L24 BM4 Avner (Axis) vs Ghostglider (Allies+22)

  • '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Yugoslavia to 81 Sea Zone
            1 fighter moved from Yugoslavia to 81 Sea Zone
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Western Germany to Belarus
            1 bomber moved from Alexandria to 76 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
            1 fighter moved from Ukraine to Western Ukraine
    
        Combat - Germans
            Battle in 76 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 76 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 81 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier and 2 cruisers
                    Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 81 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship, 1 carrier and 2 cruisers in 81 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in 81 Sea Zone
                    2 cruisers owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 2 fighters
                Casualties for British: 1 battleship, 1 carrier and 2 cruisers
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from 76 Sea Zone to Trans-Jordan
            1 fighter moved from Belarus to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Germany to Poland
            1 fighter moved from Western Ukraine to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            4 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to France
            1 infantry moved from Southern France to France
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 factory_minor placed in Romania
            3 fighters placed in Ukraine
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 6 infantry moved from Novgorod to Karelia
            2 armour and 2 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Karelia, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            6 infantry moved from Russia to Bryansk
            1 artillery moved from Tambov to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 8 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Novgorod
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.33
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 2 fighters, 12 infantry and 2 tactical_bombers moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 bomber moved from French Indo China to Korea
            1 marine moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 44 Sea Zone to Celebes
            1 fighter moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 battleship moved from 37 Sea Zone to 44 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Celebes
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 4 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Celebes
                Japanese attack with 5 fighters, 1 marine and 5 tactical_bombers
                ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 tactical_bombers owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Battle in Korea
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 12 infantry and 2 tactical_bombers
                Americans defend with 3 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Korea : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 9/22 hits, 7.50 expected hits
                    Americans roll dice for 2 aaGuns, 20 infantry and 1 mech_infantry in Korea, round 2 : 6/21 hits, 7.00 expected hits
                    6 infantry owned by the Japanese lost in Korea
                    7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 10/16 hits, 6.50 expected hits
                    Americans roll dice for 13 infantry and 1 mech_infantry in Korea, round 3 : 7/14 hits, 4.67 expected hits
                    6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                    10 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Korea, round 4 : 4/9 hits, 5.00 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 mech_infantry moved from Anhwe to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 tactical_bomber moved from Yunnan to French Indo China
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry placed in Malaya
            1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            Japanese undo move 1.
            1 submarine placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 30
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,6,6,2,3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,2,6,6,6,5,1,4,4,6,1,3,2
            Japanese collect 23 PUs (30 lost to blockades); end with 23 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.00
    Japanese regular : 3.67
    ANZAC regular : 1.33
    Russians AA : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : -0.50
    

    Savegame


  • 10 hits in round 1 in sz44.
    OOL?

  • '22

    @Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):

    10 hits in round 1 in sz44.
    OOL?

    It won’t let me open the file… a screenshot?


  • 13 FTR + 3 T.BMB vs 5 AC, 1 CRU, 3 T.BMB, 2 BB, 5 FTR


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : -0.50
    

    Savegame

  • '22

    ok max D


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports in 44 Sea Zone, round 2 : 10/16 hits, 8.33 expected hits
                    10 fighters owned by the Americans lost in 44 Sea Zone
                    3 carriers owned by the Japanese lost in 44 Sea Zone
                3 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -52
                Casualties for Americans: 10 fighters
                Casualties for Japanese: 3 carriers
                3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            4 carriers and 2 cruisers moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 98 Sea Zone to Persia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Burma to Yunnan
            1 fighter and 2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Denmark
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                1 fighter owned by the British retreated
                Japanese win, taking Denmark from Germans with 2 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 aaGun and 18 infantry moved from India to Burma
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery moved from British Somaliland to Ethiopia
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Libya to Tunisia
            1 bomber moved from Morocco to Egypt
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Scotland to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Iceland to United Kingdom
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            3 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.17
    Japanese regular : -1.50
    British regular : -2.17
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,2,4,3
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Guinea to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            2 fighters moved from Szechwan to Hunan
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 2 fighters and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 3 transports
                    ANZAC roll dice for 7 submarines in 44 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 6 submarines in 44 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 transports in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 6 submarines remaining. Battle score for attacker is 99
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 3 transports
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                    ANZAC roll dice for 1 fighter in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -20
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            3 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.83
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 fighter moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            4 fighters moved from Ukraine to Belarus
            3 infantry moved from Western Germany to Holland Belgium
            4 infantry moved from Finland to Norway
            1 fighter moved from Baltic States to Novgorod
            6 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 6 infantry
                British defend with 2 infantry
                    Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Denmark
                    Germans roll dice for 6 infantry in Denmark, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    Germans roll dice for 5 infantry in Denmark, round 4 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Denmark, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Norway
                Germans attack with 4 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Norway
                    1 infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 5 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 6 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 infantry in Norway, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Vyborg to Finland
            5 fighters and 1 tactical_bomber moved from Belarus to Ukraine
            1 fighter moved from Novgorod to Ukraine
            1 aaGun moved from Baltic States to Eastern Poland
            1 infantry moved from Poland to Baltic States
            5 mech_infantrys moved from Baltic States to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            5 infantry moved from France to Western Germany
            2 tactical_bombers moved from Trans-Jordan to Ukraine
            2 bombers and 2 fighters moved from Trans-Jordan to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Romania
            4 artilleries and 3 infantry placed in Germany
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            3 infantry placed in Germany
            3 mech_infantrys placed in Romania
            3 artilleries placed in Ukraine
            4 artilleries placed in Germany
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Baltic States: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -0.33
    Germans regular : -2.50
    Russians AA : -0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 artillery and 2 infantry moved from Karelia to Novgorod
            2 armour and 2 mech_infantrys moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            2 armour and 2 mech_infantrys moved from Vyborg to Finland
            2 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Bryansk
            1 artillery and 7 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.67
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 3 tactical_bombers
                Americans defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship and 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
                    Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.00
    Japanese regular : 1.33
    Russians regular : 0.67
    

    Savegame

  • '22

    7 hit sz 6

    ool?


  • Max defense, thanks

  • '22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 3 tactical_bombers
                Americans defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship and 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
                    Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/9 hits, 3.67 expected hits
                    3 fighters owned by the Japanese lost in 6 Sea Zone
                    4 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 3 carriers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese lost in 6 Sea Zone
                    3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 6 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 3 carriers, 4 destroyers, 2 fighters and 2 transports
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,4,4,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,1,4,1,5,2,2,6,3,6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
            Japanese collect 40 PUs (13 lost to blockades); end with 40 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -2.67
    Japanese regular : 2.00
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take Algeria from Americans
                  French take Syria from Americans
                  French take French West Africa from British
                  French take Tunisia from Americans
            1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
            2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Malaya
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Malaya
                    5 infantry owned by the Japanese lost in Malaya
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 6 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Holland Belgium, round 2 : 2/10 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Holland Belgium, round 3 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Persia to India
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 carriers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            6 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
            Americans undo move 1.
            2 transports placed in 101 Sea Zone
            4 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            2 infantry moved from Kweichow to Szechwan
            2 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Germans
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 2 fighters and 9 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 armour moved from Egypt to Iraq
            1 bomber and 2 fighters moved from Egypt to Iraq
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            17 infantry moved from Burma to Yunnan
            1 fighter moved from India to Hunan
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Western Germany
                British attack with 1 artillery, 4 fighters and 9 infantry
                Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
                    Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 9 infantry in Western Germany, round 2 : 1/13 hits, 3.50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 6 infantry in Western Germany, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Western Germany
                    1 aaGun owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 7 infantry in Western Germany, round 3 : 4/11 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Western Germany
                    4 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 5 infantry in Western Germany, round 4 : 3/9 hits, 2.83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Western Germany
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Western Germany, round 5 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 fighter and 6 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry
            Battle in Iraq
                British attack with 1 armour, 1 bomber and 2 fighters
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 17 infantry in Yunnan, round 2 : 1/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 mech_infantry moved from Alexandria to Egypt
            1 bomber and 2 fighters moved from Iraq to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            5 infantry moved from Normandy Bordeaux to France
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 destroyer and 1 submarine placed in 71 Sea Zone
            4 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2
            British collect 34 PUs (6 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans AA : 0.50
    Germans regular : -1.33
    British regular : -4.50
    

    Savegame

  • '22

    @Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take Algeria from Americans
                  French take Syria from Americans
                  French take French West Africa from British
                  French take Tunisia from Americans
            1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
            2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Malaya
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Malaya
                    5 infantry owned by the Japanese lost in Malaya
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 6 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Holland Belgium, round 2 : 2/10 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Holland Belgium, round 3 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Persia to India
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 carriers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            6 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
            Americans undo move 1.
            2 transports placed in 101 Sea Zone
            4 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            2 infantry moved from Kweichow to Szechwan
            2 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Germans
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 2 fighters and 9 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 armour moved from Egypt to Iraq
            1 bomber and 2 fighters moved from Egypt to Iraq
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            17 infantry moved from Burma to Yunnan
            1 fighter moved from India to Hunan
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Western Germany
                British attack with 1 artillery, 4 fighters and 9 infantry
                Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
                    Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 9 infantry in Western Germany, round 2 : 1/13 hits, 3.50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 6 infantry in Western Germany, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Western Germany
                    1 aaGun owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 7 infantry in Western Germany, round 3 : 4/11 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Western Germany
                    4 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 5 infantry in Western Germany, round 4 : 3/9 hits, 2.83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Western Germany
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Western Germany, round 5 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 fighter and 6 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry
            Battle in Iraq
                British attack with 1 armour, 1 bomber and 2 fighters
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 17 infantry in Yunnan, round 2 : 1/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 mech_infantry moved from Alexandria to Egypt
            1 bomber and 2 fighters moved from Iraq to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            5 infantry moved from Normandy Bordeaux to France
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 destroyer and 1 submarine placed in 71 Sea Zone
            4 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2
            British collect 34 PUs (6 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans AA : 0.50
    Germans regular : -1.33
    British regular : -4.50
    

    Savegame

    I played very aggressively (and even recklessly) :) I’m not normally like that although with the Axis sometimes that’s the fun…

    After all, against a champion you have to risk something but in this match too many things went wrong :)

    The Allies win

  • AvnerA Avner referenced this topic

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