Lol the column descriptions are missing but the 509 is the German TUV and 500 the Allied.
crockett36 vs myygames x with tech
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 bombers moved from Southern Italy to Karelia 8 infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia 2 tactical_bombers moved from Southern Italy to 114 Sea Zone Combat - Germans Rocket attack in United Kingdom does 5 damage to factory_major owned by British Rockets in Western Germany roll: 5 Rocket attack in United Kingdom does 3 damage to factory_major owned by British Rockets in France roll: 3 Battle in Vyborg Battle in 114 Sea Zone Germans attack with 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Vyborg from Russians with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Karelia Germans attack with 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers French defend with 1 fighter; Russians defend with 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber Russians roll AA dice in Karelia : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 5,00 expected hits Russians roll dice for 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 5/11 hits, 4,83 expected hits 5 infantry owned by the Germans lost in Karelia 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Karelia, round 3 : 1/9 hits, 4,17 expected hits Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 3,17 expected hits 1 fighter owned by the Germans and 3 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Karelia, round 4 : 5/5 hits, 3,00 expected hits Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 2/5 hits, 2,83 expected hits 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 1 fighter owned by the French lost in Karelia Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Karelia to Finland 2 tactical_bombers moved from 114 Sea Zone to Germany 1 aaGun, 4 artilleries and 2 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 3 armour moved from Greece to Romania 3 armour moved from Greece to Romania 4 armour and 13 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern Italy to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 artillery, 1 fighter and 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry EDIT: Changing PUs for Germans from 49 to 50 EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -0,33 Germans regular : 0,50 Russians AA : -0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 submarine moved from 124 Sea Zone to 125 Sea Zone Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans submerged Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans submerged Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Cleaning up during movement phase 1 mech_infantry moved from Ukraine to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 14 infantry and 10 mech_infantrys moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Bryansk 2 aaGuns and 21 infantry moved from Sakha to Amur 1 mech_infantry moved from Russia to Rostov 2 mech_infantrys moved from Russia to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun, 2 armour, 1 artillery, 13 infantry and 13 mech_infantrys moved from Bryansk to Ukraine Place Units - Russians EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 1 infantry placed in Novgorod 1 fighter and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 1 mech_infantry EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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edited some unnecessary blockers
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@crockett36 said in crockett36 vs myygames x with tech:
edited some unnecessary blockers
Fully OK. But I think Bessarabia then stays Italian, right? I will edit that.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 3 fighters and 1 tactical_bomber moved from French Indo China to Philippines 1 bomber moved from French Indo China to India 1 bomber moved from Kwangsi to India 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Kweichow 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Yunnan 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from 33 Sea Zone to 46 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 4,6,8,4 and causes: 20 damage to unit: factory_major Bombing raid in India causes 20 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun, 3 fighters and 1 infantry ANZAC roll AA dice in Java : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 4/4 hits, 2,33 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,50 expected hits ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 2/4 hits, 2,33 expected hits 2 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter and 2 infantry Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 2 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria 1 tactical_bomber moved from French Indo China to Manchuria 1 fighter moved from French Indo China to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 mech_infantry moved from Hunan to Kweichow 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Anhwe 2 infantry moved from Jehol to Anhwe 2 bombers moved from India to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,33 Japanese regular : 0,50 UK_Pacific AA : -0,33 Japanese rolls : 0,00 ANZAC AA : 0,67 UK_Pacific regular : 0,33 ANZAC regular : -0,33
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Hey, I already did a tech roll and then left the game because of work. I’m restarting the game. So I will edit out five and edit in an ipc token or do the tech roll and erase any success.
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@crockett36 said in crockett36 vs myygames x with tech:
Hey, I already did a tech roll and then left the game because of work. I’m restarting the game. So I will edit out five and edit in an ipc token or do the tech roll and erase any success.
You can just restart the game and if the tech roll is incorrect you leave the game and restart again. I am not sure if you can edit technologies properly… but then, I never tried to do it, so it might also work. Restarting is safer I think.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 8 PUs; 1 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from 53 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to New Zealand 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 45 Sea Zone to Northern Territory 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 bomber moved from Hawaiian Islands to New Zealand 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33 Americans rolls : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 5 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 8 PUs; 1 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from 53 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to New Zealand 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 45 Sea Zone to Northern Territory 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 bomber moved from Hawaiian Islands to New Zealand 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 5 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 fighter moved from 76 Sea Zone to India 1 aaGun and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya 1 aaGun, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 bomber moved from French West Africa to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 tactical_bomber moved from 76 Sea Zone to Ethiopia 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 109 Sea Zone to 106 Sea Zone 1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 3 fighters moved from Scotland to Nenetsia 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Burma to Yunnan 1 battleship moved from 26 Sea Zone to 63 Sea Zone Combat - British Battle in Ethiopia British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Ethiopia, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 mech_infantry moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from India to Burma 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Ethiopia to Egypt 1 bomber moved from Ethiopia to Egypt 1 aaGun moved from Scotland to United Kingdom 1 carrier moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa British undo move 1. 1 artillery and 2 fighters placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Italians regular : -0.33 Japanese regular : -1.00 British rolls : 0.00 British regular : -2.00 Americans rolls : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 2 mech_infantrys moved from Romania to Belarus 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Combat - Italians Battle in Syria Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Southern Italy 1 infantry moved from Tobruk to Alexandria Place Units - Italians 1 infantry placed in Northern Italy 1 carrier and 1 transport placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 3 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Morocco to Algeria 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Combat - French Battle in Algeria French attack with 2 infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits French roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the French lost in Algeria 1 infantry owned by the French retreated to Morocco Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2.00 French regular : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Rocket attack in United Kingdom does 4 damage to factory_major owned by British Rockets in Western Germany roll: 4 Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in France roll: 6 Battle in Novgorod Germans attack with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans submerged Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans winRussians winRussians win with 1 submarine remaining with 1 submarine remaining with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 4 aaGuns, 2 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 6 armour moved from Romania to Belarus 4 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Poland to Belarus 4 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Germany to Belarus 1 bomber moved from Finland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 aaGun moved from France to Western Germany Place Units - Germans 1 infantry placed in France 2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -0,33 Germans regular : 1,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Turning off Edit Mode Russians buy nothing; Remaining resources: 35 PUs; Politics - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 armour, 1 artillery, 16 infantry and 14 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Smolensk Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Smolensk from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk Turn Complete - Russians Russians collect 34 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 aaGun, 2 artilleries and 7 infantry EDIT: Changing PUs for Russians from 69 to 35 EDIT: Turning off Edit Mode Turning on Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67
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I forgot to purchase so I did it at the end. I could redo the turn easily enough.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 bomber moved from French Indo China to Hopei 1 bomber moved from Japan to Guam 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 2 tactical_bombers moved from Manchuria to Chahar 1 bomber moved from French Indo China to Chahar 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 battleship moved from 42 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam 1 mech_infantry owned by the British lost in Siam Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Chahar Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Manchuria 2 tactical_bombers moved from Chahar to Manchuria 1 bomber moved from Hopei to French Indo China 1 bomber moved from Guam to Philippines 1 aaGun moved from Kweichow to Yunnan 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Japan 1 tactical_bomber moved from Korea to Japan 1 fighter moved from Korea to Manchuria 2 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines Place Units - Japanese 3 infantry placed in French Indo China 1 armour, 1 artillery and 1 mech_infantry placed in Manchuria 1 bomber and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,83 Japanese regular : -0,17 Japanese rolls : 0,00 ANZAC regular : -0,33 UK_Pacific regular : 0,33 Russians regular : -0,33
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@Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll. I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?