crockett36 vs myygames x with tech

  • 2023

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Vyborg
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 bombers moved from Southern Italy to Karelia
            8 infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
            2 tactical_bombers moved from Southern Italy to 114 Sea Zone
    
        Combat - Germans
            Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                Rockets in Western Germany roll: 5
            Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                Rockets in France roll: 3
            Battle in Vyborg
            Battle in 114 Sea Zone
                Germans attack with 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking Vyborg from Russians with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Karelia
                Germans attack with 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers
                French defend with 1 fighter; Russians defend with 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber
                    Russians roll AA dice in Karelia : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 5,00 expected hits
                    Russians roll dice for 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 5/11 hits, 4,83 expected hits
                    5 infantry owned by the Germans lost in Karelia
                    5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Karelia, round 3 : 1/9 hits, 4,17 expected hits
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 3,17 expected hits
                    1 fighter owned by the Germans and 3 infantry owned by the Germans lost in Karelia
                    1 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Karelia, round 4 : 5/5 hits, 3,00 expected hits
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 2/5 hits, 2,83 expected hits
                    1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 1 fighter owned by the French lost in Karelia
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Karelia to Finland
            2 tactical_bombers moved from 114 Sea Zone to Germany
            1 aaGun, 4 artilleries and 2 infantry moved from Poland to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
            3 armour moved from Greece to Romania
            3 armour moved from Greece to Romania
            4 armour and 13 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry
            EDIT: Changing PUs for Germans from 49 to 50
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -0,33
    Germans regular : 0,50
    Russians AA : -0,50
    

    Savegame

  • 2023

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans submerged
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans submerged
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
            EDIT: Cleaning up during movement phase
            1 mech_infantry moved from Ukraine to Bryansk
            2 aaGuns, 2 armour, 2 artilleries, 14 infantry and 10 mech_infantrys moved from Belarus to Bryansk
            1 aaGun moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Bryansk
            2 aaGuns and 21 infantry moved from Sakha to Amur
            1 mech_infantry moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun, 2 armour, 1 artillery, 13 infantry and 13 mech_infantrys moved from Bryansk to Ukraine
    
        Place Units - Russians
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            1 fighter and 5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bessarabia: 1 mech_infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • edited some unnecessary blockers

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    edited some unnecessary blockers

    Fully OK. But I think Bessarabia then stays Italian, right? I will edit that.

  • 2023

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            3 fighters and 1 tactical_bomber moved from French Indo China to Philippines
            1 bomber moved from French Indo China to India
            1 bomber moved from Kwangsi to India
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Yunnan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 4,6,8,4 and causes: 20 damage to unit: factory_major
                Bombing raid in India causes 20 damage total. 
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
                    ANZAC roll AA dice in Java : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Java
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 4/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,50 expected hits
                    ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 2/4 hits, 2,33 expected hits
                    2 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Manchuria
            2 infantry moved from Korea to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
            1 tactical_bomber moved from French Indo China to Manchuria
            1 fighter moved from French Indo China to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 mech_infantry moved from Hunan to Kweichow
            1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,33
    Japanese regular : 0,50
    UK_Pacific AA : -0,33
    Japanese rolls : 0,00
    ANZAC AA : 0,67
    UK_Pacific regular : 0,33
    ANZAC regular : -0,33
    

    Savegame

  • 2024 2023 '22 '19 '18

    Hey, I already did a tech roll and then left the game because of work. I’m restarting the game. So I will edit out five and edit in an ipc token or do the tech roll and erase any success.

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    Hey, I already did a tech roll and then left the game because of work. I’m restarting the game. So I will edit out five and edit in an ipc token or do the tech roll and erase any success.

    You can just restart the game and if the tech roll is incorrect you leave the game and restart again. I am not sure if you can edit technologies properly… but then, I never tried to do it, so it might also work. Restarting is safer I think.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 8 PUs; 1 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from 53 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter moved from 34 Sea Zone to Guam
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 51 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 bomber moved from Hawaiian Islands to New Zealand
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.33
    Americans rolls : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            5 infantry placed in Sikang
            Chinese undo move 1.
            2 infantry placed in Suiyuyan
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 8 PUs; 1 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from 53 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to New Zealand
            1 fighter moved from 34 Sea Zone to Guam
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 51 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 bomber moved from Hawaiian Islands to New Zealand
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            5 infantry placed in Sikang
            Chinese undo move 1.
            2 infantry placed in Suiyuyan
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 11x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
            1 fighter moved from 76 Sea Zone to India
            1 aaGun and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Tanganyika Territory to Kenya
            1 aaGun, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 bomber moved from French West Africa to Ethiopia
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 tactical_bomber moved from 76 Sea Zone to Ethiopia
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  British take 106 Sea Zone from Germans
            1 infantry moved from Scotland to United Kingdom
            1 cruiser moved from 109 Sea Zone to 106 Sea Zone
            1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
            3 fighters moved from Scotland to Nenetsia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Burma to Yunnan
            1 battleship moved from 26 Sea Zone to 63 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    2 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Ethiopia, round 3 : 3/3 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Yunnan
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 mech_infantry moved from Burma to India
            2 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 aaGun moved from India to Burma
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            1 bomber moved from Ethiopia to Egypt
            1 aaGun moved from Scotland to United Kingdom
            1 carrier moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            British undo move 1.
            1 artillery and 2 fighters placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : -1.00
    British rolls : 0.00
    British regular : -2.00
    Americans rolls : 0.00
    

    Savegame

  • 2023

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
            2 mech_infantrys moved from Romania to Belarus
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Greece to Southern Italy
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 carrier and 1 transport placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tobruk: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            3 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from Morocco to Algeria
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - French
            Battle in Algeria
                French attack with 2 infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the French lost in Algeria
                1 infantry owned by the French retreated to Morocco
                Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    French regular : -0.67
    

    Savegame

  • 2023

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Finland to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                Rockets in Western Germany roll: 4
            Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                Rockets in France roll: 6
            Battle in Novgorod
                Germans attack with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans submerged
            Battle in 113 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans winRussians winRussians win with 1 submarine remaining with 1 submarine remaining with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Finland
            4 aaGuns, 2 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Bessarabia
            6 armour moved from Romania to Belarus
            4 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            2 tactical_bombers moved from Germany to Belarus
            1 bomber moved from Finland to Eastern Poland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            1 infantry placed in France
            2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -0,33
    Germans regular : 1,50
    

    Savegame

  • 2023

  • 2023

    @crockett36

    triplea_40971_4ger__.tsvg

    I am sorry, another edit.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning off Edit Mode
            Russians buy nothing; Remaining resources: 35 PUs; 
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Russians
            1 armour moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour moved from Western Ukraine to Bryansk
            1 armour, 1 artillery, 16 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour moved from Bryansk to Smolensk
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Russians submerged
            Battle in Smolensk
                Russians attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Smolensk from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Smolensk
            1 fighter moved from Smolensk to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Smolensk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 aaGun, 2 artilleries and 7 infantry
            EDIT: Changing PUs for Russians from 69 to 35
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    I forgot to purchase so I did it at the end. I could redo the turn easily enough.

  • 2023

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 bomber moved from French Indo China to Hopei
            1 bomber moved from Japan to Guam
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Caroline Islands to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            2 tactical_bombers moved from Manchuria to Chahar
            1 bomber moved from French Indo China to Chahar
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Chahar
                Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/4 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Yunnan
                Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Manchuria
            2 tactical_bombers moved from Chahar to Manchuria
            1 bomber moved from Hopei to French Indo China
            1 bomber moved from Guam to Philippines
            1 aaGun moved from Kweichow to Yunnan
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from Korea to Japan
            1 fighter moved from Korea to Manchuria
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
            1 bomber and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,83
    Japanese regular : -0,17
    Japanese rolls : 0,00
    ANZAC regular : -0,33
    UK_Pacific regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • @Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll. I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?

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