I accept the lebensraum given by Russia and the unconditional surrender of the allies.
My bid will be 2 inf malta and 2 inf belorussia
yea conscripts are draftees. They’re not volunteers :)
Convicts are volunteers. There get out of jail free card lol
@VictoryFirst 4 Bryansk LMs are crossed
[dice 4d6<=2]
4d6<=2: 5, 1, 6, 4; Hits: 1
uggh did turn in local. There was just the one battle. I’ll use it’s results
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 fighter moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 armour moved from Smolensk to Bryansk
1 bomber moved from Romania to Bryansk
Combat - Italians
Battle in Bryansk
Changer loiter and taunt; Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry
Changer defend; Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
1 bomber and 1 fighter moved from Bryansk to Romania
1 Italian_LCV and 2 infantry moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
1 Italian_LCV and 1 Rail moved from Southern Italy to Romania
2 italian_paras moved from Southern Italy to Romania
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 italian_para placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -0.67
lol I remember why Naval mines were in Late 41. Only Escorts can transport them ha ha ha
Guess I’ll just move them back to the way they were lol
Well … I suppose you could stockpile them until Escorts activate. F it just leave as is
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 Fortification and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Celebes, round 4 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Celebes, round 5 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0.00 expected hits
1 Fortification owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 Fortification and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
3 infantry moved from Morocco to Algeria
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : -0.50
wow that naval mine picture turned out bigger than i thought lol
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.
Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 2 Atlantic_Walls, 5 German_Rocketss, 4 TotalWarFighters, 6 TotalWarMechInfs, 2 Waffen_Paras, 3 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 german_paras
2 Waffen_Paras placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Smolensk to Nenetsia
3 infantry moved from Archangel to Nenetsia
1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 German_Engineer moved from Eastern Poland to Belarus
1 Panzer_Grndrs and 2 mech_infantrys moved from Smolensk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 tactical_bomber moved from Smolensk to Rostov
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
1 bomber moved from Smolensk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 Panzer_Grndrss moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Smolensk to Tambov
EDIT: 1 Panzer_Grndrs moved from Army Group South to Tambov
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Battle in Vologda
Germans attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Nenetsia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Changer loiter and taunt
Changer defend; British defend with 1 infantry; Russians defend with 1 elite
Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 elite and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 elite owned by the Russians and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 elite
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 German_LCV owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 German_LCV
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 artillery moved from Belarus to Smolensk
3 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
2 tactical_bombers moved from Rostov to Smolensk
1 fighter moved from Rostov to Smolensk
1 bomber moved from Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Nenetsia to Smolensk
1 Panzer_Grndrs, 1 armour and 2 infantry moved from Archangel to Smolensk
2 german_paras moved from Eastern Poland to Smolensk
2 Waffen_Paras moved from Germany to Novgorod
1 G_Rail and 1 infantry moved from Germany to Western Ukraine
1 German_Engineer and 1 elite moved from Germany to Eastern Poland
1 artillery moved from Eastern Poland to Belarus
1 LuftwaffeAce moved from Germany to Southern Italy
2 G_air_transports and 2 infantry moved from Western Germany to Smolensk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
1 Atlantic_Wall placed in Denmark
1 Atlantic_Wall placed in Norway
4 TotalWarFighters and 6 TotalWarMechInfs placed in Western Germany
3 artilleries placed in France
5 German_Rocketss, 1 elite and 1 infantry placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 2.50
Forgot to replace the Pnzrgrndr from the AG . Moved a Pnzr there :)
My High water mark lol
oh yea that ENGR demined the last orange in Belarus
ha ha ha
looking at the map
lol
Lol that Germany looks threateningly. I am gonna take a look and see if I can hold you off as the Russians 😀
Shoot, forgot to say. The three tanks in Caucasus are Lend-Lease. That might have changed your German turn, sorry.
I will not convert unless you allow me too.