#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Round 2: Japanese fire
Lol that was a bit of a poor performance. -5 lol
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Round 3: Japanese fire
Again -3. My boys think the victory is in the bag or something :) Well they are wrong lol
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Round 4:
All american ships have been killed
Americans last return fire:
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lol identical except i kept a Ftr instead of Tac
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Game History
Round: 11 Purchase Units - Japanese Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea.... Japanese buy 1 Escort, 2 Japan_destroyers, 6 armour, 2 artilleries, 1 elite, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Escort, 2 JPN_Pacific_DDs, 2 Japan_destroyers, 3 carriers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 2 bombers and 3 fighters moved from Caroline Islands to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 Japan_destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 25 Sea Zone 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone 1 elite and 3 infantry moved from 31 Sea Zone to Wake Island 1 Banzai moved from Japan to Wake Island 1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Sikang 1 infantry moved from Manchuria to Amur 3 infantry moved from Korea to Amur 1 armour and 1 mech_infantry moved from Jehol to Amur 1 tactical_bomber moved from Chahar to Tsinghai 2 fighters and 1 tactical_bomber moved from Chahar to Sikang 1 armour moved from Shensi to Tsinghai 1 armour moved from Shensi to Sikang Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Amur Japanese attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 armour and 1 infantry Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Russians: 2 armour and 1 infantry Battle in 31 Sea Zone Japanese attack with 1 Japan_destroyer, 1 submarine and 2 transports Americans defend with 1 Escort Japanese win with 1 Japan_destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Sikang Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 1 infantry and 1 russian_para Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 armour, 1 infantry and 1 russian_para Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry Changer defend; Americans defend with 1 airfield and 1 artillery Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 pacific_destroyer and 1 submarine Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 pacific_destroyer and 1 submarine Battle in 54 Sea Zone Japanese attack with 1 Escort, 2 JPN_Pacific_DDs, 2 Japan_destroyers, 2 bombers, 3 carriers, 8 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 Heavy_BB, 1 Heavy_Transport, 2 NavyFighters, 1 carrier, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport, 1 transport and 3 usa_fighters; ANZAC defend with 1 Escort_Convoy and 1 fighter Units damaged: 1 pacific_carrier owned by the Americans Units damaged: 1 Heavy_BB owned by the Americans and 1 pacific_BB owned by the Americans Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -15 Casualties for Japanese: 1 Escort, 2 JPN_Pacific_DDs, 2 Japan_destroyers, 3 carriers, 7 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 Heavy_BB, 1 Heavy_Transport, 2 NavyFighters, 1 carrier, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport, 1 transport and 3 usa_fighters Casualties for ANZAC: 1 Escort_Convoy and 1 fighter Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 2 bombers moved from 54 Sea Zone to Caroline Islands 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New Guinea 1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Sikang to Shensi 1 mech_infantry moved from Jehol to Suiyuyan 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 armour and 2 mech_infantrys moved from Shantung to Hopei 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 Rail moved from Kiangsu to India 1 Rail and 1 armour moved from India to Shensi 5 armour moved from India to Yunnan 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 elite moved from French Indo China to Shensi 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 6 transports moved from 39 Sea Zone to 41 Sea Zone 1 elite moved from Sumatra to 41 Sea Zone 1 elite, 1 infantry and 6 transports moved from 41 Sea Zone to 37 Sea Zone 1 elite and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in India 1 Escort, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone 3 armour placed in Shantung 3 armour placed in Kiangsu 3 infantry placed in Korea 2 artilleries, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 68 PUs; end with 71 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 70 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 72 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 75 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 79 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 91 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 93 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
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Lol how coincidental. Yeah I always like to save tactical over fighters. They cost one dollar more lol
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Here are dice statistics:
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.50 Japanese regular : -5.00 Russians regular : -0.33
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I am wondering why the chinese are in there. They didn’t even do anything lol
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Sweet I needed a good round Maybe I can hang for a couple more lol
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exp-game-5-victory-J11 EDIT.tsvg
Forgot to move the ships from SZ 36 to 35 :)
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Game History
Round: 11 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 3 ArmoredInfantrys, 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 4 TotalWarFighters, 1 destroyer and 1 elite; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 Escort and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 Escort moved from 30 Sea Zone to 31 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 31 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 115 Sea Zone Combat - Americans Battle in 115 Sea Zone Americans attack with 1 USA_Hvy_Bomber Germans defend with 1 transport Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 25 Sea Zone Americans attack with 1 Escort, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort and 1 usa_fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 Escort and 1 usa_fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in 31 Sea Zone Americans attack with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer, 1 submarine and 2 transports Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer and 2 transports in 31 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone 2 transports owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer, 1 submarine and 2 transports Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from 31 Sea Zone to Hawaiian Islands 1 NavyFighter and 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 4 NavyFighters and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Central United States to Western United States 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to Tunisia 3 artilleries moved from Morocco to Algeria 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 4 infantry moved from Gibraltar to 91 Sea Zone 1 Heavy_Transport and 4 infantry moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Algeria 1 USA_Hvy_Bomber moved from 115 Sea Zone to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 Escort, 1 Heavy_BB, 1 Heavy_Transport and 1 destroyer placed in 10 Sea Zone 2 ArmoredInfantrys and 4 TotalWarFighters placed in Western United States 1 ArmoredInfantry placed in Central United States 1 elite placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 64 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs Purchase Units - British British buy 1 UK_LCV, 1 UndergroundMinr, 1 elite, 5 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British Units in Iraq being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Iraq Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode 2 uk_fighters moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 bomber, 3 uk_fighters and 3 uk_paras EDIT: Germans defend with 2 infantry EDIT: 2/7 hits, 2.67 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2 uk_paras owned by the British lost in Holland Belgium EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Turning off Edit Mode Battle in Trans-Jordan British attack with 1 artillery, 2 infantry and 2 uk_fighters Germans defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 2 uk_fighters in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Kansu Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo 2 uk_fighters moved from Trans-Jordan to Iraq 1 infantry moved from Rhodesia to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 3 uk_armours moved from Union of South Africa to Belgian Congo EDIT: 1 Rail moved from Union of South Africa to West India EDIT: 1 Rail and 1 infantry moved from West India to Kansu 1 bomber moved from Holland Belgium to Gibraltar 3 uk_fighters moved from Holland Belgium to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode 1 UK_LCV, 1 elite, 1 infantry and 1 uk_para placed in United Kingdom 2 infantry and 1 uk_armour placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.83 Germans regular : 0.00 EDIT: : 0.67 British regular : 0.17
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I forgot to submege you Sub off Wake. So I put him back in. I’m pretty sure that’s what you’d do :)
yea kinda sucks triplea can
t do the Escorts better but, oh well, it works good enough :)also you can bomb through ANZAC and France. I’m not gonna do anything with either one of them. Just gonna save the dough for ANZC
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Stupid upvote limit :)
Awesome, I’ll bust out Italy in a minute. I’ll look at that battle you were talking about.
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Game History
Round: 11 Purchase Units - Italians Italians buy 1 Escort and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 2 italian_paras moved from Greece to Bulgaria 1 armour moved from Northern Italy to Bulgaria 1 infantry moved from Romania to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 1 infantry and 2 italian_paras Russians defend with 1 russian_para Italians roll dice for 1 armour, 1 infantry and 2 italian_paras in Bulgaria, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria 1 russian_para owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 2 italian_paras remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece Place Units - Italians 1 Escort placed in 97 Sea Zone 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 14 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.67
Yeah I would have indeed submerged my sub :)
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So here is the save of turn 11
Will check the incomes and proceed with G12 asap