PTV (Game 2) MuddSlinger (X+15) vs Nikola1975 (A)


  • man, I looked at my turn to do and I just cant believe how I cant seem to keep allies from making me collapse in Europe. its unbelieveable.


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            5 transports moved from 97 Sea Zone to 94 Sea Zone
            3 armour and 2 artilleries moved from Gibraltar to 94 Sea Zone
            2 infantry moved from Gibraltar to 94 Sea Zone
            3 armour, 2 artilleries, 2 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from France to Southern Italy
            6 infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 armour, 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern France
    
        Place Units - Italians
            1 cruiser and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @MuddSlinger Yes, you are right, I saw after I clicked through. I just confirmed what the game offered as casualties.


  • no worroes on that battle, would have made no difference. just for future with subs and dd


  • worries*


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 47 Sea Zone to 35 Sea Zone
            1 destroyer moved from 64 Sea Zone to 47 Sea Zone
            1 carrier moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Tunisia to Algeria
                  ANZAC take Algeria from Italians
            1 fighter moved from Kazakhstan to Northern Sinkiang
            1 fighter moved from Ukraine to Northeast Persia
            1 infantry moved from Queensland to Northern Australia
            1 artillery moved from Queensland to Northern Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 97 Sea Zone
    
        Combat - French
            Battle in 97 Sea Zone
                French attack with 1 destroyer
                Germans defend with 4 transports
                    4 transports owned by the Germans lost in 97 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is 24
                Casualties for Germans: 4 transports
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @MuddSlinger said in PTV (Game 2) MuddSlinger (X+15) vs Nikola1975 (A):

    man, I looked at my turn to do and I just cant believe how I cant seem to keep allies from making me collapse in Europe. its unbelieveable.

    Yes, it is a difficult situation now, not only losing one full turn of income, but also losing all big German factories.


  • you dont have to reply until you have time. But what exactly am I doing wrong? to me, it seems like I do build to try to counter the allies from making any landings in Europe and then not being able to repel the allies. it seems like anything I have been trying is just not working.


  • @MuddSlinger You are much better than in the first game we played. Especially with national objective bonuses.

    I might sit down later to analyze it thoroughly, once we finish, but it seems to me that you have let Americans invest too much into Atlantic. Japanese tactic of land only looks interesting, but lets Allies put much more into Europe, without worrying about Japanese win in the Pacific. I just need to counter you, no ships to threaten Hawaii, Australia or India.


  • ok. interesting on the Japanese non-threat in pacific. I can see how that would be a detriment to axis europe


  • Axis will concede yet again. lol congrats to you again!


  • @MuddSlinger Thanks, it is experience. You are playing fast and you are progressing fast, keep it on.

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