The reason why I think it will be an Axis victory is that Moscow is going to fall and the Allies haven’t been able to put pressure on the Germans and will not be able to before Moscow falls.
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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I will not convert unless you allow me too.
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nah it won’t change anything. Good thing the blokes can only give em three though lol
yea i got that LL unit but Idk of a good way to place it. You have to edit it.
Idk i guess it’s something both players need to be aware of same as a ftf game.
I shoulda realized they were probably LL too but I didn’t lol
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Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Russian_Engineer, 3 TankLLs, 1 elite, 6 infantry and 1 mine_unarmed; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 3 TankLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 3 TankLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 3 uk_armours EDIT: Adding units owned by Russians to Caucasus: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 5 infantry moved from Sakha to Buryatia EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Chahar EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Chahar to Hopei EDIT: 1 infantry moved from Suiyuyan to Hopei 3 armour moved from Caucasus to Tambov 1 elite moved from Russia to Vologda 1 artillery moved from Novosibirsk to Vologda 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 russian_para moved from Volgograd to Rostov 2 russian_paras moved from Caucasus to Rostov EDIT: 1 russian_para moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk EDIT: 1 2ndCorps moved from Volgograd to 2nd Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from 2nd Corps to Volgograd 1 infantry moved from Volgograd to Tambov EDIT: 1 armour and 1 mech_infantry moved from Volgograd to Rostov EDIT: 1 elite moved from Caucasus to Rostov EDIT: 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk 1 armour, 1 elite and 2 infantry moved from Urals to Nenetsia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Buryatia Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Buryatia, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Changer loiter and taunt; Russians attack with 1 artillery, 2 fighters and 4 infantry Changer defend; Italians defend with 1 armour and 2 artilleries Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Battle in Hopei Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Hopei, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Hopei 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 Soviet_Commisar_3 and 3 armour remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Tambov Russians attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 Panzer_Grndrss Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 3 Panzer_Grndrss in Tambov, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Tambov 3 Panzer_Grndrss owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 Panzer_Grndrss Battle in Rostov Changer loiter and taunt; Russians attack with 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras Germans defend with 1 Panzer_Grndrs and 2 mech_infantrys; Changer defend Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras in Rostov, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 russian_paras owned by the Russians lost in Rostov Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 2 russian_paras in Rostov, round 3 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Rostov 1 Panzer_Grndrs owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 elite and 2 russian_paras remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry and 2 russian_paras Casualties for Germans: 1 Panzer_Grndrs and 2 mech_infantrys Battle in Nenetsia Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Nenetsia, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour, 1 elite and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 elite and 1 infantry Russians roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 elite owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Urals 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Bryansk to Russia 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Urals EDIT: 1 guard_infantry moved from 1st Army Group to Urals 1 Russian_Rail moved from Russia to Volgograd 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Caucasus 1 R_Europe_Rail, 1 Russian_Rail and 2 aaGuns moved from Caucasus to Urals EDIT: 1 Russian_Rail and 1 Soviet_Commisar_3 moved from Volgograd to Urals 2 aaGuns moved from Sakha to Buryatia 1 3rdCorps moved from Suiyuyan to Hopei Place Units - Russians 1 Russian_Engineer, 1 elite, 6 infantry and 1 mine_unarmed placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 3 russian_mine_Reds EDIT: Turning off Edit Mode Russians undo move 1. 1 elite placed in 1st Army Group 1 Russian_Engineer, 6 infantry and 1 mine_unarmed placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Urals: 1 Soviet_Commisar_A2D3 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00 Japanese regular : -0.33 Germans regular : 0.17 Russians regular : 3.50
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will make 2nd corps as well with a commiesar 3 for defense. Need to change to a 2 for offense
Idk of any way to do them more efficiently :)
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Hi, use this one. I have changed a couple of NCMs
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The 3 LMs in Bryansk are dug in on the border with Smolensk
I decided to move the commissar and guard in Vologda to Moscow, as well as an infantry in the Far East.
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
The 3 LMs in Bryansk are dug in on the border with Smolensk
I will add these for next update
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I will make them blue
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actually green
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3rd Corps overachieving :)
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Heh heh, just giving you too many targets 😁
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At least that was the plan lol. Let’s see what Hirohito has in store.
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I can still upvote lol
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uggh massive jag on yesterday. Try and get J out in a bit. GD yank DDs everywhere lol
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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 NavyFighters, 3 armour, 1 elite, 1 infantry and 3 japanese_paras; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Soviet Far East 1 armour and 2 infantry moved from Kiangsu to Shantung 1 armour and 2 infantry moved from Anhwe to Hunan 5 armour moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Shantung 1 fighter moved from Japan to Shantung 1 elite moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 elite and 1 infantry moved from 43 Sea Zone to Borneo 1 Banzai moved from Japan to Borneo 2 NavyFighters moved from 6 Sea Zone to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 6 fighters moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Philippines to 19 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 19 Sea Zone Japanese attack with 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers Americans defend with 1 cruiser and 2 transports Japanese roll dice for 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Escort owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 NavyFighters, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Escort Casualties for Americans: 1 cruiser and 2 transports Battle in Shantung Japanese attack with 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 infantry and 1 marine; Chinese defend with 4 infantry Japanese roll dice for 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shantung, round 2 : 6/14 hits, 7.00 expected hits Chinese roll dice for 1 artillery, 5 infantry and 1 marine in Shantung, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Americans, 1 marine owned by the Americans and 4 infantry owned by the Chinese lost in Shantung Japanese roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shantung, round 3 : 6/12 hits, 6.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shantung 1 artillery owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 5 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 4 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Hunan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 Banzai, 1 elite and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 NavyFighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 bombers moved from Shantung to Japan 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Kiangsi 2 air_transports moved from Anhwe to Japan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone 1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone 6 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_cruiser and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 Fortification placed in Philippines 1 Escort, 1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 3 armour placed in Kiangsu 1 elite, 1 infantry and 3 japanese_paras placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 41 PUs; end with 41 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 38 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : 0.17 Japanese regular : -3.83 British regular : -0.33
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Sorry for the edits :) Brain still a little foggy :)
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That sneak attack didn’t work out very good for nippon.
Too bad the yanks don’t have the atom bomb. Teach em some manners :)
A dozen woulda been better than two lol. Whatever, they got the message. The message is don’t fuck with us lol