VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11


  • @VictoryFirst

    Yeah you went from bad to worse that turn


  • @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from British Convoy 3 Sea Zone to British Convoy 2 Sea Zone
                  British take British Convoy 2 Sea Zone from Germans
            1 armour moved from United Kingdom to Atlantic Sea Zone
            1 armour and 1 transport moved from Atlantic Sea Zone to Norwegian Sea Sea Zone
            1 armour moved from Norwegian Sea Sea Zone to Norway
                  British take Norway from Germans
            1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
            2 infantry moved from United Kingdom to English Channel Sea Zone
            2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                  British take Netherlands-Belgium from Germans
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 destroyer and 1 transport moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from Atlantic Sea Zone to United Kingdom
            1 destroyer moved from Atlantic Sea Zone to English Channel Sea Zone
            1 destroyer moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
            2 fighters moved from Karelia to Leningrad
            2 infantry moved from Caucasus to Stalingrad
    
        Place Units - British
            1 transport placed in Celtic Sea Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :


  • @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to English Channel Sea Zone
            1 artillery and 1 infantry moved from English Channel Sea Zone to France
                  Americans take France from Germans
            1 destroyer moved from British Convoy 1 Sea Zone to U.S. Convoy 1 Sea Zone
            1 destroyer moved from U.S. Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone
            1 bomber moved from United Kingdom to U.S. Convoy 1 Sea Zone
            1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone
            1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
            1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco
                  Americans take Morocco from Germans
    
        Combat - Americans
            Battle in U.S. Convoy 1 Sea Zone
                Americans attack with 1 bomber and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 destroyers in U.S. Convoy 1 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in U.S. Convoy 1 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans lost in U.S. Convoy 1 Sea Zone
                Americans win, taking U.S. Convoy 1 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries moved from United States to U.S. Eastern Coast Sea Zone
            1 fighter moved from United States to United Kingdom
            2 artilleries, 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
            2 artilleries moved from Celtic Sea Sea Zone to United Kingdom
            1 bomber moved from U.S. Convoy 1 Sea Zone to United Kingdom
    
        Place Units - Americans
            4 artilleries and 2 infantry placed in United States
            3 transports placed in U.S. Eastern Coast Sea Zone
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.50
    

    Allies 3.tsvg


  • @VictoryFirst said in VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11:

    @Ragnell804

    The risk did not pay off… in fact it backfired and I had to eat two fighter deaths because of Russian infantry fire… 😣

    To be fair, the dice gods gave you a chance to call off the attacks when it was just your ftrs left.


  • @Ragnell804

    Heh heh yeah, but I was too greedy as I wanted to kill of your remaining Russian infantry too. 😅 Still, we can learn from this game because we have the numbers that give us a sense how far this game is from what an average game would be.


  • TUV Differential / Net TUV Round 3
    After G3
    Eastern Front: -39.4 / -26
    Atlantic/WA: -8.77/ +27
    Africa/Med: -4.63 / -8
    Total: -52.80 / -7

    After Allied3
    Eastern Front: -39.48 / -35
    Atlantic/WA: -15.33 / +15
    Africa/Med: -4.63 / -8
    Total: -59.44 / -28

    This is now even worse than my current game against TGC on the TripleA Forum, which I thought would be the worst game.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from East Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Belorussia
            8 armour, 6 artilleries and 27 infantry moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 9 armour, 6 artilleries and 27 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 6 artilleries and 27 infantry in Belorussia, round 2 : 12/42 hits, 12,00 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 9 armour, 6 artilleries and 27 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from East Poland to Belorussia
            1 artillery and 18 infantry moved from Poland to East Poland
            9 armour moved from Germany to East Poland
            1 fighter moved from Poland to East Poland
            1 bomber moved from Poland to Germany
    
        Place Units - Germans
            13 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to East Poland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,00
    

    Savegame


  • @VictoryFirst

    I really dont know why i keep doing this moving to Leningrad and giving you the inside track to Moscow. I feel like I should’ve learned from my first 4 times doing this.


  • @Ragnell804 said in VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11:

    @VictoryFirst

    I really dont know why i keep doing this moving to Leningrad and giving you the inside track to Moscow. I feel like I should’ve learned from my first 4 times doing this.

    By this I mean stupid mistake lol


  • @Ragnell804

    I had to laugh out loud when I noticed that, and even more so after reading your comment 🤣 Sixth times the charm!

    We can go again after this. Right now I am mostly interested in a game where the TUV differential is as close to 0 as possible - and then look what the odds for a German win are. However I must say, now that the main move of my German opener - attacking Ukraine - is not viable anymore, I kinda have to go back to the drawing board and test some new G1 strategies. I feel like at this point withdrawing from the EF combats is better to avoid painful Russian counter-attacks. In any case, I think we need at least 5 more games to see if Europe is balanced now.


  • @VictoryFirst

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine S.S.R. to Belorussia
            3 infantry moved from Stalingrad to Belorussia
            5 artilleries, 1 bomber, 1 fighter and 35 infantry moved from Leningrad to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 5 artilleries, 1 bomber, 1 fighter and 39 infantry
                Germans defend with 1 aaGun, 9 armour, 6 artilleries and 27 infantry
                    Germans roll AA dice in Belorussia : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 39 infantry in Belorussia, round 2 : 9/46 hits, 10.17 expected hits
                    Germans roll dice for 9 armour, 6 artilleries and 27 infantry in Belorussia, round 2 : 12/42 hits, 14.00 expected hits
                    12 infantry owned by the Russians lost in Belorussia
                    9 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 27 infantry in Belorussia, round 3 : 11/34 hits, 8.17 expected hits
                    Germans roll dice for 9 armour, 6 artilleries and 18 infantry in Belorussia, round 3 : 8/33 hits, 11.00 expected hits
                    8 infantry owned by the Russians lost in Belorussia
                    11 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 19 infantry in Belorussia, round 4 : 8/26 hits, 6.83 expected hits
                    Germans roll dice for 9 armour, 6 artilleries and 7 infantry in Belorussia, round 4 : 10/22 hits, 7.33 expected hits
                    10 infantry owned by the Russians lost in Belorussia
                    1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 9 infantry in Belorussia, round 5 : 4/16 hits, 5.17 expected hits
                    Germans roll dice for 9 armour and 5 artilleries in Belorussia, round 5 : 5/14 hits, 4.67 expected hits
                    5 infantry owned by the Russians lost in Belorussia
                    4 artilleries owned by the Germans lost in Belorussia
                    Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 4 infantry in Belorussia, round 6 : 5/11 hits, 4.17 expected hits
                    Germans roll dice for 9 armour and 1 artillery in Belorussia, round 6 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians lost in Belorussia
                    1 artillery owned by the Germans and 4 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 5 artilleries, 1 bomber and 1 fighter in Belorussia, round 7 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 5 armour in Belorussia, round 7 : 3/5 hits, 1.67 expected hits
                    3 artilleries owned by the Russians lost in Belorussia
                    2 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries, 1 bomber and 1 fighter in Belorussia, round 8 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 3 armour in Belorussia, round 8 : 2/3 hits, 1.00 expected hits
                    1 bomber owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
                    3 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 4 artilleries, 1 bomber and 39 infantry
                Casualties for Germans: 9 armour, 6 artilleries and 27 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belorussia to Moscow
            8 armour moved from Finland to Russia
            1 aaGun moved from Russia to Moscow
            1 aaGun moved from Karelia to Russia
            1 aaGun moved from Stalingrad to Ukraine S.S.R.
            1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
    
        Place Units - Russians
            8 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 1.00
    Russians regular : 2.83
    

  • @VictoryFirst

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 7 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Netherlands-Belgium to Eastern France
                  British take Eastern France from Germans
            1 infantry moved from Bulgaria to Rumania
                  British take Rumania from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from Norwegian Sea Sea Zone to English Channel Sea Zone
            1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
            1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
            2 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone
            2 artilleries and 4 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            1 armour moved from Norway to Karelia
            2 fighters moved from Leningrad to Karelia
            1 destroyer and 1 transport moved from Western Mediterranean Sea Zone to Azores Sea Sea Zone
            1 destroyer moved from British Convoy 2 Sea Zone to Azores Sea Sea Zone
    
        Place Units - British
            7 infantry placed in United Kingdom
            1 transport placed in English Channel Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :


  • @VictoryFirst

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - Americans
            1 artillery moved from Morocco to South Atlantic Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone
            1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to English Channel Sea Zone
            2 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            1 bomber moved from Northern Italy to France
            1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
            2 destroyers moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone
            1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom
            1 artillery and 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone
            1 artillery moved from U.S. Eastern Coast Sea Zone to United States
            1 fighter moved from United Kingdom to Karelia
    
        Place Units - Americans
            5 artilleries placed in United States
            3 transports placed in U.S. Eastern Coast Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Stalingrad: 2 infantry
            EDIT: Adding units owned by British to Turkestan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Allies 4.tsvg


  • @VictoryFirst

    Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            13 infantry moved from Germany to Netherlands-Belgium
            1 bomber and 1 fighter moved from Germany to Netherlands-Belgium
            2 fighters moved from East Poland to Netherlands-Belgium
            1 artillery and 18 infantry moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 18 infantry
                Russians defend with 1 aaGun and 1 artillery
                    Germans roll dice for 1 artillery and 18 infantry in Belorussia, round 2 : 3/19 hits, 3,50 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 18 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Netherlands-Belgium
                Germans attack with 1 bomber, 3 fighters and 13 infantry
                British defend with 2 artilleries and 5 infantry; Americans defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 13 infantry in Netherlands-Belgium, round 2 : 3/17 hits, 4,33 expected hits
                    British roll dice for 4 artilleries and 7 infantry in Netherlands-Belgium, round 2 : 5/11 hits, 3,67 expected hits
                    5 infantry owned by the Germans lost in Netherlands-Belgium
                    2 infantry owned by the Americans and 1 infantry owned by the British lost in Netherlands-Belgium
                    Germans roll dice for 1 bomber, 3 fighters and 8 infantry in Netherlands-Belgium, round 3 : 3/12 hits, 3,50 expected hits
                    British roll dice for 4 artilleries and 4 infantry in Netherlands-Belgium, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Germans lost in Netherlands-Belgium
                    3 infantry owned by the British lost in Netherlands-Belgium
                    Germans roll dice for 1 bomber, 3 fighters and 6 infantry in Netherlands-Belgium, round 4 : 3/10 hits, 3,17 expected hits
                    British roll dice for 4 artilleries and 1 infantry in Netherlands-Belgium, round 4 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Germans lost in Netherlands-Belgium
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Netherlands-Belgium
                3 fighters owned by the Germans and 1 bomber owned by the Germans retreated
                4 infantry owned by the Germans retreated to Germany
                British win with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Germans: 9 infantry
                Casualties for Americans: 2 infantry
                Casualties for British: 2 artilleries and 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Netherlands-Belgium to Germany
            1 fighter moved from Netherlands-Belgium to East Poland
            2 fighters moved from Netherlands-Belgium to Germany
            3 armour moved from East Poland to Belorussia
    
        Place Units - Germans
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -2,50
    British regular : 1,00
    

    Savegame


  • @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            8 armour moved from Russia to Moscow
    
        Place Units - Russians
            1 armour and 6 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :


  • @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Rumania to Hungary
                  British take Hungary from Germans
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Turkestan to Moscow
            1 armour and 2 fighters moved from Karelia to Moscow
            1 transport moved from Azores Sea Sea Zone to English Channel Sea Zone
            1 armour, 1 artillery and 7 infantry moved from United Kingdom to English Channel Sea Zone
            1 armour, 1 artillery and 7 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            2 destroyers moved from Azores Sea Sea Zone to English Channel Sea Zone
            1 infantry moved from Eastern France to Netherlands-Belgium
    
        Place Units - British
            8 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :


  • @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 bomber moved from France to Northern Italy
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Netherlands-Belgium
            1 artillery and 1 infantry moved from France to Netherlands-Belgium
            1 aaGun moved from United Kingdom to Celtic Sea Sea Zone
            1 aaGun and 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to English Channel Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            8 artilleries moved from United States to U.S. Eastern Coast Sea Zone
            8 artilleries and 4 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
            2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone
            8 artilleries moved from Celtic Sea Sea Zone to United Kingdom
            1 fighter moved from Karelia to Moscow
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
            EDIT: Changing PUs for Americans from 9 to 1
            EDIT: Turning off Edit Mode
            1 transport placed in U.S. Eastern Coast Sea Zone
            4 artilleries and 4 infantry placed in United States
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Allies 5.tsvg


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            6 armour and 1 fighter moved from East Poland to Moscow
            1 armour moved from Belorussia to Turkestan
                  Germans take Turkestan from Russians
            1 armour moved from Turkestan to Moscow
            2 armour, 1 artillery and 18 infantry moved from Belorussia to Moscow
            1 bomber moved from Germany to Moscow
    
        Combat - Germans
            Battle in Moscow
                Germans attack with 9 armour, 1 artillery, 1 bomber, 1 fighter and 18 infantry
                British defend with 1 armour, 2 fighters and 2 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 9 armour, 1 factory, 1 fighter and 14 infantry
                    Russians roll AA dice in Moscow : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Moscow
                    Germans roll dice for 9 armour, 1 artillery, 1 bomber and 18 infantry in Moscow, round 2 : 7/29 hits, 8,67 expected hits
                    Russians roll dice for 10 armour, 4 fighters and 16 infantry in Moscow, round 2 : 9/30 hits, 11,33 expected hits
                    9 infantry owned by the Germans lost in Moscow
                    5 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow
                    Germans roll dice for 9 armour, 1 artillery, 1 bomber and 9 infantry in Moscow, round 3 : 6/20 hits, 7,17 expected hits
                    Russians roll dice for 10 armour, 4 fighters and 9 infantry in Moscow, round 3 : 6/23 hits, 9,00 expected hits
                    6 infantry owned by the Germans lost in Moscow
                    6 infantry owned by the Russians lost in Moscow
                    Germans roll dice for 9 armour, 1 artillery, 1 bomber and 3 infantry in Moscow, round 4 : 7/14 hits, 6,17 expected hits
                    Russians roll dice for 10 armour, 4 fighters and 3 infantry in Moscow, round 4 : 7/17 hits, 7,00 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Moscow
                    3 infantry owned by the Russians and 4 armour owned by the Russians lost in Moscow
                    Germans roll dice for 6 armour and 1 bomber in Moscow, round 5 : 2/7 hits, 3,67 expected hits
                    Russians roll dice for 6 armour and 4 fighters in Moscow, round 5 : 8/10 hits, 4,67 expected hits
                    1 bomber owned by the Germans and 6 armour owned by the Germans lost in Moscow
                    2 armour owned by the Russians lost in Moscow
                Russians win with 4 armour and 4 fighters remaining. Battle score for attacker is -52
                Casualties for Germans: 9 armour, 1 artillery, 1 bomber, 1 fighter and 18 infantry
                Casualties for Russians: 6 armour and 14 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,00
    Germans regular : -3,67
    Russians AA : 0,67
    

    Savegame


  • @VictoryFirst

    go again?

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