#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Game History
Round: 3 Purchase Units - Americans Americans buy 2 NavyFighters, 2 carriers, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 usa_fighters moved from Eastern United States to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 87 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 87 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Gibraltar Americans attack with 1 artillery and 1 elite Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 infantry Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 2/3 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 6/6 hits, 3.00 expected hits 1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 elite Casualties for Italians: 2 infantry Casualties for Germans: 1 tactical_bomber Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 2 usa_fighters moved from Western United States to Eastern United States 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 artillery, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to Queensland 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Tsinghai 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 UK_LCV, 1 UndrgroundFctry, 1 destroyer, 1 elite, 1 factory_minor, 4 infantry and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by Italians to Syria: 1 italian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 2 uk_armours and 1 uk_tactical_bomber moved from Egypt to Syria 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from Egypt to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 artillery and 1 uk_armour moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 uk_armour moved from 80 Sea Zone to Iraq 1 destroyer moved from 39 Sea Zone to 80 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Syria British attack with 2 uk_armours and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 2 uk_armours and 1 uk_tactical_bomber in Syria, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 uk_armour owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 uk_armour Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Iraq British attack with 1 artillery, 2 infantry, 1 uk_armour and 1 uk_fighter Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 infantry, 1 uk_armour and 1 uk_fighter in Iraq, round 2 : 0/5 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 infantry, 1 uk_armour and 1 uk_fighter in Iraq, round 3 : 3/4 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 98 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 1 uk_fighter in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 GermanUBoat owned by the Germans lost in 98 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is -3 Casualties for British: 1 destroyer Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Syria to Egypt 1 uk_fighter moved from 98 Sea Zone to Egypt 1 uk_fighter moved from Iraq to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 bomber moved from British Guiana to United Kingdom 4 infantry moved from Brazil to British Guiana Place Units - British Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 infantry and 2 uk_armours placed in India 1 factory_minor placed in Egypt 2 infantry and 1 uk_armour placed in Union of South Africa 1 destroyer placed in 106 Sea Zone 1 UK_LCV and 1 elite placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,6,6,2,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1,4,4,1,4,1,6,3,6,1,4,3 British collect 41 PUs (8 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.00 Italians regular : 3.50 Japanese regular : -1.00 Germans regular : 0.67 Neutral_Axis regular : 0.33 British regular : 0.83
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Made it lol
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I think there still drinking coffee and smoking cigarettes, scratching there nuts lol
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The OM went and talked to the pole monkeys and were right on the border. We shouldn’t lose power lol
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The streets in Holland and Belgium are filled with people, greeting the brave British paratroopers that risked their lives to liberate their country. There are rumours that the Fuhrer has committed suicide due to the terrible defeat, and that Germany is about to collapse.
Lol :D
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I wouldn’t be surprised if you caught the pole monkeys scratching their nuts. We have a parcel deliverer in our neighborhood who constantly talks to his wife via the phone, so loudly you can hear it streets away. It’s just insane. At first I didn’t believe one can talk so loudly, only until I heard it myself. You would be able to understand every word if it weren’t in Moroccan lol. People don’t know anymore what decency is!
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heh heh wishful thinking. fuhrer just did some more pervitin :)
The pressure got to me lol I bought another Fctry :) Can I put 2 Tanks there instead :)
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Hahaha, just noticed it myself xD Egypt relives the Industrial Revolution again :)
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@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
You would be able to understand every word if it weren’t in Moroccan lol. People don’t know anymore what decency is!
yea it’s the morroccan thing People are pretty much fckd these days.
I was brought up to respect my Elders and authority. Now the bimbos can’t even cook unless it’s in a microwave.
Well, I’ll stop now :)
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Oh Rommel making an early entrance to N Africa lol
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actually, if you really don’t mind, I’d like to put that south african Tank there too :)
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 bomber, 1 fighter and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber and 2 fighters moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber and 2 fighters Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 transport and 2 usa_fighters 2 submarines owned by the Americans submerged Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters in 91 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits 1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone Americans win with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters remaining. Battle score for attacker is -30 Casualties for Italians: 1 bomber and 2 fighters Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy EDIT: 2 Italian_LCVs and 2 infantry moved from Southern Italy to Greece 1 artillery and 3 infantry moved from Libya to Tobruk Place Units - Italians 1 Italian_LCV, 1 bomber and 1 italian_para placed in Southern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 French regular : 0.67 Italians regular : -1.83
Stupid Italian Air Force lol. Mussolini chose the wrong nation to go to war with.
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Holy shit you attacked the USS Iowa ! Those fckrs grew up shootin shit. They got a good aim lol
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Casualty selection?
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DD Ftr CA
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CA is Cruiser right? And CV is Carrier? I always forget lol.
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reply yea Cruiser
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There are four hits so should I select both fighters?