Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
L23 BM4 Elche (Axis) vs MrRoboto (Allies+11) Game 4
-
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 10 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 3 armour moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Caucasus to Rostov 1 bomber moved from Western Germany to Rostov 1 fighter moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Caucasus to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Volgograd to Samara Germans take Samara from Russians Combat - Germans Battle in Morocco Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Morocco from Americans, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 3 armour, 1 artillery and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 3 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Volgograd 2 artilleries moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 armour and 8 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Ukraine to Eastern Poland 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Volgograd 10 armour and 8 mech_infantrys moved from Ukraine to Volgograd 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 transport placed in 112 Sea Zone 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Tambov to Samara 1 infantry moved from Belarus to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 2 artilleries and 4 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 artillery moved from Belarus to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Belarus to Novgorod 1 submarine moved from 95 Sea Zone to 94 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Russians retreated to Belarus Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Rostov Russians attack with 2 artilleries and 5 infantry Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 5 infantry in Rostov, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 3 artilleries and 3 infantry moved from Tambov to Russia 1 artillery moved from Smolensk to Russia 1 mech_infantry moved from Belarus to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -0,50 Germans regular : 1,67 Russians regular : 0,17
-
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Guam 1 fighter moved from 33 Sea Zone to Guam 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Borneo Battle in Kiangsu Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Kiangsu from Chinese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to Manchuria 1 fighter moved from 33 Sea Zone to Manchuria 3 fighters moved from 33 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 1,83
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone 1 armour moved from Tunisia to Morocco 2 artilleries, 4 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Crete Battle in Caroline Islands Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Crete from Italians, taking Caroline Islands from Japanese, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports Italians defend with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 4 carriers, 2 destroyers, 4 fighters and 3 transports in 92 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 92 Sea Zone 2 submarines owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 4 carriers, 2 destroyers, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 4 carriers, 2 destroyers, 4 fighters and 3 transports in 92 Sea Zone, round 4 : 4/6 hits, 2,67 expected hits Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 92 Sea Zone Americans win with 4 carriers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 45 Casualties for Americans: 4 submarines Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Morocco Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 93 Sea Zone to 92 Sea Zone 2 tactical_bombers moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 5 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 3 transports placed in 101 Sea Zone 3 artilleries, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,5,5,2,5 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Shensi to Hopei 1 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 43 PUs; British buy 5 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus 1 armour, 3 artilleries, 10 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 artillery moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Greece Combat - British Battle in Greece Battle in Albania Battle in Caucasus British attack with 4 armour, 5 artilleries, 18 infantry and 14 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour, 5 artilleries, 18 infantry and 14 mech_infantrys in Caucasus, round 2 : 8/41 hits, 9,83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Greece from Italians, taking Albania from Italians, taking Caucasus from Germans with 4 armour, 5 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 aaGuns moved from Kazakhstan to Caucasus 3 infantry moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 artilleries and 5 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Syria 2 submarines moved from 95 Sea Zone to 93 Sea Zone Place Units - British 3 artilleries placed in Iraq 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Some Units in India change ownership: 2 armour, 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -1,00 Germans regular : -1,33 British regular : -1,83
-
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,4,3,4,4,2 Italians collect 2 PUs (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 4 destroyers, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
Ich habe die Flieger in Belarus vergessen und nach Moskau editiert.
Ich hoffe das ist okay für dich, ansonsten kannst du sie natürlich zurück stellen und mit Deutschland vernichten. -
Ja klar, das ist okay mit den fig.
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 bomber moved from Ukraine to Rostov 1 fighter moved from Volgograd to Rostov 1 armour and 5 mech_infantrys moved from Baltic States to Belarus 2 infantry moved from Volgograd to Samara 2 artilleries moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 10 armour and 8 mech_infantrys moved from Volgograd to Tambov Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,50 expected hits Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2,00 expected hits Russians roll dice for 2 artilleries in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Tambov Germans attack with 10 armour, 1 artillery, 2 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Tambov, round 2 : 12/21 hits, 7,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 10 armour, 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/10 hits, 3,83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 : 2/8 hits, 3,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/8 hits, 3,17 expected hits Russians roll dice for 2 artilleries in Rostov, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Rostov 2 artilleries owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery and 5 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Belarus, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 3/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Samara Germans attack with 2 artilleries and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Samara Germans roll dice for 2 artilleries and 2 infantry in Samara, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Volgograd to Tambov 1 fighter moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 armour moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine 2 armour moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 1 armour moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 1 artillery moved from Western Ukraine to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 1 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery placed in Western Germany 2 infantry placed in France 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,1,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,5,4,5 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 3,83
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Vologda 1 fighter moved from Smolensk to Caucasus Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
-
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 battleship moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Jehol 4 artilleries, 4 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Jehol 1 bomber moved from Japan to Jehol 3 fighters moved from Japan to Jehol 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Sumatra Battle in Jehol Japanese attack with 5 artilleries, 1 bomber, 9 fighters, 11 infantry and 4 tactical_bombers Chinese defend with 7 artilleries, 1 fighter and 18 infantry Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 : 0/3 hits, 1,83 expected hits Japanese roll dice for 5 artilleries, 1 bomber, 9 fighters, 11 infantry and 4 tactical_bombers in Jehol, round 2 : 13/30 hits, 12,17 expected hits Chinese roll dice for 7 artilleries, 1 fighter and 18 infantry in Jehol, round 2 : 8/26 hits, 9,00 expected hits 8 infantry owned by the Japanese lost in Jehol 13 infantry owned by the Chinese lost in Jehol Japanese roll dice for 5 artilleries, 1 bomber, 9 fighters, 3 infantry and 4 tactical_bombers in Jehol, round 3 : 7/22 hits, 10,50 expected hits Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Jehol, round 3 : 7/13 hits, 4,67 expected hits 3 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Jehol 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 4 tactical_bombers in Jehol, round 4 : 7/15 hits, 8,17 expected hits Chinese roll dice for 5 artilleries and 1 fighter in Jehol, round 4 : 2/6 hits, 2,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol 1 fighter owned by the Chinese and 5 artilleries owned by the Chinese lost in Jehol Japanese win, taking 42 Sea Zone from UK_Pacific, taking Sumatra from UK_Pacific with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 5 artilleries, 1 fighter and 11 infantry Casualties for Chinese: 7 artilleries, 1 fighter and 18 infantry Non Combat Move - Japanese 1 bomber moved from Jehol to Japan 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 21 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone 2 fighters moved from Jehol to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Japan 4 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 21 Sea Zone to 19 Sea Zone 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 4 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -5,67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer, 2 fighters and 1 submarine moved from 106 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone Combat - Americans Battle in Borneo Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 6 transports moved from 106 Sea Zone to 104 Sea Zone 3 artilleries, 1 carrier, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 artilleries and 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters and 9 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 6 armour, 3 artilleries, 13 infantry and 17 mech_infantrys moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 3 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Volgograd 1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 fighter moved from India to Kazakhstan 1 fighter moved from Syria to Rostov Combat - British Battle in Volgograd British attack with 1 fighter, 2 infantry and 3 tactical_bombers Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov British attack with 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys Germans defend with 4 artilleries British roll dice for 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys in Rostov, round 2 : 11/45 hits, 11,17 expected hits Germans roll dice for 4 artilleries in Rostov, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the British lost in Rostov 4 artilleries owned by the Germans lost in Rostov British win, taking Rostov from Germans with 7 armour, 3 artilleries, 1 fighter, 10 infantry and 21 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Germans: 4 artilleries Battle in Kazakhstan British attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Kazakhstan 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 3 aaGuns and 2 artilleries moved from Caucasus to Rostov 1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus 1 bomber, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus 3 artilleries and 8 infantry moved from Northwest Persia to Caucasus 5 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Trans-Jordan 2 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 armour and 4 mech_infantrys moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Kwangsi to Yunnan 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 battleship and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Rostov to Caucasus Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 fighter placed in India 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 21 PUs (2 lost to blockades); end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : -1,50 Germans regular : 2,00 British regular : -0,67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer, 2 fighters and 1 submarine moved from 106 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone Combat - Americans Battle in Borneo Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 6 transports moved from 106 Sea Zone to 104 Sea Zone 3 artilleries, 1 carrier, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 artilleries and 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters and 9 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 6 armour, 3 artilleries, 13 infantry and 17 mech_infantrys moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 3 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Volgograd 1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 fighter moved from India to Kazakhstan 1 fighter moved from Syria to Rostov Combat - British Battle in Volgograd British attack with 1 fighter, 2 infantry and 3 tactical_bombers Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov British attack with 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys Germans defend with 4 artilleries British roll dice for 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys in Rostov, round 2 : 11/45 hits, 11,17 expected hits Germans roll dice for 4 artilleries in Rostov, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the British lost in Rostov 4 artilleries owned by the Germans lost in Rostov British win, taking Rostov from Germans with 7 armour, 3 artilleries, 1 fighter, 10 infantry and 21 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Germans: 4 artilleries Battle in Kazakhstan British attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Kazakhstan 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 3 aaGuns and 2 artilleries moved from Caucasus to Rostov 1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus 1 bomber, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus 3 artilleries and 8 infantry moved from Northwest Persia to Caucasus 5 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Trans-Jordan 2 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 armour and 4 mech_infantrys moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Kwangsi to Yunnan 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 battleship and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Rostov to Caucasus Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 fighter placed in India 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 21 PUs (2 lost to blockades); end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine Turning on Edit Mode EDIT: Removing units owned by British from Albania: 1 artillery EDIT: Adding units owned by British to Greece: 1 artillery EDIT: Changing PUs for British from 53 to 56 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,50 Germans regular : 2,00 British regular : -0,67
-
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 mech_infantry moved from Southern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0,50 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 3 fighters and 1 tactical_bomber British defend with 1 battleship and 2 destroyers; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits British roll dice for 1 battleship and 2 destroyers in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 2 fighters owned by the Italians lost in 93 Sea Zone 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 battleship and 2 destroyers remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,6,2,3,6 Italians collect 2 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 British regular : 0,33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 13 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Caroline Islands to Philippines 2 artilleries, 4 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 33 Sea Zone to 16 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
Forget to move the ita AA and edit it.
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 mech_infantrys moved from Romania to Bulgaria 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Archangel to Vologda 1 artillery moved from Tambov to Russia 1 artillery moved from Bryansk to Russia 1 artillery moved from Belarus to Smolensk 3 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 4 mech_infantrys moved from Belarus to Russia 13 armour moved from Tambov to Vologda 8 mech_infantrys moved from Tambov to Vologda 1 artillery moved from Samara to Vologda 1 bomber moved from Ukraine to Vologda 1 infantry moved from Samara to Vologda 1 artillery moved from Samara to Vologda 3 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Samara to Russia 1 mech_infantry moved from Tambov to Russia Combat - Germans Battle in Bulgaria Germans attack with 1 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Bulgaria, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Bulgaria, round 3 : 2/4 hits, 1,00 expected hits British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 mech_infantrys in Smolensk, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 14 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys Russians defend with 5 artilleries, 9 infantry and 1 mech_infantry Germans roll dice for 14 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys in Vologda, round 2 : 12/27 hits, 10,33 expected hits Russians roll dice for 5 artilleries, 9 infantry and 1 mech_infantry in Vologda, round 2 : 6/15 hits, 5,00 expected hits 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Vologda 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Vologda Germans roll dice for 14 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Vologda, round 3 : 7/21 hits, 9,33 expected hits Russians roll dice for 3 artilleries in Vologda, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Vologda 3 artilleries owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 14 armour, 2 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 1 infantry and 6 mech_infantrys Casualties for Russians: 5 artilleries, 9 infantry and 1 mech_infantry Battle in Russia Germans attack with 2 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry Germans roll dice for 2 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/13 hits, 4,83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 3 infantry owned by the Russians lost in Russia Germans roll dice for 2 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 3/11 hits, 4,50 expected hits Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Samara to Russia 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Tambov to Russia 1 aaGun moved from Ukraine to Western Ukraine 1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 mech_infantry moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Novgorod to Belarus 1 bomber moved from Vologda to Novgorod 3 fighters and 2 tactical_bombers moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Samara 1 artillery moved from Ukraine to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in France 1 artillery and 3 infantry placed in Western Germany 2 fighters placed in Western Germany 3 infantry placed in Southern France 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 1 aaGun EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,4,3 Germans collect 56 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -4,17 British regular : -0,67
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese Combat - Russians Non Combat Move - Russians 1 fighter moved from Caucasus to Rostov Turn Complete - Russians
Combat Hit Differential Summary :
-
Hallo MrRoboto,
herzlichen Glückwunsch zum Sieg.
Ich habe mit Japan so richtig schlecht gespielt.
Stark gemacht von dir dass ich ganz vom Festland vertrieben war.
Also hoffentlich im neuen Jahr auf ein neues Match.Ich wünsche dir einen guten Rutsch ins neue Jahr.
-
-
Danke für das Spiel!
Meine KJF Strategie hat mal wieder geklappt, schön. War nicht unbedingt schlecht gespielt mit Japan, ich habe auch sehr viel investiert dort.
Ich hoffe du hast ein schönes Silvester verbracht und wünsche dir ein tolles neues Jahr 2024.
Sag Bescheid wenn du ein neues Match möchtest.
-
Danke schön.
Was ist KJF ?
Ich muss mich verbessern sonst wirst du wieder weit vor mir stehen in der Tabelle.
Ich werde schwere Gegner im Playoff bekommen und könnte ganz schnell im Abstiegskampf stecken.
Aber ja, gerne ein Rematch.
Momentan habe ich 6 Spiele mit den 3 Playoffs und spiele noch 2 Classic just for fun.
Also melde ich mich, wenn ich 1 beendet habe.Meine Bilanz 2023 ist schlecht, was nehme ich davon mit ins Jahr 2024 ? Starte ich mit der Punktzahl von gestern ?
-
KJF = Kill Japan First.
Ich gehe als Allies-Spieler einen sehr extremen KJF-Weg und haue am Anfang meist alles was geht gegen Japan.
Ja, du startest mit den Punkten von gestern.
Genau genommen ist das gar nicht die richtige Beschreibung, denn das System macht gar keinen Unterschied zwischen den Jahren.Aber falls du eine Jahres-Bilanz ziehen möchtest:
Dein Overall-Rating (also über alle Versionen hinweg) ist gestiegen! Von 1458 auf 1477, obwohl du 8-12 in diesem Jahr warst (8 Siege aus 20 Spielen).
Daran sieht man auch, dass du dich bei der Gegnerwahl hauptsächlich auf bessere Gegner konzentriest.
Tatsächlich war nur eine einzige der 12 Niederlagen gegen einen schwächeren Gegner, nämlich gleich die erste dieses Jahr, gegen FlyingBadger. Alle anderen 11 Niederlagen waren gegen bessere Gegner