Actually did move,
Not sure connection is right, couldn’t post
Waiting to see if MARTI dice were rolled,
Shouldn’t have to wait too long to tell, your dice of death already came through
L24 PTV Tournament 2023 GeneralDisarry X v Daaras X+ 14
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour, 23 infantry and 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 2 infantry moved from Rostov to Stalingrad 2 fighters and 2 tactical_bombers moved from Evenkiyskiy to Stalingrad 1 infantry moved from Gorky to Vologda 6 infantry moved from Russia to Samara 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 aaGuns, 3 armour, 9 artilleries, 35 infantry and 3 mech_infantrys moved from Smolensk to Russia 2 aaGuns, 7 artilleries and 14 infantry moved from Bryansk to Russia 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 1 armour and 1 mech_infantry placed in Urals 3 infantry placed in Stalingrad 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet Combat Move - Japanese 1 battleship and 1 destroyer moved from 38 Sea Zone to 62 Sea Zone 1 submarine moved from 76 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Gilbert Islands 1 marine moved from Solomon Islands to 55 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 2 infantry moved from 65 Sea Zone to New Zealand 1 bomber moved from French Indo China to Kwangtung 1 bomber moved from French Indo China to Kwangtung 1 fighter moved from Anhwe to Hunan 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung Combat - Japanese Battle in New Zealand Battle in Gilbert Islands Battle in Midway Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 transport moved from 38 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 destroyer and 6 submarines moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Southern Manchuria to Jehol 1 mech_infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Northern Manchuria to Amur 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 65 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 5 Sea Zone to 7 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 4 infantry placed in Japan 1 carrier and 2 destroyers placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 ANZAC regular : -0.50 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southeast Mexico 2 infantry moved from Argentina to Chile 1 bomber moved from British Guiana to Chile 2 fighters and 2 tactical_bombers moved from Brazil to 29 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 29 Sea Zone 1 artillery and 2 infantry moved from Venezuela to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 12 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 29 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from Southeast Mexico to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Portugal to 93 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Southern Spain to 93 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 93 Sea Zone to 95 Sea Zone 6 destroyers moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from Gibraltar to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tunisia 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Libya Combat - Americans Battle in Tunisia Battle in Malta Battle in Libya Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Libya, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 0/8 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Americans lost in Libya 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 3 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Libya 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Tunisia from Italians, taking Malta from Germans, taking Libya from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Chile Americans attack with 1 bomber and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber and 2 infantry in Chile, round 2 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 bomber and 2 infantry in Chile, round 3 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Chile to Southeast Mexico 1 aaGun and 3 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 3 infantry moved from 28 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to Central United States EDIT: 1 transport moved from 104 Sea Zone to 93 Sea Zone EDIT: 1 transport moved from 93 Sea Zone to 87 Sea Zone EDIT: Americans undo move 7. EDIT: 1 transport moved from 93 Sea Zone to 87 Sea Zone Place Units - Americans 2 carriers and 8 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from Iraq to 100 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 3 artilleries and 1 infantry moved from Eastern Turkey to Western Turkey 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Iraq to Western Turkey 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Syria to Eastern Turkey 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 infantry moved from Northwest Persia to Eastern Turkey 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour, 1 fighter and 1 mech_infantry moved from Eastern India to Yunnan 5 infantry moved from Eastern India to Burma Combat - British Battle in Western Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Western Turkey, round 2 : 7/13 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 2/8 hits, 2.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Western Turkey 7 infantry owned by the Neutral_True lost in Western Turkey British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Western Turkey, round 3 : 3/11 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Western Turkey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Western Turkey British win, taking Western Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_True: 8 infantry Battle in 100 Sea Zone British attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone 1 destroyer owned by the Germans lost in 100 Sea Zone British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Crete Non Combat Move - British 1 artillery and 3 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 83 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 101 Sea Zone to Western Turkey 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan 2 aaGuns, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Turkey to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Turkey to Eastern Turkey 1 fighter moved from Western Turkey to 100 Sea Zone 1 bomber moved from Western Turkey to Eastern Turkey 1 fighter moved from Western Turkey to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 101 Sea Zone Place Units - British 1 carrier and 2 transports placed in 100 Sea Zone 3 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : -0.67 Italians regular : -0.67 Germans regular : 0.33 Neutral_True regular : -2.00 British regular : -2.33
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from Northern Spain to Portugal Italians take Portugal from Americans 1 artillery and 3 infantry moved from Northern Spain to Southern Spain 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 bomber moved from Southern Italy to Southern Spain 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians British scrambles 1 units out of 101 Sea Zone to defend against the attack in 100 Sea Zone British scrambles 2 units out of 98 Sea Zone to defend against the attack in 100 Sea Zone Battle in Gibraltar Battle in 100 Sea Zone Italians attack with 1 submarine British defend with 1 carrier, 4 fighters and 3 transports Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 100 Sea Zone British win, taking Gibraltar from British with 1 carrier, 4 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Southern Spain Italians attack with 1 artillery, 1 bomber and 3 infantry French defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Spain, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in Southern Spain, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Spain 1 fighter owned by the French lost in Southern Spain Italians win, taking Southern Spain from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Moving scrambled unit from 100 Sea Zone to Egypt Moving scrambled unit from 100 Sea Zone to Egypt Moving scrambled unit from 100 Sea Zone to Egypt 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Spain to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Southern France to Northern Spain 1 armour moved from Bessarabia to Romania 1 armour moved from Romania to Yugoslavia 2 fighters moved from Southern Belarus to Yugoslavia 2 infantry moved from Southern Belarus to Bryansk 1 artillery moved from Greece to Albania Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,4 Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.50 British regular : 0.50
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@GeneralDisarray I could have sworn I left a DD in 98, can we edit that obvious blunder please?
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@GeneralDisarray We never did discuss edits, but I obviously have the units to be safe. I’m just an idiot and misclicked apparently. I always prefer to little things like this on both sides. I don’t like hours and hours of time to be wasted on such little mistakes, but that’s just my opinion.
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@Daaras I can see that. Going to need to rethink the turn a bit with those all those tt there then. I look it over and let you know how I will redo the buy and turn.
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IT6.tsvg The roles came out to the same everywhere. Think keep it the same except a few more in yugu.
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Spain to Portugal Italians take Portugal from Americans 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Northern Spain to Southern Spain 1 bomber moved from Southern Italy to Southern Spain 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 artillery moved from Greece to Bulgaria Combat - Italians Battle in Gibraltar Battle in Southern Spain Italians attack with 1 artillery, 1 bomber and 3 infantry French defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Spain, round 2 : 4/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in Southern Spain, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Spain 1 fighter owned by the French lost in Southern Spain Italians win, taking Gibraltar from British, taking Southern Spain from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Southern Belarus to Bryansk 2 fighters moved from Southern Belarus to Yugoslavia 1 armour moved from Bessarabia to Yugoslavia 1 bomber moved from Southern Spain to Southern Italy 2 artilleries and 3 infantry moved from Southern France to Northern Spain 2 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,4 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.50
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@GeneralDisarray I edited the 2 $ and meant to grab the guy from southern France not southern Italy as well. It 6!.tsvg
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Egypt to Trans-Jordan EDIT: 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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@GeneralDisarray the first post was the wrong save, so ignore that one. Also, thank you for the edit.
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Bryansk 1 infantry moved from Novgorod to Vologda 1 infantry moved from Leningrad to Vologda 2 bombers moved from Leningrad to Vologda 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire Combat - Germans Battle in Eire Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Eire from Neutral_Allies, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Leningrad 1 fighter moved from Southern Belarus to Yugoslavia 2 tactical_bombers moved from Southern Belarus to Yugoslavia 2 armour and 3 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns, 6 armour, 3 artilleries, 47 infantry and 3 mech_infantrys moved from Southern Belarus to Bryansk 1 infantry moved from Northern Belarus to Southern Belarus 3 infantry moved from Leningrad to Northern Belarus 2 artilleries and 8 infantry moved from Eastern Poland to Southern Belarus 1 armour and 4 mech_infantrys moved from Poland to Yugoslavia 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Northern Spain to Southern Italy 2 aaGuns, 3 artilleries and 9 infantry moved from Northern Spain to Southern Spain 1 aaGun and 2 artilleries moved from Southern France to Northern Spain 4 infantry moved from Normandy Bordeaux to Northern Spain 1 infantry moved from France to Holland Belgium 2 infantry moved from France to Southern France 5 infantry moved from Switzerland to Northern Italy 5 infantry moved from Germany to Slovakia Hungary 1 battleship and 1 carrier moved from 116 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 7 infantry moved from Sweden to Finland Place Units - Germans 1 fighter placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Yugoslavia Germans undo move 3. Germans undo move 3. 1 artillery and 2 infantry placed in Leningrad 2 artilleries and 1 infantry placed in Yugoslavia 3 infantry placed in Normandy Bordeaux 3 infantry placed in France Germans undo move 6. 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5,2,1,2,1,6,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67
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@GeneralDisarray I am many things, but a hypocrite is not one. Moscow has an 80% chance to kill the wehrmacht, with 19ish units remaining. Do you want to edit this?
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@Daaras yes please gimme a bit
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@GeneralDisarray G7R.tsvg Here it is appreciate the return mate.