Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 infantry moved from French Equatorial Africa to Belgian Congo 2 bombers moved from Libya to Italy Combat - Americans Strategic bombing raid in Italy Bombing raid in Italy rolls: 4,6 and causes: 10 damage to unit: factory Bombing raid in Italy causes 10 damage total. Non Combat Move - Americans 2 artilleries moved from Eastern United States to 10 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Morocco Algeria to Libya 5 infantry moved from Morocco Algeria to Libya 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 artilleries moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from Italy to Libya 1 bomber moved from Eastern United States to Libya 3 transports moved from 12 Sea Zone to 10 Sea Zone 1 armour moved from Western Canada to Eastern United States 1 submarine moved from 46 Sea Zone to 56 Sea Zone 1 artillery moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 2 armour moved from Eastern Canada to Eastern United States 3 fighters moved from 12 Sea Zone to Libya 2 fighters moved from 12 Sea Zone to Libya Place Units - Americans 2 bombers and 2 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from East Poland to Belorussia 1 fighter moved from East Poland to Eastern Ukraine 1 fighter moved from Poland to Eastern Ukraine 2 armour, 4 artilleries and 22 infantry moved from East Poland to Ukraine Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 4 artilleries and 22 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 4 artilleries and 22 infantry in Ukraine, round 2 : 12/28 hits, 6.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Poland 1 fighter moved from Belorussia to Germany 1 fighter moved from Belorussia to East Poland 3 artilleries and 9 infantry moved from Poland to East Poland 12 infantry moved from Germany to Poland 2 infantry moved from France to Germany 1 transport moved from 38 Sea Zone to 34 Sea Zone 1 fighter moved from East Poland to Poland Place Units - Germans 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 5.83
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 9 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 fighters moved from Russia to Kazakh S.S.R. 2 fighters moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters Japanese defend with 1 infantry Russians roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Caucasus 2 fighters moved from Eastern Ukraine to Caucasus 4 armour moved from Russia to Caucasus 8 artilleries moved from Russia to Caucasus 9 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia 4 artilleries moved from Archangel to Russia 9 infantry moved from Archangel to Russia 1 aaGun moved from Archangel to Russia Place Units - Russians 3 artilleries and 1 infantry placed in Caucasus 2 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,33 Russians regular : 0,83
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Oh god, i accidentally only moved two Russian Fighters to attack without Infantry support… so glad they survived.
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@cloud7707 I have done that before and an edit is completely fine in those cases, if you want to move an infantry from Russia or Caucasus into Kazakh and get those extra 2 IPCs!
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Made the edit for Kazakh :)
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 factory, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kazakh S.S.R. from Japanese to Russians EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 infantry EDIT: Changing PUs for Russians from 17 to 19 EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Evenki National Okrug to Kazakh S.S.R. Japanese take Novosibirsk from Russians 4 fighters moved from Evenki National Okrug to Kazakh S.S.R. 1 bomber moved from Evenki National Okrug to Caucasus 1 battleship moved from 38 Sea Zone to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 34 Sea Zone Combat - Japanese Strategic bombing raid in Caucasus Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Caucasus causes 4 damage total. Battle in Anglo-Egypt Sudan Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo-Egypt Sudan Japanese win, taking Anglo-Egypt Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 4 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 4 fighters in Kazakh S.S.R., round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Caucasus to Evenki National Okrug 1 aaGun and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour, 1 artillery and 3 infantry moved from Soviet Far East to Yakut S.S.R. 2 armour moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from 34 Sea Zone to France 4 fighters moved from Italy to France 3 transports moved from 34 Sea Zone to 38 Sea Zone 1 transport moved from 34 Sea Zone to 38 Sea Zone 3 transports moved from 63 Sea Zone to 62 Sea Zone 3 armour and 3 infantry moved from Japan to 62 Sea Zone 3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone 3 armour and 3 infantry moved from 63 Sea Zone to Soviet Far East 1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Kazakh S.S.R. to 34 Sea Zone 2 fighters moved from Kazakh S.S.R. to 34 Sea Zone Place Units - Japanese 1 factory placed in Union of South Africa 1 armour and 3 infantry placed in East Indies 2 armour, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Russians regular : -0.33 British regular : -0.33 Russians AA : -0.17
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 9 Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 2 bombers moved from Russia to Kazakh S.S.R. 1 armour moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Karelia S.S.R. Combat - British Battle in Belorussia British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 2 bombers and 1 infantry Japanese defend with 1 armour British roll dice for 2 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. 1 armour owned by the Japanese lost in Kazakh S.S.R. British win with 2 bombers remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 bombers moved from Kazakh S.S.R. to Russia 2 fighters moved from Belorussia to Caucasus 1 infantry moved from Russia to Caucasus 3 artilleries moved from Finland to Karelia S.S.R. 5 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Norway to Finland 6 infantry moved from Norway to Finland 2 artilleries moved from United Kingdom to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 2 artilleries moved from 3 Sea Zone to Norway 4 infantry moved from 3 Sea Zone to Norway 1 cruiser moved from 8 Sea Zone to 17 Sea Zone 1 destroyer moved from 8 Sea Zone to 17 Sea Zone Place Units - British 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -0,33 British regular : 0,33
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Game History
Round: 9 Purchase Units - Italians Italians repair damage of 7x factory; Remaining resources: 7 PUs; 0 techTokens; Italians buy 1 aaGun; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from France to Italy 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to 34 Sea Zone 2 fighters moved from Egypt to Italy 2 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa Place Units - Italians 1 aaGun placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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@Stucifer Oh, I just read just Kazakh message, thank you for the edit, although it was my mistake :) On a different note: If I remember correctly, you also used to play a game with a friend in which you strengthened China by making their troops Soviet (or something similar). As you know, I am also a fan of alternative setups and I always wanted to make the 1941 scenario so that a “Japan first” is actually possible (I know, quite ambitious). I think you also mentioned that giving India an IC only works partially because it is often quickly captured by Japan.
I therefore tried a different approach that gave India an IC AND relocated UK’s Transports. I also used China’s 1942 setup with a relocated Fighter (although, this could be optional). I played a few games both as Allied and Axis against the Computer and I found it pretty balanced. The UK can spend IPCs against Japan but at the expense of helping Russia. If you don’t mind and have the time, I really appreciate the feedback of a seasoned player. :)
here is a screenshot to show you what I changed exactly (I didn’t circle the +1 Inf in Egypt and the Chinese setup change though):
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Libya to Egypt British take Egypt from Japanese 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 3 bombers moved from Libya to Anglo-Egypt Sudan Combat - Americans Battle in Anglo-Egypt Sudan Americans attack with 3 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anglo-Egypt Sudan Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 artillery in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Anglo-Egypt Sudan 1 artillery owned by the Japanese lost in Anglo-Egypt Sudan Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 bombers moved from Anglo-Egypt Sudan to Libya 6 fighters moved from Libya to 12 Sea Zone 1 transport moved from 23 Sea Zone to 12 Sea Zone 4 infantry moved from Morocco Algeria to Libya 2 artilleries moved from Morocco Algeria to Libya 1 armour moved from Eastern United States to Western Canada 2 bombers moved from Eastern United States to Libya 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 armour moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,00
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@cloud7707 Yes, I do! I made a lot of changes to the game however so it’s basically an all-new version. It’s an alternate-history setup where the PRC is formed much earlier. As a result the USSR and China develop much closer ties and the USSR goes to war with Japan when it attacks China. Although in this case the Mongolians would certainly have been absorbed/aligned with either entity, I kept the territory neutral for gameplay reasons as it touches 9 territories!
Also I split the UK into UK & ANZAC similar to Global 40, but with ANZAC controlling all the Eastern territories including India. Lots of unit changes and revised National Objectives.
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You might be able to use this link to download and try it yourself. I am not sure I have all the files necessary in the zip, but hopefully it works for you.
https://drive.google.com/drive/folders/18a3Ta1STyW5lph6qg_OIRe1VSJWL3pSc?usp=drive_link
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Oh god, this looks so awesome!! I just asked for permission to download it. Can’t wait to try this!!
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As you know, I am also a fan of alternative setups and I always wanted to make the 1941 scenario so that a “Japan first” is actually possible (I know, quite ambitious). I think you also mentioned that giving India an IC only works partially because it is often quickly captured by Japan.
I therefore tried a different approach that gave India an IC AND relocated UK’s Transports. I also used China’s 1942 setup with a relocated Fighter (although, this could be optional). I played a few games both as Allied and Axis against the Computer and I found it pretty balanced. The UK can spend IPCs against Japan but at the expense of helping Russia. If you don’t mind and have the time, I really appreciate the feedback of a seasoned player. :)
here is a screenshot to show you what I changed exactly (I didn’t circle the +1 Inf in Egypt and the Chinese setup change though):
Relocating China’s fighter is big. One of the advantages of the 1942 setup is the turn order allows the USSR to help the Chinese, they can potentially liberate territory to allow China to spawn an extra infantry than they would normally get. Only getting an Infantry for every 2 territories controlled at the start of China’s turn makes it so Japan can usually control China rather quickly in the standard rules.
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@cloud7707 Sorry looks like it is still uploading on my end, but should be done in a couple minutes!
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i dig so many changes in your map, like Urals worth 2 IPC, India being worth way more, China being worth less in terms of IPC value, the additional ICs… so much cool stuff there! But one question: Why is turkey Soviet-controlled?
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I think I was trying to put all the important neutral countries into play. Lenin sent quite a bit of materiel to Turkey in the 1920s as the Atatürk government was fighting for independence from the British occupation and the remnants of Ottoman rule. This scenario envisions a close relationship continuing and Turkey falling into the Soviet sphere of influence, and Germany deciding to invade Turkey as part of the invasion of the USSR.
Similarly a much-quicker end to the Spanish Civil War lead to Spain being more amenable to allying themselves with Germany, formally joining the war shortly before France falls in exchange for Gibraltar and other promised concessions.
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Eventually I wanted to add Airbases for scrambling fighters to defend fleet units. Would remove their +1 movement bonus: with a smaller map than those games, the +1 movement is quite unnecessary! Also planned on setting up rules for the straits of Denmark/Gibraltar/Bosporus. However only Gibraltar and NW Europe would be required to control those straits, similar to Global. I never got around to coding these in the game files but we did enjoy playing with them at the table.
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Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Poland to Eastern Ukraine 1 fighter moved from Poland to Belorussia 1 fighter moved from Germany to Belorussia Combat - Germans Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine 1 infantry owned by the Russians lost in Eastern Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia 1 infantry owned by the British lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Poland 2 fighters moved from Belorussia to East Poland 3 artilleries and 7 infantry moved from East Poland to Ukraine 1 fighter moved from East Poland to Poland 11 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 10 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.50
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Caucasus 4 fighters moved from Caucasus to Novosibirsk 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters moved from Novosibirsk to Caucasus 3 artilleries moved from Russia to Caucasus 3 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 1,83