L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • @Amon-Sul round 2
    fc5709c6-cacb-4bcc-b984-42106084f10e-image.png


  • maximum defence

    usa units stay last


  • u may proceed til the end


  • @Amon-Sul my sub got one hit in 91, i tipped a carrier, was that correct?


  • With what have u attacked?


  • I dont have a carier in sz 91


  • @Amon-Sul I meant 92


  • @Amon-Sul the sub wanted to make space for a carrier for the fighter in SZ91 and kill the fleet. Surprisingly it failed


  • When i see the entire move and map i ll make final decision

    For the time Being u can tip the ac


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for French from 16 to 18
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries, 22 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Russia to Samara
            2 infantry moved from Tambov to Volgograd
            1 bomber moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Belarus to Baltic States
            4 fighters and 4 tactical_bombers moved from Germany to Holland Belgium
            12 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 5 transports
                    5 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 35
                Casualties for Americans: 5 transports
            Battle in 92 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser and 4 fighters; Americans defend with 3 carriers, 3 destroyers and 3 submarines
                    Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 7/11 hits, 5,17 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Volgograd
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 1 aaGun, 2 artilleries and 4 infantry; Americans defend with 3 aaGuns, 2 artilleries, 2 infantry and 1 marine
                    Americans roll AA dice in Holland Belgium : 1/10 hits, 1,67 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/22 hits, 7,33 expected hits
                    Americans roll dice for 4 aaGuns, 4 artilleries, 6 infantry and 1 marine in Holland Belgium, round 2 : 5/11 hits, 3,67 expected hits
                    5 infantry owned by the Germans lost in Holland Belgium
                    3 aaGuns owned by the Americans and 3 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 5/17 hits, 6,50 expected hits
                    Americans roll dice for 1 aaGun, 4 artilleries, 3 infantry and 1 marine in Holland Belgium, round 3 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 4 : 6/13 hits, 5,83 expected hits
                    Americans roll dice for 3 artilleries and 1 marine in Holland Belgium, round 4 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 marine owned by the Americans, 2 artilleries owned by the Americans and 1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 fighter and 11 infantry
                Casualties for Americans: 3 aaGuns, 2 artilleries, 2 infantry and 1 marine
                Casualties for British: 1 aaGun, 2 artilleries and 4 infantry
    
        Non Combat Move - Germans
            1 fighter could not land in 92 Sea Zone and was removed
            1 infantry moved from Greater Southern Germany to Northern Italy
            6 infantry moved from Germany to Western Germany
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Volgograd to Caucasus
            1 tactical_bomber moved from Samara to Caucasus
            5 armour and 14 mech_infantrys moved from Russia to Belarus
            1 fighter moved from Holland Belgium to Northern Italy
            4 fighters and 4 tactical_bombers moved from Holland Belgium to Germany
            1 fighter moved from Southern Italy to Caucasus
            6 mech_infantrys moved from Northern Italy to Germany
            3 infantry moved from Germany to Western Germany
            2 infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Northern Italy to Germany
            3 infantry moved from Germany to Western Germany
            4 artilleries and 6 infantry moved from Russia to Tambov
            2 aaGuns moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 aaGun and 12 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Western Germany
            2 artilleries, 6 infantry and 2 mech_infantrys placed in Germany
            3 infantry placed in Caucasus
            3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,67
    Americans AA : -0,67
    Russians regular : 0,00
    Germans regular : -2,83
    

    Savegame


  • Round: 14

        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns, 2 armour, 18 artilleries, 7 infantry and 13 mech_infantrys moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
            2 fighters and 1 tactical_bomber moved from Iraq to France
    

    Russia 14.tsvg


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    @Amon-Sul the sub wanted to make space for a carrier for the fighter in SZ91 and kill the fleet. Surprisingly it failed

    I underestimated U. I thought U wont go for the fig + sub thing

    and on the other hand i had to take some risk, since I was defending several territories in Western Europe and its surroundings.


  • Five nations in Paris, ha :)

    Japan can go


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    I underestimated U. I thought U wont go for the fig + sub thing

    I have to admit that i struggled there for a moment:
    On the one hand I could kill 5 transports with 1ftr+1sub without any risk.
    On the other hand US needs (nearly) all the money they have to care about the japs and might not fill the trannies…

    But finally 35IPCs were more than 16IPCs ;-)


  • @Amon-Sul does your sub want to fight in 25?
    triplea_40929_14jap_subm.tsvg


  • sub fights in rd 1

    and as long as dd is alive (since ur bombers cant shot my sub)


  • when dd sinks . sub goes submerge

    if ur sub scores a hit in rd 1, take it on dd and submerge my sub after rd1


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 fighters moved from Paulau Island to 55 Sea Zone
            2 bombers moved from Paulau Island to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Paulau Island to Celebes
            1 tactical_bomber moved from Paulau Island to Java
            1 fighter moved from French Indo China to Borneo
            2 armour moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Java
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 marine
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 25 Sea Zone to Wake Island
            2 fighters moved from Malaya to India
            2 infantry moved from West India to India
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun moved from French Indo China to Yunnan
            11 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 55 Sea Zone to 44 Sea Zone
            1 fighter moved from Borneo to 44 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Paulau Island to French Indo China
            1 mech_infantry moved from Soviet Far East to Amur
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Yunnan to Sikang
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            1 destroyer and 1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,50
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 fighters moved from Paulau Island to 55 Sea Zone
            2 bombers moved from Paulau Island to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Paulau Island to Celebes
            1 tactical_bomber moved from Paulau Island to Java
            1 fighter moved from French Indo China to Borneo
            2 armour moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Java
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 marine
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 25 Sea Zone to Wake Island
            2 fighters moved from Malaya to India
            2 infantry moved from West India to India
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun moved from French Indo China to Yunnan
            11 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 55 Sea Zone to 44 Sea Zone
            1 fighter moved from Borneo to 44 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Paulau Island to French Indo China
            1 mech_infantry moved from Soviet Far East to Amur
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Yunnan to Sikang
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            1 destroyer and 1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,50
    ANZAC regular : 0,33
    

    Savegame


  • @Amon-Sul of course I have one edit… please play second map

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