• '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Szechwan to Sikang
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Tsinghai
            Chinese undo move 1.
            2 artilleries and 1 infantry placed in Tsinghai
            1 artillery placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    British roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 1/8 hits, 3.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 4/6 hits, 3.33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Egypt
                    1 fighter owned by the Germans and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 1 fighter
    
        Non Combat Move - British
            1 bomber moved from Egypt to Malta
            1 tactical_bomber moved from Egypt to 81 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Eastern Persia to Persia
            1 fighter moved from India to Persia
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from Morocco to Malta
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Rhodesia to Union of South Africa
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 factory_minor placed in Persia
            2 transports placed in 71 Sea Zone
            1 armour placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,6,4,1
            British collect 25 PUs (3 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to 81 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Italians regular : 0.67
    Japanese regular : -0.33
    British regular : -1.17
    

    Savegame


  • '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Malaya to India
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from Queensland to Sumatra
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Tunisia to Libya
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Novgorod to Bessarabia
            1 armour moved from Ukraine to Bessarabia
            1 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
                Germans defend with 3 armour, 2 artilleries and 5 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Bessarabia, round 2 : 5/11 hits, 4.17 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Bessarabia, round 2 : 5/10 hits, 3.83 expected hits
                    5 infantry owned by the Russians lost in Bessarabia
                    5 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Bessarabia, round 3 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 3 armour and 2 artilleries in Bessarabia, round 3 : 2/5 hits, 2.17 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Bessarabia, round 4 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Russians: 1 armour, 1 artillery and 5 infantry
                Casualties for Germans: 3 armour, 2 artilleries and 5 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter and 2 tactical_bombers moved from Bessarabia to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 fighter moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Smolensk
            2 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Western Ukraine to Bessarabia
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 armour, 1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 20 Sea Zone to 44 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries moved from 20 Sea Zone to Kwangtung
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Hopei to Yunnan
            4 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Hopei to Kansu
                  Japanese take Shensi from Chinese
                  Japanese take Kansu from Chinese
            3 artilleries and 7 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Kwangsi
            3 fighters moved from Anhwe to Kwangsi
            2 tactical_bombers moved from Anhwe to Kwangsi
            4 fighters moved from Anhwe to Yunnan
            1 fighter moved from Anhwe to Kwangtung
            2 tactical_bombers moved from Anhwe to Yunnan
            1 tactical_bomber moved from Anhwe to Kwangtung
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
    
        Combat - Japanese
            Battle in Celebes
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 6/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Yunnan to Kweichow
            2 tactical_bombers moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to Kweichow
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            3 armour placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.33
    UK_Pacific regular : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Morocco
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
            EDIT: Removing units owned by Neutral_Allies from Brazil: 1 infantry
            EDIT: Removing units owned by Neutral_Allies from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to Brazil: 1 artillery and 3 infantry
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery and 1 transport
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Changing ownership of Morocco from French to Americans
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Sikang to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 1 infantry moved from Alexandria to Egypt
            1 bomber moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from Persia to Egypt
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Italians defend with 2 artilleries, 1 harbour and 3 infantry
                    British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 6/11 hits, 5.00 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 0/5 hits, 1.67 expected hits
                    2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Italians: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Egypt to Persia
            1 fighter moved from Egypt to 81 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
            1 tactical_bomber moved from Egypt to Persia
            1 tactical_bomber moved from Egypt to Persia
            1 aaGun moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1,4,2,6
            British collect 25 PUs (3 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.33
    Italians regular : -1.67
    Japanese regular : -0.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            2 cruisers moved from 98 Sea Zone to 95 Sea Zone
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from Sumatra to India
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to New South Wales
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from French West Africa to Egypt
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            13 armour, 8 artilleries and 16 infantry moved from Baltic States to Novgorod
            7 infantry moved from Karelia to Novgorod
            5 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 tactical_bomber moved from Poland to France
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            3 fighters moved from Poland to Eastern Poland
            3 tactical_bombers moved from Poland to Eastern Poland
            1 bomber moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 fighter moved from Poland to France
            1 bomber moved from Poland to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 13 armour, 8 artilleries and 23 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 13 armour, 8 artilleries and 23 infantry in Novgorod, round 2 : 17/44 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 13 armour, 8 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 5 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 5 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 2 : 7/14 hits, 7.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Poland
            2 fighters moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Poland
            4 tactical_bombers moved from Eastern Poland to Poland
            1 bomber moved from Eastern Poland to Poland
    
        Place Units - Germans
            3 armour placed in Romania
            2 armour and 1 mech_infantry placed in Germany
            2 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.17
    Russians AA : -0.17
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Bryansk to Eastern Poland
            1 mech_infantry moved from Bryansk to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland
            1 armour moved from Bessarabia to Eastern Poland
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 armour
                    Russians roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 4/9 hits, 3.50 expected hits
                    Germans roll dice for 5 armour in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    4 armour owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 armour
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
            1 aaGun moved from Smolensk to Bryansk
            1 artillery moved from Archangel to Vologda
            1 artillery moved from Archangel to Vologda
            1 aaGun moved from Archangel to Vologda
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Celebes to 44 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 tactical_bombers moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 46 Sea Zone
            4 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            5 infantry moved from Shensi to Kansu
            3 artilleries moved from Shensi to Kansu
            1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            1 artillery moved from Kwangtung to Kwangsi
            3 armour moved from Kiangsu to Kwangsi
            3 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from Kweichow to Sikang
            1 armour moved from Kweichow to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Kweichow to Tsinghai
            1 armour moved from Kweichow to Suiyuyan
            1 bomber moved from Kweichow to Suiyuyan
            1 bomber moved from Kweichow to Kansu
            2 fighters moved from Kweichow to Tsinghai
            2 tactical_bombers moved from Kweichow to Tsinghai
            2 tactical_bombers moved from Kweichow to Sikang
            2 fighters moved from Kweichow to Sikang
            2 fighters moved from Kweichow to Suiyuyan
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 tactical_bomber moved from Hunan to Szechwan
    
        Combat - Japanese
            Battle in Java
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 bomber, 2 fighters and 5 infantry
                Chinese defend with 1 fighter and 4 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 5 infantry in Suiyuyan, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 2.00 expected hits
                    3 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 5 infantry in Suiyuyan, round 3 : 2/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 armour, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 22
                Casualties for Chinese: 1 fighter and 4 infantry
            Battle in Kansu
                Japanese attack with 3 artilleries, 1 bomber and 5 infantry
                Chinese defend with 2 artilleries and 4 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber and 5 infantry in Kansu, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 artilleries, 1 bomber and 4 infantry in Kansu, round 3 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kansu, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 artilleries and 4 infantry
            Battle in Philippines
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Szechwan to Hunan
            1 tactical_bomber moved from Szechwan to Hunan
            2 fighters moved from Sikang to Kweichow
            2 tactical_bombers moved from Tsinghai to Kweichow
            2 tactical_bombers moved from Sikang to Kweichow
            2 fighters moved from Tsinghai to Kweichow
            2 fighters moved from Suiyuyan to Kweichow
            1 bomber moved from Suiyuyan to Kweichow
            1 bomber moved from Kansu to Hunan
            1 bomber moved from Kweichow to Hunan
            3 fighters moved from Philippines to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            Japanese undo move 3.
            3 mech_infantrys placed in Japan
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Americans regular : 0.33
    Japanese regular : 0.00
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            2 fighters moved from 16 Sea Zone to 19 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            2 bombers moved from Morocco to 95 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                2 fighters owned by the Americans retreated
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 bomber moved from 95 Sea Zone to Morocco
            1 bomber moved from 95 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            6 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 bomber moved from Persia to Belgian Congo
            1 infantry moved from Persia to Iraq
            1 fighter moved from 81 Sea Zone to Belgian Congo
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Persia to Iraq
            1 fighter moved from 81 Sea Zone to Iraq
            1 battleship, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 1 bomber and 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 fighter in Belgian Congo, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Belgian Congo
                    1 infantry owned by the Italians lost in Belgian Congo
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers
                Italians defend with 1 submarine
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 0/8 hits, 3.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 3 : 2/8 hits, 3.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 4 : 4/8 hits, 3.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 bomber moved from Belgian Congo to Tanganyika Territory
            1 fighter moved from Belgian Congo to Egypt
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 fighter moved from Iraq to 98 Sea Zone
            1 tactical_bomber moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            2 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
            1 destroyer and 2 transports moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Japanese regular : 0.00
    Italians regular : 1.50
    Neutral_Axis regular : -2.33
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from India to 42 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking French Indo China from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
            1 armour moved from New South Wales to Western Australia
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Egypt to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Romania to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Baltic States
            13 armour, 8 artilleries and 23 infantry moved from Novgorod to Belarus
            1 infantry moved from Denmark to Western Germany
            1 bomber moved from Poland to Baltic States
            1 bomber moved from Poland to Baltic States
            3 fighters moved from Poland to Eastern Poland
            2 tactical_bombers moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 13 armour, 8 artilleries and 23 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 8 artilleries and 23 infantry in Belarus, round 2 : 16/44 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 13 armour, 8 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 5 armour, 3 fighters and 3 tactical_bombers
                Russians defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 5 armour, 3 fighters and 3 tactical_bombers in Eastern Poland, round 2 : 9/11 hits, 6.00 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                    2 armour owned by the Germans lost in Eastern Poland
                    2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Eastern Poland to Novgorod
            3 fighters moved from Eastern Poland to Novgorod
            2 bombers moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
    
        Place Units - Germans
            3 armour placed in Romania
            3 armour placed in Novgorod
            3 infantry placed in France
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 4.67
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Samara
            5 infantry moved from Novosibirsk to Samara
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Bryansk to Rostov
            6 armour, 3 artilleries, 2 fighters, 18 infantry and 2 tactical_bombers moved from Bryansk to Russia
            2 armour and 2 artilleries moved from Vologda to Russia
            1 armour moved from Volgograd to Russia
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Timguska to Urals
            1 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kazakhstan
            1 armour moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 armour moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
            1 artillery moved from Kansu to Novosibirsk
            5 infantry moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Kweichow to Novosibirsk
            1 fighter moved from Kweichow to Novosibirsk
            1 artillery moved from Kwangsi to French Indo China
            1 mech_infantry moved from Szechwan to Kazakhstan
            3 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry moved from Shan State to Malaya
            1 mech_infantry moved from Shan State to Malaya
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to Malaya
            3 fighters moved from 37 Sea Zone to Malaya
            1 bomber moved from Hunan to French Indo China
            1 armour moved from Kwangsi to French Indo China
            2 armour moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Hunan to French Indo China
            1 fighter moved from Hunan to French Indo China
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 fighter moved from Hunan to Yunnan
            1 bomber moved from Hunan to 36 Sea Zone
            3 tactical_bombers moved from Kweichow to French Indo China
            3 fighters moved from Kweichow to French Indo China
            2 fighters moved from Kweichow to Kazakhstan
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Novosibirsk
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 factory_minor and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in French Indo China, round 2 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Malaya
                Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 : 6/10 hits, 4.17 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Malaya
                    1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters moved from Malaya to 37 Sea Zone
            3 tactical_bombers moved from Malaya to 37 Sea Zone
            4 fighters moved from French Indo China to Yunnan
            4 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from 36 Sea Zone to Yunnan
            1 fighter moved from Novosibirsk to Kansu
            1 tactical_bomber moved from Novosibirsk to Kansu
            2 fighters moved from Kazakhstan to Tsinghai
            5 fighters moved from Yunnan to Hunan
            2 bombers moved from Yunnan to Hunan
            4 tactical_bombers moved from Yunnan to Hunan
            3 mech_infantrys moved from Kiangsu to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Shantung
            3 armour placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.00
    UK_Pacific regular : 0.67
    ANZAC regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 16 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Morocco to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 bombers and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            2 bombers moved from Normandy Bordeaux to United Kingdom
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 6 infantry placed in Eastern United States
            1 battleship and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 unit repaired.
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from Tanganyika Territory to Egypt
            1 artillery and 3 infantry moved from Iraq to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Persia to India
            1 tactical_bomber moved from Persia to India
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry placed in United Kingdom
            2 infantry placed in Persia
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.33
    Germans regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,3,3,1,6,3,2,1,3
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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