Bid 24
Units tbd
L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)
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@Jacob16 Did you check your spam folder? Usually the MARTI emails are sent there.
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@VictoryFirst I have checked junk mail and looked everywhere. It might have to do with me being located in Canada, other than that I have no clue what else could be causing it to not send out that email.
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I have played online a lot and numerous times me or my opponent had some sort of problem with setting up the game, and so far they have all been resolved. So I’m not going to give up on you. I suggest you create a new email adress from a different provider (e.g. yahoo, proton) and use that to register. It must work.
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I tried registering with a different gmail and got no email like you either. However then I tried with proton mail and there I got the confirmation link. I suggest you try it with proton.
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@VictoryFirst I have tried yahoo emails, gmail emails, icloud emails, I have tried sending them to different devices and setting up new emails with different devices, I have tried a VPN, I have searched every junk, spam, and garbage folders, I looked online for any solutions and I just can’t seem to figure anything out. No matter what I do I just can’t get that MARTI dice server to actually send me a validation email. The only thing I can think of is that you or someone else who has it working just makes a gmail account and signs up for MARTI dice for me and then gives me the gmail and password for it. Sorry I know it would waste some of your time, I just don’t have any other solutions to try.
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@Jacob16 OK I see, you’ve turned the glass upside down. I wouldn’t recommend gmail because the emails never come through, unless you don’t care about them at all and just want to play. In that case I can also just fill in my two dice emails I currently have registered and just play. Cheating doesn’t happen here anyway.
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I can verify that proton mail does work for the verification setup (and that gmail no longer does). I signed up for a proton email a couple of weeks ago and I get MARTI dice. I am only using that address for TripleA games at this point. But as VF says, you don’t need to receive the dice as long as you trust your opponent ;)
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@simon-tressel HEY this worked! Thank you so much for the help. my email that is working and registered is AxisAllies85@protonmail.com
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I’ve put in all the required information to start the forum game and when I hit test post I am met with this message “class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)”
and when I hit view forum I am met with this message “No value present java.util.NoSuchElementException: No value present”
is any of this really important? -
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image url)
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@Jacob16 Ahh, your TripleA version is too old. You are on 2.5 something, and you need to be on 2.6 or newer to be able to post to the forum.
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@simon-tressel I deleted TripleA and then redownloaded it from the tripleA.org download page and it still only downloaded me a version that is 2.5. Any ideas on how to fix this?
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https://github.com/triplea-game/triplea/releases?page=14
I am currently running 2.6.14748
I don’t think it matters too much exactly which release you download, just as long as it is in the 2.6. range it should work with the forum.
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@simon-tressel My lord they don’t make this easy. I just did that whole thing of figuring out Github and downloading a newer version just before I read your message haha, shouldve just waited 20 minutes. I now have a pre release 2.7 version downloaded. Fingers crossed this all works now.
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 6:41:55 PM
Savegame -
@Jacob16 Nice!
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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@Jacob16 Scramble in 110 or 111? WE ARE UNDER WAY!!!
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@Jacob16 Great!! No scrambles!
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/6 hits, 3.67 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 10 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 5/15 hits, 4.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 5 infantry owned by the Germans lost in France 1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 5.50 expected hits French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery, 7 infantry and 1 tactical_bomber Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 2 infantry moved from Denmark to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Norway to Finland 2 tactical_bombers moved from 111 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2.00 Neutral_Allies regular : 0.33 Germans regular : 2.00 British regular : 0.83 French AA : 0.83