pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD)


  • Bids are:
    bomber gibraltar,
    sub sz91,
    sub sz98,
    fighter scotland,
    fighter malta

    HF


  • @lebowsky

    There is Map Option “Convoy Blockades Roll Dice For Cost” checked by default - if we uncheck it, surface ships with attack capability and planes will always cause loss of 1 PU and subs 2 PU. This way especially non-combat edits after end of turn are assisted. How do you prefer?

    File coming soon


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 1
    
        Activate Technology - Germans
            Note to players Germans:   Welcome to UHD World War II Global. This is Version 3.4 It was uploaded on 1/5/2025. Make sure All Players have the Same Version. Latest Version is here  https://www.axisandallies.org/foru....
    
        Purchase Units - Germans
            Note to players Germans:   NOTE    You May Adjust Map Zoom under "View" top left of screen, or by Holding Control and Scrolling. Control and + - will also adjust Zoom Size. Increments for both are in units of 10.  6....
            Note to players Germans:   If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen.  If you would like to change Map Colors, Refer to Game Notes.  If using "BM Rules" you will need to Turn O....
            Note to players Germans: When Playing with the Oztea 1941 Mod you will have to Edit 10 Damage to the London Factory and 3 Each to the Harbor and Airbase.  The Malta Airbase will also Require 5 Damage as well as the ....
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
            1 artillery and 3 infantry moved from Western Germany to France
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Southern France
            2 armour moved from Greater Southern Germany to Southern France
            1 armour moved from Greater Southern Germany to France
            1 mech_infantry moved from Western Germany to France
            1 fighter moved from Slovakia Hungary to France
            1 bomber moved from Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    

    Combat Hit Differential Summary :

    Savegame


  • @lebowsky

    scramble to sz110?


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
    Savegame

  • 2025

    Ok I can open it fine, lets play

    Scramble all 110.

    HF


  • @pacifiersboard said in pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD):

    @lebowsky

    There is Map Option “Convoy Blockades Roll Dice For Cost” checked by default - if we uncheck it, surface ships with attack capability and planes will always cause loss of 1 PU and subs 2 PU. This way especially non-combat edits after end of turn are assisted. How do you prefer?

    File coming soon

    I dont get why uncheck the roll for convoy can assist edits. I really dont mind rolling or not, though I always played rolling convoys. Tell me what are the benefit and I think about it


  • @lebowsky

    non-combat edits at end of turn should be no problem - except technically a little one when dice are rolled which happens during Collect Income. Do you get my point or shall I try to explain better?


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 1
    
        Activate Technology - Germans
            Note to players Germans:   Welcome to UHD World War II Global. This is Version 3.4 It was uploaded on 1/5/2025. Make sure All Players have the Same Version. Latest Version is here  https://www.axisandallies.org/foru....
    
        Purchase Units - Germans
            Note to players Germans:   NOTE    You May Adjust Map Zoom under "View" top left of screen, or by Holding Control and Scrolling. Control and + - will also adjust Zoom Size. Increments for both are in units of 10.  6....
            Note to players Germans:   If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen.  If you would like to change Map Colors, Refer to Game Notes.  If using "BM Rules" you will need to Turn O....
            Note to players Germans: When Playing with the Oztea 1941 Mod you will have to Edit 10 Damage to the London Factory and 3 Each to the Harbor and Airbase.  The Malta Airbase will also Require 5 Damage as well as the ....
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
            1 artillery and 3 infantry moved from Western Germany to France
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Southern France
            2 armour moved from Greater Southern Germany to Southern France
            1 armour moved from Greater Southern Germany to France
            1 mech_infantry moved from Western Germany to France
            1 fighter moved from Slovakia Hungary to France
            1 bomber moved from Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 1 armour, 2 artilleries and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 3/11 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
                    4 infantry owned by the Germans lost in Yugoslavia
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 2,33
    Germans regular : -1,67
    British regular : 0,33
    

    Savegame


  • @lebowsky

    89b98abe-b3bd-4a59-b8f8-01e357f2425c-image.png

    sub missed and I scored only 3 hits - max def?


  • @pacifiersboard Max def indeed, hit BB and 2x cruiser. Then hit fighters first and BB last

  • 2025

    By the way, im trying to change the units of the UHD but im unable to find where the maps are located. I just have 1 folder with unit icons.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 1
    
        Activate Technology - Germans
            Note to players Germans:   Welcome to UHD World War II Global. This is Version 3.4 It was uploaded on 1/5/2025. Make sure All Players have the Same Version. Latest Version is here  https://www.axisandallies.org/foru....
    
        Purchase Units - Germans
            Note to players Germans:   NOTE    You May Adjust Map Zoom under "View" top left of screen, or by Holding Control and Scrolling. Control and + - will also adjust Zoom Size. Increments for both are in units of 10.  6....
            Note to players Germans:   If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen.  If you would like to change Map Colors, Refer to Game Notes.  If using "BM Rules" you will need to Turn O....
            Note to players Germans: When Playing with the Oztea 1941 Mod you will have to Edit 10 Damage to the London Factory and 3 Each to the Harbor and Airbase.  The Malta Airbase will also Require 5 Damage as well as the ....
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
            1 artillery and 3 infantry moved from Western Germany to France
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Southern France
            2 armour moved from Greater Southern Germany to Southern France
            1 armour moved from Greater Southern Germany to France
            1 mech_infantry moved from Western Germany to France
            1 fighter moved from Slovakia Hungary to France
            1 bomber moved from Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 1 armour, 2 artilleries and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 3/11 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
                    4 infantry owned by the Germans lost in Yugoslavia
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                    British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in France
                Germans attack with 4 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in France
                    Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 6/18 hits, 6,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4,33 expected hits
                    2 infantry owned by the Germans lost in France
                    1 aaGun owned by the French and 5 infantry owned by the French lost in France
                    Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2,67 expected hits
                    4 infantry owned by the Germans lost in France
                    1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 1 fighter and 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 2 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the French lost in Normandy Bordeaux
                1 bomber owned by the Germans retreated
                French win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for French: 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from France to Southern Italy
            1 aaGun moved from Western Germany to France
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from France to Western Germany
            1 bomber moved from France to Southern Italy
            1 armour moved from Slovakia Hungary to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 aaGun moved from Germany to Poland
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Western Germany to Germany
            1 infantry moved from Denmark to Western Germany
            1 armour moved from Poland to 114 Sea Zone
            1 armour, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
            Germans collect 38 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Neutral_Allies regular : 2,33
    Germans regular : 0,33
    British regular : 1,00
    French AA : 0,50
    

    Savegame


  • @lebowsky

    it should be a different folder from the directory where you installed the game! try c:\user\tripleA or similar


  • @lebowsky

    bloody G1!

  • 2025

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Baltic States to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            2 infantry moved from Eastern Poland to Western Ukraine
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @pacifiersboard said in pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD):

    @lebowsky

    bloody G1!

    Wow, that was a hard turn for the luftwaffe indeed


  • @lebowsky

    phew, forgot two planes for Yunnan now, but it seems to work out nonetheless


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers and 3 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yunnan, round 3 : 2/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to 35 Sea Zone
            2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 aaGun moved from Manchuria to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 cruiser moved from 20 Sea Zone to 34 Sea Zone
            1 battleship moved from 19 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -0,17
    

    Savegame

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