Global 1942 GenCon setup - Stu (L) v Simon (X+7)


  • I got such good hits the first time around too haha. That Malta plane is resilient yet again

  • 2025 2024 '23

    Yeah, I dislike losing the battleship more than losing Malta at this point so I guess we’re both relating to this gif

    Wouldn’t have lost anything if I had remembered that Italy has those pesky things called “turns”

    d'oh

  • 2025 2024 '23

    Or if Italy had just gotten 2 hits, then I could have taken the fighters, and had a carrier to protect my beautiful BB

  • 2025 2024 '23

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 32 PUs; 
            Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Eastern Poland
            3 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from Suiyuyan to Chahar
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/11 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Iraq
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Iraq
                    1 infantry owned by the Italians lost in Iraq
                Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Chahar
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun and 3 infantry moved from Sikang to Szechwan
            1 fighter moved from Chahar to Novosibirsk
            1 artillery and 7 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Volgograd to Northwest Persia
            4 artilleries and 6 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 aaGun moved from Ukraine to Bessarabia
            1 infantry moved from Belarus to Baltic States
            1 aaGun moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Archangel
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Italians regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame


  • I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 artillery moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                British defend with 1 submarine
    

    Combat Hit Differential Summary :

    Savegame


  • b760130d-9b97-4ef1-a076-8dc04eb864b1-image.png

    Submerge submarine?


  • @simon-tressel Yes please


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 artillery moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                British defend with 1 submarine
                1 submarine owned by the British submerged
            Battle in Ceylon
            Battle in India
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese winJapanese winJapanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 9 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Guam
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
            1 armour moved from Burma to India
            1 armour and 2 mech_infantrys moved from Burma to Yunnan
            2 infantry moved from Kiangsi to Anhwe
            1 bomber moved from Kwangtung to Japan
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
            7 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            Japanese collect 64 PUs (2 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    

    Savegame


  • Phew… lots of thinking and calculating on that turn. Probably should have spent that time on J1, but I’ll know for next time.


  • @simon-tressel First time’s always a learning experience. With this game, I think first 10-20 maybe. Hah! 🤓

  • 2025 2024 '23

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            11 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 infantry moved from Novgorod to Baltic States
            2 fighters moved from Western Germany to Baltic States
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in Baltic States
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Iceland from British, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Baltic States to Novgorod
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
            1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
            3 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Romania to Slovakia Hungary
            1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Western Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from France to Northern Italy
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Greece to Bulgaria
            1 armour moved from Libya to Tobruk
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            2 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,4,1
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.33
    

    Savegame

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