@Martin I feel pretty sure that you uploaded the wrong game file.
Oztea 1939 (1st game) SbY Allies vs CdS Axis
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@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
UK can declare war on Italy first turn, its in the politics, as well as Italy can declare war on either UK and or France.
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@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
I wanted to send ftrs towards Italy (airbase) to help upgrade the defense vs UK and France navy attacks, but because Italy is still out of the war it wouldnt let me. Thats the downside playing with the Axis in this scenario. I also reckon that the Allies can take a lot of territory to help them boost their economy, they are already very rich it seems.
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@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
I have taken a look at the politics panel in the game itself, I think there is some kind of bug or so going on. Because Japan is allied to Italy, but Germany is not yet allied. Seems strange that Italy is already allied to Japan and not yet to Germany.
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But it wasn’t stated in the 1939 thread, and as Panther says, we should never trust TripleA for rules (even if I am guilty of that myself sometimes). It could simply be an unintended and undesired consequence of something else (even if I think that’s unlikely). I guess my standard of proof is much higher than yours. I’m fine going with these rules regardless.
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Actually, Italy’s navy in sea zones 95 and 97 is very safe for turn 1, as are its North African units (I ran the calculations).
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Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Russia to Volgograd 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Neutral_Axis 1 fighter moved from Russia to Baltic States Combat - Russians Battle in Northwest Persia Russians attack with 1 armour, 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Neutral_Axis lost in Northwest Persia Russians win, taking Northwest Persia from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Baltic States Russians win, taking Baltic States from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Vyborg, round 2 : 1/6 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Vyborg Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Vyborg, round 3 : 2/6 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 infantry owned by the Neutral_Axis lost in Vyborg Russians win, taking Vyborg from Neutral_Axis with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Rostov 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Neutral_Allies 1 fighter moved from Baltic States to Bryansk 2 infantry moved from Samara to Vologda 2 aaGuns, 1 artillery and 4 infantry moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Vologda 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Sakha to Buryatia 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Amur to Buryatia 1 fighter moved from Buryatia to Yenisey 2 infantry moved from Siberia to Sakha 2 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 1 aaGun moved from Novgorod to Vyborg Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Neutral_Axis regular : 0.33
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Well my standard of proof might be as high as yours, but this is my first game as well and live and learn is my motto at the moment. Just curious to see what this game is all about, I take some difficulties going a long the way for granted.
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Game History
Round: 1 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Japanese buy 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 3 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Formosa to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from Manchuria to Chahar 2 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 armour moved from Manchuria to Anhwe 2 bombers moved from Japan to Anhwe 2 tactical_bombers moved from 19 Sea Zone to Anhwe 1 fighter moved from Korea to Japan 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Anhwe 2 fighters moved from 19 Sea Zone to Anhwe 1 fighter moved from Okinawa to Anhwe 2 tactical_bombers moved from Japan to Kiangsi 2 battleships and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 4 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 3 : 5/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Anhwe 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Shantung 1 armour moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Kiangsi to 36 Sea Zone 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 fighter moved from Anhwe to 19 Sea Zone 2 tactical_bombers moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 2 fighters moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Korea 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 tactical_bomber moved from Anhwe to Kiangsu Place Units - Japanese 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -3.00
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Game History
Round: 1 Research Technology - Americans Americans spend 25 on tech rolls Americans roll 3,2,3,5,2 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 29 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico 1 American_infantry moved from Central United States to Western United States 1 American_mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 American_infantrys placed in Eastern United States 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Burma to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shensi 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Game History
Round: 1 Research Technology - Americans Americans spend 25 on tech rolls Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 29 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico 1 American_infantry moved from Central United States to Western United States 1 American_mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 American_infantrys placed in Eastern United States 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Burma to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shensi 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Research Technology - British UK_Pacific spend 17 on tech rolls British spend 8 on tech rolls British removing all Technology Tokens after unsuccessful research. Purchase Units - British British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Germany to France 2 fighters moved from Scotland to France 1 mech_infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 aaGun and 1 infantry moved from Ontario to Quebec 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Malta to France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 aaGun moved from Union of South Africa to Rhodesia 1 infantry moved from South West Africa to Rhodesia 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Malta 2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma 1 aaGun and 3 infantry moved from Malaya to Shan State 1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from West India to India 1 fighter moved from India to British Somaliland 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Place Units - British 2 destroyers placed in 106 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,6,2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5 British collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger British 3 Shipping Lanes Secure: British met a national objective for an additional 5 PUs; end with 30 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 3 Shipping Lanes Secure: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
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Okay, complete disaster with the dice! I give up already, or you need to let me re-play this turn. I already kept my attacks to a minimum, trying to have good odds in all of them, because it was dice (I prefer LL). But seeing the dice I got and also in the attacks I really needed the best result (because of counterattack or because it was necessary to prevent something from happening)
I know I also had a good result in another game, you kept on playing :) But seeing this is my first time playing this version I cant really afford bad dice. Well let me know. Either we start all over, with me Axis or Allies or I redo Italy turn.
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How about share the turn first? I’m open to restarting. I’m curious about what you did.
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I finished the turn in local, so start it in local aswell. As you can see my plan was to take Southern France, this was needed to destroy units going to Paris as defense and plus to prevent a counterattack by french navy on sz98 or even sz97. Its really hard to play Italy, altough you keep everything alive after the first turn, you cant do much, because of the surrounding uk fleet and air and the french navy blocking aswell (after politics) It takes some figuring out what to do.
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Ouch on that Southern France dice.
Except… half of the turn was illegal. From the setup (and rules):
Italy, while not at war may not move naval units out of the Mediterranean. The may declare war at any time, however unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.
https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1
So all the attacks except maybe Greece couldn’t have happened. I’ll let you redo the turn because of this.
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Well that is kinda messed up :) Need to rethink the whole game then. I have to say, these are some weird rules.
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Yep. Also the above only applies to the first turn Italy is at war.
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I am working on it, couple of days at the most, same goes for our europe game.