Americans converts factory_major into different units
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Denmark from Germans, taking Western Germany from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Malta
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
9 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to Tobruk
Combat - British
Battle in Iraq
British attack with 2 artilleries and 4 infantry
Italians defend with 2 armour and 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 4 infantry in Iraq, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 armour and 2 infantry in Iraq, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 1 infantry in Iraq, round 4 : 1/3 hits, 1.33 expected hits
1 artillery owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 infantry in Iraq, round 5 : 1/3 hits, 1.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win with 2 armour and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
4 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Italians regular : -0.33
Japanese regular : 0.00
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from British
Italians take Caucasus from Russians
1 armour moved from Persia to Iraq
1 fighter moved from Albania to Western Germany
1 bomber and 1 fighter moved from Southern Italy to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 4 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 2/9 hits, 3.33 expected hits
Americans roll dice for 5 infantry and 1 mech_infantry in Western Germany, round 2 : 4/6 hits, 2.00 expected hits
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Western Germany
2 infantry owned by the British lost in Western Germany
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Western Germany, round 3 : 2/5 hits, 2.50 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Western Germany, round 3 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians lost in Western Germany
1 infantry owned by the Americans and 1 infantry owned by the British lost in Western Germany
1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Germany
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
2 aaGuns, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to Queensland
2 aaGuns and 3 infantry moved from Queensland to South Australia
1 fighter moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from Malta to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
12 armour and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Karelia to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
2 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 fighter moved from Karelia to Norway
1 tactical_bomber moved from Karelia to Norway
1 tactical_bomber moved from Karelia to Norway
1 fighter moved from Karelia to Norway
1 armour moved from Germany to Western Germany
1 fighter moved from Karelia to Bryansk
2 tactical_bombers moved from Karelia to Belarus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Western Germany
Germans attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Western Germany, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Germany
1 infantry owned by the British lost in Western Germany
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Western Germany, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Norway
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Norway
1 armour owned by the Americans lost in Norway
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans submerged
Battle in Ukraine
Germans attack with 13 armour and 13 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Ukraine, round 2 : 9/26 hits, 8.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans winRussians winRussians win with 1 cruiser and 1 submarine remaining with 1 cruiser and 1 submarine remaining, taking Ukraine from Russians with 13 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 4 destroyers and 2 transports; Americans defend with 1 cruiser, 1 destroyer and 3 transports; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser, 5 destroyers and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
4 destroyers owned by the British and 1 submarine owned by the Russians lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 5 transports in 112 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
British roll dice for 1 cruiser and 5 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 4 destroyers and 2 transports
Casualties for Russians: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Non Combat Move - Germans
2 bombers moved from 112 Sea Zone to Germany
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Norway to Karelia
2 tactical_bombers moved from Norway to Karelia
1 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
3 artilleries and 7 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to Poland
2 tactical_bombers moved from Belarus to Novgorod
Place Units - Germans
1 carrier placed in 113 Sea Zone
3 infantry placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
5 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 10 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
6 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 4 artilleries and 7 infantry moved from Burma to India
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
2 bombers moved from French Indo China to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 armour moved from Shan State to India
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Suiyuyan
3 infantry moved from Hopei to Kweichow
3 infantry moved from Jehol to Manchuria
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
4 tactical_bombers moved from Sumatra to India
4 fighters and 1 tactical_bomber moved from French Indo China to India
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 3/7 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 4 artilleries, 4 fighters, 7 infantry and 5 tactical_bombers
British defend with 3 aaGuns and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 2/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 4 artilleries, 3 fighters, 7 infantry and 4 tactical_bombers in India, round 2 : 8/21 hits, 8.83 expected hits
UK_Pacific roll dice for 3 aaGuns and 13 infantry in India, round 2 : 2/13 hits, 4.33 expected hits
2 infantry owned by the Japanese lost in India
3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 4 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers in India, round 3 : 7/19 hits, 8.50 expected hits
UK_Pacific roll dice for 8 infantry in India, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Japanese lost in India
7 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 4 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in India, round 4 : 8/18 hits, 8.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 4 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 13 infantry
Non Combat Move - Japanese
2 bombers moved from Java to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
3 tactical_bombers moved from India to Burma
1 fighter moved from Malaya to 37 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Hopei to Shensi
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 64 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : 2.00
British AA : 0.50
ANZAC regular : -0.67
UK_Pacific regular : -3.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Amur to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Caucasus
Place Units - Americans
1 armour, 2 bombers and 1 infantry placed in Western United States
2 armour and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 11 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 11 infantry in Shensi, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Shensi, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
4 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
Combat - British
Battle in Persia
Battle in Normandy Bordeaux
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
Place Units - British
2 destroyers placed in 110 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Persia
1 bomber moved from Southern Italy to Persia
1 infantry moved from Egypt to Alexandria
3 fighters moved from Southern Italy to Alexandria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking 97 Sea Zone from British, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Alexandria
Italians attack with 3 fighters and 1 infantry
French defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the French lost in Alexandria
3 fighters owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Alexandria to Egypt
1 bomber moved from Persia to Syria
1 infantry moved from Syria to Iraq
1 fighter moved from Germany to Southern Italy
1 armour moved from Romania to Ukraine
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Greece
3 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 tactical_bomber placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tunisia to Algeria
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Solomon Islands Sea Zone to West US Sea Zone
4 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Algeria to Red Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to Algeria
1 infantry moved from West US Sea Zone to West US
2 infantry moved from Finland Norway to Karelia S.S.R.
Combat - Americans
Battle in Red Sea Zone
Americans attack with 2 fighters
Germans defend with 1 transport; Japanese defend with 1 transport
Americans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 transports in Red Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in Red Sea Zone
Americans roll dice for 2 fighters in Red Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Red Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Red Sea Zone
1 transport owned by the Germans lost in Red Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 transport
Casualties for Americans: 1 fighter
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from Red Sea Zone to Persia
3 infantry moved from West US to West Canada
Place Units - Americans
1 submarine and 2 transports placed in West US Sea Zone
Americans undo move 1.
2 transports placed in East US Sea Zone
1 submarine placed in West US Sea Zone
2 armour placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from East US: 2 armour
EDIT: Adding units owned by Americans to Finland Norway: 2 armour
EDIT: Turning off Edit Mode
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Spain Sea Zone to French Equatorial Africa
1 infantry moved from Algeria to Libya
Russians take Libya from Germans
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Karelia S.S.R. to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
4 fighters moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 4 fighters in Dutch New Guinea, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French