scramble & ool
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Alexandria
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
3 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to New Guinea
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in New Guinea
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters in New Guinea, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in New Guinea
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 transports in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese submerged
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 transports in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17
ANZAC regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
13 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Persia
1 tactical_bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Northwest Persia to Persia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 16 armour, 2 bombers, 7 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 1 infantry
Germans roll dice for 16 armour, 2 bombers, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 11.17 expected hits
Americans roll dice for 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Americans and 4 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 16 armour, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
2 fighters and 5 tactical_bombers moved from Northwest Persia to Germany
2 bombers moved from Iraq to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 mech_infantrys moved from France to Southern Italy
1 artillery moved from France to Western Germany
5 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer placed in 110 Sea Zone
1 submarine and 2 transports placed in 112 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Germans regular : -0.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 marine, 4 submarines and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
3 armour moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
2 bombers moved from 21 Sea Zone to Yunnan
1 infantry moved from Kazakhstan to Turkmenistan
Place Units - Japanese
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Malaya
2 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 marine, 4 submarines and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
3 armour moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
2 bombers moved from 21 Sea Zone to Yunnan
1 infantry moved from Kazakhstan to Turkmenistan
Place Units - Japanese
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Malaya
2 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry and 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from India to Egypt
2 artilleries and 12 infantry moved from Trans-Jordan to Egypt
8 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
7 fighters moved from Eastern United States to French West Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 7 infantry moved from Morocco to 92 Sea Zone
8 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 15 infantry and 8 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 15 infantry moved from 96 Sea Zone to Tobruk
2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Trans-Jordan to Malta
1 artillery, 2 fighters and 3 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 airfield placed in Malta
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 armour and 3 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Northwest Persia to Iraq
Place Units - Italians
2 tactical_bombers placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
3 fighters moved from Northern Territory to Queensland
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Combat - Germans
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Scotland from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
3 aaGuns, 15 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 armour, 2 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Southern Italy
Place Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
7 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Non Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
4 fighters moved from Japan to Midway
1 tactical_bomber moved from Japan to Midway
1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from Midway to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Turkmenistan to Eastern Persia
Place Units - Japanese
1 harbour placed in Midway
1 destroyer and 6 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Non Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
4 fighters moved from Japan to Midway
1 tactical_bomber moved from Japan to Midway
1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from Midway to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Turkmenistan to Eastern Persia
Place Units - Japanese
1 harbour placed in Midway
1 destroyer and 6 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Non Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
4 fighters moved from Japan to Midway
1 tactical_bomber moved from Japan to Midway
1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from Midway to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Turkmenistan to Eastern Persia
Place Units - Japanese
1 harbour placed in Midway
1 destroyer and 6 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 12 Sea Zone
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
1 bomber moved from Egypt to Iraq
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone
Combat - Americans
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 12 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 12 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 2 submarines and 5 transports
Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 5 transports in 98 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 5 transports in 98 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
2 transports owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
3 transports owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 47
Casualties for Italians: 2 submarines and 5 transports
Non Combat Move - Americans
4 fighters moved from 98 Sea Zone to Egypt
1 artillery and 15 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 15 infantry, 1 submarine and 8 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 15 infantry moved from 98 Sea Zone to Egypt
7 fighters moved from French West Africa to Egypt
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
10 fighters and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 14 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Iraq to Egypt
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
1 fighter moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Malta to Egypt
Place Units - British
1 aaGun and 2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,4,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Americans regular : -4.33
Italians regular : -0.50
Japanese regular : -0.33
Germans AA : -0.17
If there were edits, go ahead and post them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 8 transports
1 submarine owned by the Americans submerged
Italians roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 8 transports in 98 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 8 transports in 98 Sea Zone, round 3 : 3/5 hits, 1.83 expected hits
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
2 destroyers owned by the Americans lost in 98 Sea Zone
Americans win with 2 carriers, 1 cruiser and 8 transports remaining. Battle score for attacker is -32
Casualties for Italians: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Americans: 3 destroyers
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Iraq to Trans-Jordan
Place Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.17
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking 41 Sea Zone from Japanese, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 97 PUs;
Germans buy 6 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
2 bombers owned by the Germans retreated
1 submarine owned by the Germans retreated to 104 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 4 bombers, 3 fighters and 6 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 1 submarine and 8 transports
1 submarine owned by the Americans submerged
Germans roll dice for 4 bombers, 3 fighters and 6 tactical_bombers in 98 Sea Zone, round 2 : 6/13 hits, 7.67 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 8 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
1 cruiser owned by the Americans, 2 carriers owned by the Americans and 3 transports owned by the Americans lost in 98 Sea Zone
5 transports owned by the Americans lost in 98 Sea Zone
Germans win with 4 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser and 8 transports
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Southern Italy to Western Germany
7 transports moved from 111 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from Western Germany to Scotland
2 bombers moved from 91 Sea Zone to Scotland
2 tactical_bombers moved from Western Germany to Scotland
3 infantry moved from France to Western Germany
4 bombers moved from 98 Sea Zone to Southern Italy
2 fighters and 5 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
7 artilleries, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from West India: 1 armour
EDIT: Adding units owned by Germans to Persia: 1 armour
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 1 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
10 fighters moved from 25 Sea Zone to 10 Sea Zone
8 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western United States
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 submarines moved from 6 Sea Zone to 14 Sea Zone
2 submarines moved from 6 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Midway to 13 Sea Zone
1 fighter moved from Midway to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 14 Sea Zone
1 fighter moved from Midway to 13 Sea Zone
10 armour, 3 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Burma to India
2 bombers moved from Yunnan to India
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Western United States
Japanese attack with 1 armour
Americans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 14 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
1 destroyer owned by the Americans lost in 14 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Japanese win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 8 tactical_bombers
Americans defend with 10 submarines
Japanese roll dice for 1 destroyer, 10 fighters and 8 tactical_bombers in 10 Sea Zone, round 2 : 13/19 hits, 10.67 expected hits
Americans roll dice for 10 submarines in 10 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits
1 destroyer owned by the Japanese lost in 10 Sea Zone
10 submarines owned by the Americans lost in 10 Sea Zone
Japanese win with 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 1 destroyer
Casualties for Americans: 10 submarines
Battle in India
Japanese attack with 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 4 aaGuns, 4 artilleries, 29 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/44 hits, 13.17 expected hits
UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 29 infantry and 1 marine in India, round 2 : 17/34 hits, 11.33 expected hits
17 infantry owned by the Japanese lost in India
4 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/27 hits, 10.33 expected hits
UK_Pacific roll dice for 4 artilleries, 21 infantry and 1 marine in India, round 3 : 7/26 hits, 8.67 expected hits
4 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India
8 infantry owned by the British lost in India
Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 12/20 hits, 9.17 expected hits
UK_Pacific roll dice for 4 artilleries, 13 infantry and 1 marine in India, round 4 : 9/18 hits, 6.00 expected hits
3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India
12 infantry owned by the British lost in India
Japanese roll dice for 8 armour, 2 bombers and 1 tactical_bomber in India, round 5 : 7/11 hits, 6.00 expected hits
UK_Pacific roll dice for 4 artilleries, 1 infantry and 1 marine in India, round 5 : 1/6 hits, 2.00 expected hits
1 armour owned by the Japanese lost in India
1 marine owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
Casualties for British: 4 aaGuns, 4 artilleries, 29 infantry and 1 marine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
2 armour moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 bombers moved from India to Burma
1 tactical_bomber moved from India to Burma
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 11 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 destroyer moved from 25 Sea Zone to 10 Sea Zone
1 marine moved from Midway to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
3 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 infantry, 1 marine, 7 submarines and 3 transports moved from 25 Sea Zone to 10 Sea Zone
3 artilleries and 1 marine moved from 10 Sea Zone to Western United States
3 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
2 fighters and 1 tactical_bomber moved from 13 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Alaska
Place Units - Japanese
10 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 87 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 5.00
British AA : -0.50
UK_Pacific regular : 6.00
ANZAC regular : -0.17
@wizmark said in L24 Wizmark (X) vs Avner (L+22) BM4 G1:
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from West India: 1 armour EDIT: Adding units owned by Germans to Persia: 1 armour EDIT: Turning off Edit Mode Japanese buy 3 armour, 1 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 10 fighters moved from 25 Sea Zone to 10 Sea Zone 8 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone 1 armour moved from Alaska to Western United States Japanese take British Columbia from British 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 submarines moved from 6 Sea Zone to 14 Sea Zone 2 submarines moved from 6 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from Midway to 13 Sea Zone 1 fighter moved from Midway to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 14 Sea Zone 1 fighter moved from Midway to 13 Sea Zone 10 armour, 3 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Burma to India 2 bombers moved from Yunnan to India 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Western United States Japanese attack with 1 armour Americans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Americans lost in Western United States Japanese converts factory_major into different units Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in 14 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 14 Sea Zone 1 destroyer owned by the Americans lost in 14 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 13 Sea Zone Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 10 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 8 tactical_bombers Americans defend with 10 submarines Japanese roll dice for 1 destroyer, 10 fighters and 8 tactical_bombers in 10 Sea Zone, round 2 : 13/19 hits, 10.67 expected hits Americans roll dice for 10 submarines in 10 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits 1 destroyer owned by the Japanese lost in 10 Sea Zone 10 submarines owned by the Americans lost in 10 Sea Zone Japanese win with 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 1 destroyer Casualties for Americans: 10 submarines Battle in India Japanese attack with 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 4 aaGuns, 4 artilleries, 29 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/44 hits, 13.17 expected hits UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 29 infantry and 1 marine in India, round 2 : 17/34 hits, 11.33 expected hits 17 infantry owned by the Japanese lost in India 4 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/27 hits, 10.33 expected hits UK_Pacific roll dice for 4 artilleries, 21 infantry and 1 marine in India, round 3 : 7/26 hits, 8.67 expected hits 4 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India 8 infantry owned by the British lost in India Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 12/20 hits, 9.17 expected hits UK_Pacific roll dice for 4 artilleries, 13 infantry and 1 marine in India, round 4 : 9/18 hits, 6.00 expected hits 3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India 12 infantry owned by the British lost in India Japanese roll dice for 8 armour, 2 bombers and 1 tactical_bomber in India, round 5 : 7/11 hits, 6.00 expected hits UK_Pacific roll dice for 4 artilleries, 1 infantry and 1 marine in India, round 5 : 1/6 hits, 2.00 expected hits 1 armour owned by the Japanese lost in India 1 marine owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 3 armour, 3 artilleries, 21 infantry and 7 mech_infantrys Casualties for British: 4 aaGuns, 4 artilleries, 29 infantry and 1 marine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 mech_infantrys moved from Malaya to Burma 2 armour moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 2 bombers moved from India to Burma 1 tactical_bomber moved from India to Burma 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 12 Sea Zone to 11 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from Midway to 25 Sea Zone 3 artilleries moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 3 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 infantry, 1 marine, 7 submarines and 3 transports moved from 25 Sea Zone to 10 Sea Zone 3 artilleries and 1 marine moved from 10 Sea Zone to Western United States 3 infantry moved from 10 Sea Zone to Western United States 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 1 Sea Zone 2 fighters and 1 tactical_bomber moved from 13 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Alaska Place Units - Japanese 10 submarines placed in 6 Sea Zone 3 armour placed in French Indo China 1 infantry and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 87 PUs; end with 90 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 5.00 British AA : -0.50 UK_Pacific regular : 6.00 ANZAC regular : -0.17
final; Germany played well, I wanted to risk too much trying to bet on Moscow’s defense ;)