@dawgoneit sorry for the delay. went camping for the weekend
L24 PTV Tournament 2023 GeneralDisarry X v Daaras X+ 14
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour, 23 infantry and 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 2 infantry moved from Rostov to Stalingrad 2 fighters and 2 tactical_bombers moved from Evenkiyskiy to Stalingrad 1 infantry moved from Gorky to Vologda 6 infantry moved from Russia to Samara 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 aaGuns, 3 armour, 9 artilleries, 35 infantry and 3 mech_infantrys moved from Smolensk to Russia 2 aaGuns, 7 artilleries and 14 infantry moved from Bryansk to Russia 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 1 armour and 1 mech_infantry placed in Urals 3 infantry placed in Stalingrad 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet Combat Move - Japanese 1 battleship and 1 destroyer moved from 38 Sea Zone to 62 Sea Zone 1 submarine moved from 76 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Gilbert Islands 1 marine moved from Solomon Islands to 55 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 2 infantry moved from 65 Sea Zone to New Zealand 1 bomber moved from French Indo China to Kwangtung 1 bomber moved from French Indo China to Kwangtung 1 fighter moved from Anhwe to Hunan 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung Combat - Japanese Battle in New Zealand Battle in Gilbert Islands Battle in Midway Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 transport moved from 38 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 destroyer and 6 submarines moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Southern Manchuria to Jehol 1 mech_infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Northern Manchuria to Amur 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 65 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 5 Sea Zone to 7 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 4 infantry placed in Japan 1 carrier and 2 destroyers placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 ANZAC regular : -0.50 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southeast Mexico 2 infantry moved from Argentina to Chile 1 bomber moved from British Guiana to Chile 2 fighters and 2 tactical_bombers moved from Brazil to 29 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 29 Sea Zone 1 artillery and 2 infantry moved from Venezuela to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 12 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 29 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from Southeast Mexico to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Portugal to 93 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Southern Spain to 93 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 93 Sea Zone to 95 Sea Zone 6 destroyers moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from Gibraltar to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tunisia 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Libya Combat - Americans Battle in Tunisia Battle in Malta Battle in Libya Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Libya, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 0/8 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Americans lost in Libya 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 3 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Libya 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Tunisia from Italians, taking Malta from Germans, taking Libya from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Chile Americans attack with 1 bomber and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber and 2 infantry in Chile, round 2 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 bomber and 2 infantry in Chile, round 3 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Chile to Southeast Mexico 1 aaGun and 3 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 3 infantry moved from 28 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to Central United States EDIT: 1 transport moved from 104 Sea Zone to 93 Sea Zone EDIT: 1 transport moved from 93 Sea Zone to 87 Sea Zone EDIT: Americans undo move 7. EDIT: 1 transport moved from 93 Sea Zone to 87 Sea Zone Place Units - Americans 2 carriers and 8 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from Iraq to 100 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 3 artilleries and 1 infantry moved from Eastern Turkey to Western Turkey 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Iraq to Western Turkey 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Syria to Eastern Turkey 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 infantry moved from Northwest Persia to Eastern Turkey 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour, 1 fighter and 1 mech_infantry moved from Eastern India to Yunnan 5 infantry moved from Eastern India to Burma Combat - British Battle in Western Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Western Turkey, round 2 : 7/13 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 2/8 hits, 2.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Western Turkey 7 infantry owned by the Neutral_True lost in Western Turkey British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Western Turkey, round 3 : 3/11 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Western Turkey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Western Turkey British win, taking Western Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_True: 8 infantry Battle in 100 Sea Zone British attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone 1 destroyer owned by the Germans lost in 100 Sea Zone British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Crete Non Combat Move - British 1 artillery and 3 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 83 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 101 Sea Zone to Western Turkey 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan 2 aaGuns, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Turkey to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Turkey to Eastern Turkey 1 fighter moved from Western Turkey to 100 Sea Zone 1 bomber moved from Western Turkey to Eastern Turkey 1 fighter moved from Western Turkey to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 101 Sea Zone Place Units - British 1 carrier and 2 transports placed in 100 Sea Zone 3 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : -0.67 Italians regular : -0.67 Germans regular : 0.33 Neutral_True regular : -2.00 British regular : -2.33
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from Northern Spain to Portugal Italians take Portugal from Americans 1 artillery and 3 infantry moved from Northern Spain to Southern Spain 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 bomber moved from Southern Italy to Southern Spain 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians British scrambles 1 units out of 101 Sea Zone to defend against the attack in 100 Sea Zone British scrambles 2 units out of 98 Sea Zone to defend against the attack in 100 Sea Zone Battle in Gibraltar Battle in 100 Sea Zone Italians attack with 1 submarine British defend with 1 carrier, 4 fighters and 3 transports Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier and 3 transports in 100 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 100 Sea Zone British win, taking Gibraltar from British with 1 carrier, 4 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Southern Spain Italians attack with 1 artillery, 1 bomber and 3 infantry French defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Spain, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in Southern Spain, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Spain 1 fighter owned by the French lost in Southern Spain Italians win, taking Southern Spain from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Moving scrambled unit from 100 Sea Zone to Egypt Moving scrambled unit from 100 Sea Zone to Egypt Moving scrambled unit from 100 Sea Zone to Egypt 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Spain to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Southern France to Northern Spain 1 armour moved from Bessarabia to Romania 1 armour moved from Romania to Yugoslavia 2 fighters moved from Southern Belarus to Yugoslavia 2 infantry moved from Southern Belarus to Bryansk 1 artillery moved from Greece to Albania Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,4 Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.50 British regular : 0.50
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@GeneralDisarray I could have sworn I left a DD in 98, can we edit that obvious blunder please?
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@GeneralDisarray We never did discuss edits, but I obviously have the units to be safe. I’m just an idiot and misclicked apparently. I always prefer to little things like this on both sides. I don’t like hours and hours of time to be wasted on such little mistakes, but that’s just my opinion.
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@Daaras I can see that. Going to need to rethink the turn a bit with those all those tt there then. I look it over and let you know how I will redo the buy and turn.
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IT6.tsvg The roles came out to the same everywhere. Think keep it the same except a few more in yugu.
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Spain to Portugal Italians take Portugal from Americans 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Northern Spain to Southern Spain 1 bomber moved from Southern Italy to Southern Spain 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 artillery moved from Greece to Bulgaria Combat - Italians Battle in Gibraltar Battle in Southern Spain Italians attack with 1 artillery, 1 bomber and 3 infantry French defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Spain, round 2 : 4/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in Southern Spain, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Spain 1 fighter owned by the French lost in Southern Spain Italians win, taking Gibraltar from British, taking Southern Spain from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Southern Belarus to Bryansk 2 fighters moved from Southern Belarus to Yugoslavia 1 armour moved from Bessarabia to Yugoslavia 1 bomber moved from Southern Spain to Southern Italy 2 artilleries and 3 infantry moved from Southern France to Northern Spain 2 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,4 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.50
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@GeneralDisarray I edited the 2 $ and meant to grab the guy from southern France not southern Italy as well. It 6!.tsvg
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Egypt to Trans-Jordan EDIT: 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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@GeneralDisarray the first post was the wrong save, so ignore that one. Also, thank you for the edit.
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Bryansk 1 infantry moved from Novgorod to Vologda 1 infantry moved from Leningrad to Vologda 2 bombers moved from Leningrad to Vologda 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire Combat - Germans Battle in Eire Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Eire from Neutral_Allies, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Leningrad 1 fighter moved from Southern Belarus to Yugoslavia 2 tactical_bombers moved from Southern Belarus to Yugoslavia 2 armour and 3 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns, 6 armour, 3 artilleries, 47 infantry and 3 mech_infantrys moved from Southern Belarus to Bryansk 1 infantry moved from Northern Belarus to Southern Belarus 3 infantry moved from Leningrad to Northern Belarus 2 artilleries and 8 infantry moved from Eastern Poland to Southern Belarus 1 armour and 4 mech_infantrys moved from Poland to Yugoslavia 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Northern Spain to Southern Italy 2 aaGuns, 3 artilleries and 9 infantry moved from Northern Spain to Southern Spain 1 aaGun and 2 artilleries moved from Southern France to Northern Spain 4 infantry moved from Normandy Bordeaux to Northern Spain 1 infantry moved from France to Holland Belgium 2 infantry moved from France to Southern France 5 infantry moved from Switzerland to Northern Italy 5 infantry moved from Germany to Slovakia Hungary 1 battleship and 1 carrier moved from 116 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 7 infantry moved from Sweden to Finland Place Units - Germans 1 fighter placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Yugoslavia Germans undo move 3. Germans undo move 3. 1 artillery and 2 infantry placed in Leningrad 2 artilleries and 1 infantry placed in Yugoslavia 3 infantry placed in Normandy Bordeaux 3 infantry placed in France Germans undo move 6. 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5,2,1,2,1,6,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67
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@GeneralDisarray I am many things, but a hypocrite is not one. Moscow has an 80% chance to kill the wehrmacht, with 19ish units remaining. Do you want to edit this?
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@Daaras yes please gimme a bit
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@GeneralDisarray G7R.tsvg Here it is appreciate the return mate.