@VictoryFirst has really outdone himself with this one. Very clean! no need to post the fighter turn anymore or roll for AA or bombers etc. NICE
TGC (Allies) vs. SBY (German) with TGC Balance, Game 3
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2d6: 2, 2
2d6: 1, 3 -
1 artillery from the 86th Corps and 3 infantry from the 353rd Infantry Division move into G34. 1 artillery moves into G39.
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End of round 5, game aggregate dice results:
Allies: +6.73 actual, +1.5 low luck +3 reinforcements
Axis: -2 actual, -2.83 low luck -9 reinforcements -
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3d6: 5, 2, 1
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bomber at G36 tank [dice 1d6]
bomber at G36 infantry [dice 1d6] -
1d6: 3
1d6: 6 -
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the allies have no reinforcements to roll for, you’re clear to roll for Rennes
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2d6: 5, 5
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The 266th Infantry Division (2 infantry, 1 artillery) and the 2nd SS Panzer Division Das Reich move into G32. The artillery from the 353rd Infantry Division moves into G40.
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The 2nd SS Panzer Division Das Reich consists of 3 tanks, 1 infantry, and 1 artillery.
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Germany Turn 6 Reinforcements Complete D-Day Game 21.tsvg
And all the reinforcements have arrived.
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End of round 6, game aggregate dice results:
Allies: +8.06 actual, +2.33 low luck +3 reinforcements
Axis: +3.07 actual, +2 low luck -7 reinforcements -
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4d6: 4, 2, 6, 1
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@SuperbattleshipYamato order of loss here? the only other combat is outside Caen yet to be resolved. up north, the AA gun was killed off but destroyed an armor in return