@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
L24 BM4 pacifiersboard (X) vs fasthard (L+20)
-
@pacifiersboard geil
-
@pacifiersboard 1 uk fig ist auf dem US carrier, der Rest ist auf den Britischen
-
@pacifiersboard
Game HistoryRound: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 8 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Southern Italy Turn Complete - French
Combat Hit Differential Summary :
-
nach ein paar Tagen Abstand würde ich gerne die Schockstarre der Italiener korrigieren: Tank+Mech from Bryansk to Rostov. Soll ich den Zug einfach neu posten und du machst ANZAC+France dann auch neu oder soll ich deine Datei nehmen und die beiden Italiener editen? Oder weiterspielen ohne Edit?
-
@pacifiersboard Buongiorno, bitte einfach editieren und weiterspielen
-
@fasthard merci
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Tambov from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters moved from Bryansk to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat Hit Differential Summary :
-
@fasthard
intercept over Moscow? -
@pacifiersboard
no thx -
äh, ich habe in N-ITA die Fabrik angegriffen statt der Einheiten - ich wiederhole das mal?
-
@pacifiersboard ja klar, ich war gerade auch verwundert als ich die Mail von MARTI gelesen hab
-
@fasthard thx again
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Tambov from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters moved from Bryansk to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Novgorod to Northern Italy Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Northern Italy Germans attack with 2 bombers and 3 mech_infantrys British defend with 1 armour, 2 artilleries and 1 factory_minor Germans roll dice for 2 bombers and 3 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 armour and 2 artilleries in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 bombers and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Germans lost in Northern Italy 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for British: 1 armour and 2 artilleries Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Russia to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Rostov 1 tactical_bomber moved from Volgograd to Bryansk 1 infantry moved from Smolensk to Bryansk 3 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Poland 1 bomber moved from Northern Italy to Novgorod 1 infantry moved from Bulgaria to Yugoslavia Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Western Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,33 British regular : 0,50 Russians AA : -0,17
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 62 infantry moved from Russia to Samara 17 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry Germans roll AA dice in Rostov : 0/3 hits, 0,50 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits 1 aaGun owned by the Germans and 1 mech_infantry owned by the Italians lost in Rostov Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians lost in Rostov 1 armour owned by the Italians lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 1 aaGun Casualties for Russians: 1 tactical_bomber Battle in Samara Russians attack with 3 artilleries and 62 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 62 infantry in Samara, round 2 : 14/65 hits, 11,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 artillery and 9 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 4 : 4/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians lost in Manchuria 4 infantry owned by the Japanese lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 5 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Manchuria, round 9 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 9 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 13 infantry Casualties for Japanese: 1 artillery and 9 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Manchuria 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 aaGuns moved from Russia to Samara 2 fighters moved from Rostov to Persia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,1 Russians collect 16 PUs (3 lost to blockades); end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 Germans AA : -0,50 Germans regular : -0,67 Russians regular : 1,17
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 artillery moved from Northern Territory to Western Australia 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Siam 1 armour moved from Kwangsi to Siam Japanese take French Indo China from French Japanese take Siam from UK_Pacific 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Malaya to Szechwan 1 artillery and 1 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 fighter moved from Chahar to Shensi 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery moved from Dutch New Guinea to New Guinea 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Siam Battle in Ceylon Battle in 26 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Battle in Korea Battle in Solomon Islands Battle in Shensi Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shan State from UK_Pacific, taking Korea from Russians, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan 1 infantry owned by the British lost in Szechwan 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Chahar 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 2 carriers and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to 37 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 1 armour and 2 infantry placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,17
-
@pacifiersboard
Fig or Tac? -
darn, ya, kil the tac
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Western Germany Combat - Americans Battle in Morocco Battle in Western Germany Americans attack with 1 fighter Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 aaGuns and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Queensland to New South Wales Place Units - Americans 2 fighters placed in Western United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 tactical_bomber owned by the Japanese lost in Suiyuyan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Southern Italy to 95 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 3 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia 1 fighter moved from 95 Sea Zone to Yugoslavia 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 2 fighters moved from Gibraltar to Northern Italy 1 fighter moved from Malta to Northern Italy 1 fighter moved from 99 Sea Zone to Volgograd 2 bombers moved from Malta to Volgograd 1 infantry moved from Szechwan to Sikang 2 mech_infantrys moved from Yunnan to Sikang 1 fighter moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 mech_infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Yunnan to Kwangsi 2 artilleries moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang Combat - British Battle in Northern Italy British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yugoslavia British attack with 1 armour, 2 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd British attack with 2 bombers and 1 fighter Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 2 bombers and 1 fighter in Volgograd, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 bomber owned by the British lost in Volgograd 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Germans: 1 armour and 1 mech_infantry Battle in Sikang British attack with 1 fighter, 1 infantry and 3 mech_infantrys Japanese defend with 1 fighter and 1 infantry British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the British lost in Sikang 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Kwangsi British attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun and 2 infantry British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangsi 1 aaGun owned by the Japanese lost in Kwangsi British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangsi 2 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun moved from 97 Sea Zone to Yugoslavia 4 transports moved from 95 Sea Zone to 81 Sea Zone 1 carrier, 4 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 bomber and 1 fighter moved from Volgograd to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone Place Units - British 3 mech_infantrys placed in Southern Italy 3 mech_infantrys placed in Egypt 1 armour, 1 fighter and 1 infantry placed in Persia 1 transport placed in 109 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17 Italians regular : -0,33 Japanese regular : 1,83 Germans AA : -0,17 Germans regular : -0,17 British regular : 2,33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from New South Wales to South Australia 3 fighters moved from Queensland to South Australia 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from South Australia to New South Wales 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to 81 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 9 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Italy to Kazakhstan 2 infantry moved from Trans-Jordan to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,83